Disclaimer: So this was supposed to be a lot shorter but... this is an extensive topic and I wanted to at least start from somewhere. I don't want you guys to think we're silent because we don't wanna talk to you or something. You your selves can see the incredible amount of posts in several threads on the vary same topic - The New Auction system.
Anyway, apologies for the wall of text. Hope you read it all.


Hey Everyone,

Thanks for keeping the discussion going on.

Well to be honest, I'm really sorry to see that a lot of you feel such disdain for the new Auction system.

It's completely different from what we were used to play with since... since the very beginning honestly. But here's the thing, yes, we did take all the feedback in to consideration. But don't think that the Forum is the only place where Top 11 is being discussed and from the only place from which we can gather feedback and ideas.
A majority here in the Forum didn't see the refund of Tokens as a positive nor the general idea of "Not paying anything unless I win the player". But at the support channel alone there have been tens of thousands of requests for tokens to not be deducted from the Manager's account unless he/she actually wins the auctioned player.
When it comes to Facebook and Twitter - the situation was the same.
Frankly it was the same with the Training system - Flocks of people requesting that the system be changed or expanded. We did it. We tried to figure out something more engaging for the players, more interesting. What if Top 11 is a mobile game? Should it not hail any form of complexity due to that?
And the Football Associations as well - Request such as "I wan't to group up with my IRL friends", "I wan't to be able to give out some of my players to friends for a time", "Add another competition!!1s2!", these are actual quotes from my personal reports, there were so many of these that we ultimately decided to do something about it, and add an extra module to the game basically that had all of this going on for it.

So, are there, and were there those who felt otherwise? Yes, not just in the community but here as well. Different people, different kicks as they say. Everyone has his/her own idea and vision of how Top 11 is to operate and what the general and/or specific design path of the game should be both short term and long term. There's nothing out of the ordinary here.

With that said though, I also get where all the concerns come from. The main culprit being the fact that the Auction system operates as an actual Auction now. The spoils go to the highest bidder.
The concern that there will be immense bidding wars is easy to creep in to one's mind but there's also the other thing - There is such a high turn-over rate to the players in the Auction now that if you don't feel like spending half of your tokens on a one single player, well... just bail out. Don't continue and wait for the list to reset with the next 15 players. In the end you will most likely lose more than several auctions but you'll also have won a few. Now you don't have to wait for several hours for your auction list to populate with the next batch of players only to lose a few, spend your tokens for nothing, and wait a few more hours for yet another chance of hopefully getting something back for your tokens.

My advise: set your goal beforehand. What player you wanna get, their skills, their roles, SAs, how much you'd be willing to spend in the worst case scenario. Then give the game a few minutes of your time and do some auction runs. You didn't win any player? Well you also didn't lose anything. Why not try at a different hour of the day? It's still viable to try and snipe players at the more irregular hours of the day actually. And I'm reading that some of you were actually able to acquire some good players still!

That being said, it's not the end of the world. Give the system some time. Give it a try. Adapt. Test.

I can clearly see that some here have done exactly that and are already reaping some benefits.

P.S.
Oh btw, fortunately (or unfortunately?), I have quite a few IRL friends who play Top 11. Naturally you'd think that they ask me "Why this?", "Why that?", and you'd be right as they don't work at Nordeus and always hope to find out that little bit of detail (Good luck with that Charley!). Several hours after 5.6 was deployed I met up with some of them for an early morning coffee. One of my friends was going to (well not literally) rip my head off. Even told me about the feedback from the forum. Yes well, I started up the game and just sat down with them to do some auctions so they actually see it done by someone who already spent a good amount of time with the new system. In the end the guys were still a bit skeptical about the whole redesign but they tried it themselves. They found it quite fun. Enjoyed the greater dynamic and the lack of rounds. They had their criticism as well, some along the lines of what you guys and gals say here in the forum.
What I'm saying is - Put down the pitchforks and give the system a whirl. Try it out for a season. See how it goes. We'll be monitoring the situation and see how the community actually fairs.