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  1. #1
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    Quote Originally Posted by July Fourth View Post
    Pointless because you can hold low quality players in your spare spaces in your line up to knock a few points off your quality.
    i think it's very difficult for level 1 team to use that flaw if we set low average quality.

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    Quote Originally Posted by jey2208 View Post
    i think it's very difficult for level 1 team to use that flaw if we set low average quality.
    What would be the Quality cap be around? Obviously each level you would go up you would have to add +5.
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    Quote Originally Posted by July Fourth View Post
    What would be the Quality cap be around? Obviously each level you would go up you would have to add +5.
    I suggest 16,21,26, and so on.

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    Quote Originally Posted by jey2208 View Post
    I suggest 16,21,26, and so on.
    I was actually thinking 19.9,24.9,29.9... the highest possible amount before 5*
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    Quote Originally Posted by July Fourth View Post
    I was actually thinking 19.9,24.9,29.9... the highest possible amount before 5*
    your suggestion looks better
    Quote Originally Posted by fmldotcom View Post
    WTF is this? What kind of football manager restrict players quality? I can understand tokens cap but quality cap is stupid! If I stayed up all night and hunt for that good player for cheap it's illegal? So what's the main purpose of the game? Counter formation? Real skills there guys!
    how do we know the other team token's?
    Last edited by jey2208; 03-21-2013 at 12:45 AM.

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    Quote Originally Posted by July Fourth View Post
    I was actually thinking 19.9,24.9,29.9... the highest possible amount before 5*
    So no token restriction but quality restriction? Great! Power training it is then!

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    Quote Originally Posted by fmldotcom View Post
    So no token restriction but quality restriction? Great! Power training it is then!
    Power Training would soon get you over the quality limit if it was to be imposed. but is restrictions really the way to go on this?
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    Quote Originally Posted by jey2208 View Post
    your suggestion looks better

    how do we know the other team token's?
    Screen shots of account every time there's change in tokens and colour packs, the manager must explain himself. I wouldn't cheat...but to make sure say example I have $1million, 10 tokens, 10 red, 10 blue, and 10 green at 12pm...blah blah blah. I will report myself everytime my resources changes. The player fails to report or got caught cheating is forced to forfeit the account.

    Quote Originally Posted by July Fourth View Post
    Power Training would soon get you over the quality limit if it was to be imposed. but is restrictions really the way to go on this?
    So not only I can't buy players higher than that, I can't train them either? What if my players are super fast trainers and I get like 3 skill points/game and go over the quality and people will say I cheat? It's not very sensible!!! Just put token restrictions on it and let see how every manager manage his team with limited resources. Since this is brand new facebook strictly for 1 purpose, I don't mind surrendering the password to the "Chairman" of this project to surveillance my team from not breaking the rules.

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    Quote Originally Posted by jey2208 View Post
    I suggest 16,21,26, and so on.
    WTF is this? What kind of football manager restrict players quality? I can understand tokens cap but quality cap is stupid! If I stayed up all night and hunt for that good player for cheap it's illegal? So what's the main purpose of the game? Counter formation? Real skills there guys!