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  1.   This is the last staff post in this thread.   #1
    Pro Jeeves's Avatar
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    Disclaimer: So this was supposed to be a lot shorter but... this is an extensive topic and I wanted to at least start from somewhere. I don't want you guys to think we're silent because we don't wanna talk to you or something. You your selves can see the incredible amount of posts in several threads on the vary same topic - The New Auction system.
    Anyway, apologies for the wall of text. Hope you read it all.


    Hey Everyone,

    Thanks for keeping the discussion going on.

    Well to be honest, I'm really sorry to see that a lot of you feel such disdain for the new Auction system.

    It's completely different from what we were used to play with since... since the very beginning honestly. But here's the thing, yes, we did take all the feedback in to consideration. But don't think that the Forum is the only place where Top 11 is being discussed and from the only place from which we can gather feedback and ideas.
    A majority here in the Forum didn't see the refund of Tokens as a positive nor the general idea of "Not paying anything unless I win the player". But at the support channel alone there have been tens of thousands of requests for tokens to not be deducted from the Manager's account unless he/she actually wins the auctioned player.
    When it comes to Facebook and Twitter - the situation was the same.
    Frankly it was the same with the Training system - Flocks of people requesting that the system be changed or expanded. We did it. We tried to figure out something more engaging for the players, more interesting. What if Top 11 is a mobile game? Should it not hail any form of complexity due to that?
    And the Football Associations as well - Request such as "I wan't to group up with my IRL friends", "I wan't to be able to give out some of my players to friends for a time", "Add another competition!!1s2!", these are actual quotes from my personal reports, there were so many of these that we ultimately decided to do something about it, and add an extra module to the game basically that had all of this going on for it.

    So, are there, and were there those who felt otherwise? Yes, not just in the community but here as well. Different people, different kicks as they say. Everyone has his/her own idea and vision of how Top 11 is to operate and what the general and/or specific design path of the game should be both short term and long term. There's nothing out of the ordinary here.

    With that said though, I also get where all the concerns come from. The main culprit being the fact that the Auction system operates as an actual Auction now. The spoils go to the highest bidder.
    The concern that there will be immense bidding wars is easy to creep in to one's mind but there's also the other thing - There is such a high turn-over rate to the players in the Auction now that if you don't feel like spending half of your tokens on a one single player, well... just bail out. Don't continue and wait for the list to reset with the next 15 players. In the end you will most likely lose more than several auctions but you'll also have won a few. Now you don't have to wait for several hours for your auction list to populate with the next batch of players only to lose a few, spend your tokens for nothing, and wait a few more hours for yet another chance of hopefully getting something back for your tokens.

    My advise: set your goal beforehand. What player you wanna get, their skills, their roles, SAs, how much you'd be willing to spend in the worst case scenario. Then give the game a few minutes of your time and do some auction runs. You didn't win any player? Well you also didn't lose anything. Why not try at a different hour of the day? It's still viable to try and snipe players at the more irregular hours of the day actually. And I'm reading that some of you were actually able to acquire some good players still!

    That being said, it's not the end of the world. Give the system some time. Give it a try. Adapt. Test.

    I can clearly see that some here have done exactly that and are already reaping some benefits.

    P.S.
    Oh btw, fortunately (or unfortunately?), I have quite a few IRL friends who play Top 11. Naturally you'd think that they ask me "Why this?", "Why that?", and you'd be right as they don't work at Nordeus and always hope to find out that little bit of detail (Good luck with that Charley!). Several hours after 5.6 was deployed I met up with some of them for an early morning coffee. One of my friends was going to (well not literally) rip my head off. Even told me about the feedback from the forum. Yes well, I started up the game and just sat down with them to do some auctions so they actually see it done by someone who already spent a good amount of time with the new system. In the end the guys were still a bit skeptical about the whole redesign but they tried it themselves. They found it quite fun. Enjoyed the greater dynamic and the lack of rounds. They had their criticism as well, some along the lines of what you guys and gals say here in the forum.
    What I'm saying is - Put down the pitchforks and give the system a whirl. Try it out for a season. See how it goes. We'll be monitoring the situation and see how the community actually fairs.

