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Thread: Trainings/bonuses & players condition importance!!!

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  1. #4
    Dreamer
    Join Date
    Jun 2016
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    Uppsala, Sweden
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    Quote Originally Posted by dragonjm View Post
    It's easy to have all 10%.
    Every day with only 8 players (they can be crap like mine, 1 or 2 stars) I rise all my bonus from 8% to 10%, spending only 44-47% of condition from each player, which is less than what you got for free each day (48% condition). The starting XI and the other 3 subs are 5, 6* and i don't have to spent any condition to raise bonus.
    Yeah, I feel like it's not a big burden too.

    I select more or less my entire team and do 1 session 2 times:
    1 Warm-up, 3x The square (is this the correct En term? 2nd from left on defense), 1 Pass-run-shoot, 1 stretch.

    This session cost around 6-8% of conditioning, and with the 2x booster it fills all bonuses except attack with 2 sessions only. I then do a very light practice or two with my midfielders and attackers to fill out the attacking bonus.

    I have a team with 6-7 fast trainers, 3-4 veteran fill-outs and a bench of 3-4 players that are 3-4 stars and 5-6 one star players. If I have early games etc, I don't train my vets/rest them in games. I only use greens on my fast trainers. With some planning, it's not hard to have full rested players for the important game and it works fine for me to play the odd easy league/CL game with a few vets that maybe have 70% health or fewer stars.

    So in reality it only costs 2 rests per day for me to have full bonuses, and that are the rests I use to get he 2x booster. But OTOH, these sessions aren't wasted. More or less all my players get 2 solid sessions per day, and over the course of a season it does have a solid effect on the vets too.

    I also want to add that keeping a bonus at 10% costs the same as keeping it at 6-8% if you get what I mean. It's a one time cost to get it to 10% from 0%, but then to get it to 10% from 8% is as expensive as getting it to 6% from 4%. Sometimes I do get into a bit of a trouble late in the season with Association games were I want everyone 90+% for those games, and early and late games can make that a bit problematic. But over the course of a season I don't have to wast many greens on vets to keep my bonuses full, 10-15 tops.
    Last edited by Al Svanberg; 09-01-2016 at 10:14 AM.