Santa, I do believe that you are not a Nordeus agent. I will go through your points to tell you my side of things
I can see why the speed is good, but if you really need to sell a player in a couple minutes, rather than 2 hours or so, then that's what the Quick Sell button is for. I don't see why they had to bring the timer all the way down to 4 minutes, it seems like a really drastic difference. For buying players, I do think that having a new set of players every 4 minutes is not inherently a bad idea, but the fact that they are all Nordgens, and that all human-sold players just disappear into nothing, shows that it's probably not good in execution. I think if they had just kept the old system and made the auction time an hour, or 45 minutes, for every player, they'd solve this problem.
For me, the new system will definitely cost me more tokens. I actually played auctions smartly and I'd never go above 2 or 3 rounds unless I really desperately needed the player. It's your prerogative to keep going in the auctions, and you get punished by losing more tokens. I think this new system of returning tokens rewards risk more and punishes pragmatism. Which, no offense, you seem more like a risk-taker than a pragmatic player, and I think it's wrong for the game to reward that.
I think this is actually somewhat of a benefit of the new system, because I also had trouble selling players recently. However, I think this was mainly due to the constant high quality of players on the transfer market, and not because of anything wrong with the actual auction system. While it's nice that players get sold now, it's sad that the players just disappear. I liked following where my players went after being sold, and now I cannot do that at all.
I really disagree with this; I think there is a big difference. Plain and simple, players should be competing with players of the same level. That was the whole appeal of the game to me, that as you move up, you keep facing players of similar levels. So when you're a level 41 like me, and you can't bid for a player cheaply because of a beginner who hasn't figured out how to use tokens smartly yet, it's aggravating. Also, the fact that players cost different amounts depending on who buys them is also annoying to me. The fact that we are seeing players go for 10+ tokens in the dying embers of this season makes me think that players will be even more expensive at the start of the next season.
Yeah, most of the players are low level players. You know why? New players join all the time. The health of an online game like this is measured by its long-time players, and it needs to serve the needs of these long-term players adequately in order to remain healthy. I can assure you, as a long-term player, that while not being able to sell players can be annoying, having to big against level 3s and 4s is infinitely more annoying. There were ways to fix the auction system, yes, but a wholesale change like this was neither wanted nor needed.
Of course there are different lists, but the problem is that there still aren't enough players available. If they allow managers to buy human players, this would likely be fixed.
You're right, because sold players go into no-man's-land, with no chance of being bought by a real manager. This is a major problem.
I agree that the missing statistics are a major complaint as well. But I think the other issues you bring up could have easily been solved by a minor fix, and not something huge like this. Auction times can be shortened, selling can be calibrated by adjusting the quality of Nordgens, and it most definitely does not work at higher levels.
Since I do think your concerns are valid, I wonder if Nordeus could add back the old Auctions system, and keep this around as a "Quick Auctions" system. The old auctions system would work the same way it used to, maybe with 1 hour auction periods instead of 1-3 hours, and each token used to bid is lost. Sold players would go to this system, so that human managers can buy human-managed players. There would also be a list of 10-15 Nordgens appearing every 5 minutes or so on the "Quick Auctions" list, where teams can bid on players and not have to worry about losing tokens, but the players are likely to cost more overall. This could be a good compromise between the sides.