  2. #2
    Dreamer jcohen42's Avatar
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    I appreciate the long, well thought-out response. I do have a few comments (and not trying to criticize, just giving my point of view).
    Quote Originally Posted by Jeeves View Post
    A majority here in the Forum didn't see the refund of Tokens as a positive nor the general idea of "Not paying anything unless I win the player". But at the support channel alone there have been tens of thousands of requests for tokens to not be deducted from the Manager's account unless he/she actually wins the auctioned player.
    When it comes to Facebook and Twitter - the situation was the same.
    Maybe I'm cynical, but I think this is because users in those channels are greedier. Here, people generally see the big picture and are more inclined to appreciate the tactical aspects of the game. On Facebook and Twitter, though, you're more likely to get random users that just want everything for free, and to make the game easier and simpler, rather than to emphasize the tactical nuances of the game. I've played for so long because of those nuances; as more of them go, I am more likely to leave as well.

    Quote Originally Posted by Jeeves View Post
    The concern that there will be immense bidding wars is easy to creep in to one's mind but there's also the other thing - There is such a high turn-over rate to the players in the Auction now that if you don't feel like spending half of your tokens on a one single player, well... just bail out. Don't continue and wait for the list to reset with the next 15 players. In the end you will most likely lose more than several auctions but you'll also have won a few. Now you don't have to wait for several hours for your auction list to populate with the next batch of players only to lose a few, spend your tokens for nothing, and wait a few more hours for yet another chance of hopefully getting something back for your tokens.
    I get the thinking behind this, but I think this is going to be difficult in practice. Everyone is going to be bidding on the same players, and it's going to be very difficult at the beginning of the year to find cheap players, especially if you don't have time to just sit and wait for several 4-minute periods. "Bailing out" is a nice idea, but when people can jack up the price with impunity, it is going to take lots of active watching just to get one player for a reasonable price. This is exacerbated by the shorter 10-second reset period, as it's harder to watch multiple players at the same time now.

    Bearing in mind also that we are now seeing high prices for players at the END OF THE SEASON. I fully expect the problem to be much worse when players are trying to retool their squads. Perhaps this could be fixed by having players bid against players of similar levels (revolutionary, I know).

    Quote Originally Posted by Jeeves View Post
    My advise: set your goal beforehand. What player you wanna get, their skills, their roles, SAs, how much you'd be willing to spend in the worst case scenario. Then give the game a few minutes of your time and do some auction runs. You didn't win any player? Well you also didn't lose anything. Why not try at a different hour of the day? It's still viable to try and snipe players at the more irregular hours of the day actually. And I'm reading that some of you were actually able to acquire some good players still!
    This all sounds nice, but again, it's difficult to get players now; it'll be worse at the start of the season. The fact that players aren't losing anything by bidding just makes the overall prices go up, which causes players to be more expensive than they ordinarily would. That gives players like me, who have to buy players on the cheap to survive, a much more difficult task.

    Look, I get the effort that was put into this, and perhaps we do need to give it more of a chance. I am personally waiting until next season to actually try it out because I don't need to buy anyone yet. However, I think the concerns are very real and very strong here, and if we at least get some indication that the team will consider adding back the old auction system in some form if this system proves to have unsolvable deficiencies, we will be more open to it. I have offered a suggestion of having both a Quick Auction system and an Auction system working alongside each other, perhaps this is a doable compromise.

    PS: I notice that you did not address the issues teams have encountered with selling players, or trying to see players' stats. Is that also something you're monitoring and considering adjusting?
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  3. #3
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    New features that a player wants do not need to be "given a whirl." Nordeus had done a poor job letting us know why 5.6 should excite us. Unless@Jeeves is traveling the world's coffee shops to hype it, this is some work that should have been done by marketing and social staff.

    How different might this situation be if Nordeus had video spots weeks before? Do what Jeeves did, but for thousands of players before the update, not a handful the day after. You didn't tell us to be excited, and in the void, we found a lot of frustrations. Nordeus made the worst of this opportunity. It's too much work to listen and implement updates to have the release be so poorly executed.

  4. #4
    Famous nash123's Avatar
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    Quote Originally Posted by Jeeves View Post
    My advise: set your goal beforehand. What player you wanna get, their skills, their roles, SAs, how much you'd be willing to spend in the worst case scenario. Then give the game a few minutes of your time and do some auction runs. You didn't win any player? Well you also didn't lose anything. Why not try at a different hour of the day? It's still viable to try and snipe players at the more irregular hours of the day actually. And I'm reading that some of you were actually able to acquire some good players still!


    Ahm... do you think, we are stupid?

