Results 1 to 10 of 143
Like Tree172Likes

  Click here to go to the first staff post in this thread.   Thread: [Official] Top Eleven 6.3 - 15th of December

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Famous Toxcatl's Avatar
    Join Date
    Oct 2016
    Location
    Chile
    Posts
    1,150
    Quote Originally Posted by Jeeves View Post
    In short: When you cap an attribute, view it as if it's not highlighted when it comes to training. Disregard it and chose other drills if need be.
    Let me chime in :3

    First of all, thank you (I mean the whole team) for the update. Looks really great. Good job!

    I read your posts, but still have a question about training process.
    Let's say we are training ML with Pass, Go & Shoot! drill level 1. It gives 2 eXperience Points (XP) and trains Passing, Shooting (grey for ML), and Speed. Each skill should get 2 / 3 = 0.66 XP if they're all highlighted, but since Shooting is grey, the distribution will be different: Passing and Speed get 0.75 XP, Shooting gets 0.5 XP.
    What will be the distribution if Shooting skill is highlighted (white), but has already reached the cap of 340%? In other words, how much XP will Passing and Speed get, 0.75 or 0.66?
    Last edited by Toxcatl; 12-15-2017 at 08:26 PM.
    It wasn't our day.