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  Click here to go to the first staff post in this thread.   Thread: [Official] Changes in healing loaned players

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  1. #1
    Famous nash123's Avatar
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    Quote Originally Posted by jcohen42 View Post
    There's your problem; don't loan out players on 30% condition. The point of condition is that you have to balance training with how tired your players are for games... train them too much, and they will be tired for their next game. It's not really rocket science; rest your players before games.
    If you quote someone, you should read all his posts.

    I talked about busy schedules, not training. If there's: 1.leg, league, CL/Cup, 2.leg within 4 hours, the players are low. That has nothing to do with training.
    If you loan out after a competition game, they have around 70-80%... that means, a single game before FA needs around 8-10 packs for 8 player.

    Btw... I never train my team hard, if it's enough time between two games, they start with 95% or more without using a single pack.
    F.E.: yesterdays game: 9:30 pm, trained them exactly, that they had at 8:00 am 99%, trained for bonuesses to 93%, 11:00 am they got back to 99%, 11:19 am was league game, trained them to be 99% at 9:23pm - BUT some of my player lost more condition at the 1.games than they could regenerate to the 2.game.

    So, if you have two games within 3hours... they drop to 40-50% WITHOUT any trainings...

    At the beginning of the season, it's not that problem with low condition, but at the end of the season, where you play for trophies, you need every single pack. Not everyone is possible to earn 30 packs/day...

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  2. #2
    Dreamer jcohen42's Avatar
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    Quote Originally Posted by nash123 View Post
    If you quote someone, you should read all his posts.

    I talked about busy schedules, not training. If there's: 1.leg, league, CL/Cup, 2.leg within 4 hours, the players are low. That has nothing to do with training.
    If you loan out after a competition game, they have around 70-80%... that means, a single game before FA needs around 8-10 packs for 8 player.

    Btw... I never train my team hard, if it's enough time between two games, they start with 95% or more without using a single pack.
    F.E.: yesterdays game: 9:30 pm, trained them exactly, that they had at 8:00 am 99%, trained for bonuesses to 93%, 11:00 am they got back to 99%, 11:19 am was league game, trained them to be 99% at 9:23pm - BUT some of my player lost more condition at the 1.games than they could regenerate to the 2.game.

    So, if you have two games within 3hours... they drop to 40-50% WITHOUT any trainings...

    At the beginning of the season, it's not that problem with low condition, but at the end of the season, where you play for trophies, you need every single pack. Not everyone is possible to earn 30 packs/day...
    You know what you could do, if you have games close to one another? Do what real clubs do: USE YOUR FULL SQUAD. The game now has space for TWENTY-FIVE players; good managers will stack their squads with depth so that when games come close together, they don't have to rest their full squad; they can use their subs.

    Nothing you have said above has convinced me that this feature needs to be removed. All of these are factors that go into making a realistic simulation for football management. It's not supposed to be easy.
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