    I believe... no, I'm sure, EVERY experienced manager at this forum knows how he has to go for new player. WE all knew, when the best time was to get f.e. Nordgens. We know, who has to replace... we know, what we need. I'm also sure, at this forum, there are much more people, who (try to) understand the game/tactics/formation, than your social media friends. In my early days in this game, I read your FB-site too... and a lot of comments. And... as a newbie, I knew, there are ~98% moaner, who never reflect themselves...
    Take a look at "Season 91 - Are you ready?" and you can follow, how long it takes me to get a replacement for my ST (who played 15 seasons!!!), but this is managing.
    Now... it's just a player farming. Nobody knows, where the player come from. Nobody knows, if this player showed bad or good performance (if it isn't a Nordgen).

    And believe me, quickness isn't better, always. Beside this... for a real manager, the new system costs and wastes a lot more. This a big step you will lose a lot of good manager .
    With your post... I'm really afraid of the day, you introduce the 2-week season.


    Another suggestion: At your app-discription, you say, you have 150 mio players (if it's true or not...). No other football managing game out there has nearly the same amout of player. You know... they played it/started playing with the old auction system? Did you ever thought, WHY your game has much more success than every other managing game?
    A last word: history should tell us, the mass of people isn't an indicator, if something is good or not.
    Last edited by nash123; 04-26-2017 at 08:33 PM. Reason: typo

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  5. #5
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    Quote Originally Posted by Jeeves View Post
    Disclaimer:

    P.S.
    Oh btw, fortunately (or unfortunately?), I have quite a few IRL friends who play Top 11. Naturally you'd think that they ask me "Why this?", "Why that?", and you'd be right as they don't work at Nordeus and always hope to find out that little bit of detail (Good luck with that Charley!). Several hours after 5.6 was deployed I met up with some of them for an early morning coffee. One of my friends was going to (well not literally) rip my head off. Even told me about the feedback from the forum. Yes well, I started up the game and just sat down with them to do some auctions so they actually see it done by someone who already spent a good amount of time with the new system. In the end the guys were still a bit skeptical about the whole redesign but they tried it themselves. They found it quite fun. Enjoyed the greater dynamic and the lack of rounds. They had their criticism as well, some along the lines of what you guys and gals say here in the forum.
    What I'm saying is - Put down the pitchforks and give the system a whirl. Try it out for a season. See how it goes. We'll be monitoring the situation and see how the community actually fairs.
    PLEASE NOTE: I have almost 1500 coins and over 1000 of each pack, so these changes actually benefit ME. With that said....

    Ok I have the system a whirl, and tried it out. It sucks, everything about it sucks, and there are no "auction," just buying and selling players to and from bots.
    I could play FIFA if I wanted to do that.
    Sorry but this is a total fail on all levels, there is not 1 single good thing to come from this, and countless terrible or poorly implemented ideas which are ruining the game.
    I hope you bring back the old auction system soon before it's too late.

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    There is a new fun to play this new top11 - easily create bidding war. Some stupid managers are so easily to be seduced and I have tried some and all succeeded. LOL

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    Ironically as time goes by people are gradually adapting themselves and starting get used to this **** auction system, so congrats to you Nordeus, you win!
    Arya Nabaz, Bunzo and nikolgiorgos like this.

  8. #8
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    Quote Originally Posted by Teda View Post
    Ironically as time goes by people are gradually adapting themselves and starting get used to this **** auction system, so congrats to you Nordeus, you win!
    You have to
    Nordeus were never going to change it back ...were they ?

  9. #9
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Teda View Post
    Ironically as time goes by people are gradually adapting themselves and starting get used to this **** auction system, so congrats to you Nordeus, you win!
    yes, if you are Coca Cola, your 2nd competitor is Pepsi and the third ...none, you must do tragic things to loose your position in the market.
    Maybe if offer your a new drink with white color and pink dots
    Last edited by nikolgiorgos; 05-07-2017 at 05:53 PM.
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  10. #10
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    Quote Originally Posted by Teda View Post
    Ironically as time goes by people are gradually adapting themselves and starting get used to this **** auction system, so congrats to you Nordeus, you win!
    Well is not like players do really have an alternative. You must adapt and play, otherwise quite.

    Sadly many people came with many negative comments to the new system but only few actually explained exactly what they don't like, what they believe the new system have good and bad. That's not the way to change the things.
    Bunzo likes this.
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