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  1. #1
    Famous Toxcatl's Avatar
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    Quote Originally Posted by Jeeves View Post
    In short: When you cap an attribute, view it as if it's not highlighted when it comes to training. Disregard it and chose other drills if need be.
    Let me chime in :3

    First of all, thank you (I mean the whole team) for the update. Looks really great. Good job!

    I read your posts, but still have a question about training process.
    Let's say we are training ML with Pass, Go & Shoot! drill level 1. It gives 2 eXperience Points (XP) and trains Passing, Shooting (grey for ML), and Speed. Each skill should get 2 / 3 = 0.66 XP if they're all highlighted, but since Shooting is grey, the distribution will be different: Passing and Speed get 0.75 XP, Shooting gets 0.5 XP.
    What will be the distribution if Shooting skill is highlighted (white), but has already reached the cap of 340%? In other words, how much XP will Passing and Speed get, 0.75 or 0.66?
    Last edited by Toxcatl; 12-15-2017 at 09:26 PM.
    It wasn't our day.

  2. #2
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    To see if Jeeves is telling the truth, I performed a little experiment. The conclusion is clear: gained skill points to skills above 340% are not assigned and are LOST.

    I have this player - well power trained a few months ago - looking like this:

    [Official] Top Eleven 6.3 - 15th of December-06f5083f-3d35-47bd-b656-9ad41e041564.jpg

    I used 150% rest (10 green packs) on stretch training. None of these trainings gained any skill points, as expected. After that, I performed a training with 1 slalom dribble drill. This was the result:

    [Official] Top Eleven 6.3 - 15th of December-5542fe6a-9947-43ae-b942-d1382fd9d8c0.jpg

    Next, I used 150% rest (10 green packs) on goalkeeper training. None of these trainings gained any skill points of course. After that, I performed a training with 1 slalom dribble drill. This was the result:

    [Official] Top Eleven 6.3 - 15th of December-6c60761c-7aa3-4df1-abe3-8b1060f45b05.jpg

    So using training a drill with skills above 340% is not quite the same as goalkeeper training. The latter saves the gained skill points, while the first does not. So it absolutely makes sense to avoid these training drills.

    I’ve been trying to avoid those drills for the last month. My conclusion is: you cannot. I need to train my players in groups for the training bonuses. The daily training scheme for my entire team contains physical skills. This is unavoidable. My players kept gaining points for physical skills. These are useless and slow down the progress in other skills (since they count for the overall player strength). The last disadvantage is no longer applicable, but the skill points above 340% are now lost forever. They will not come into effect when I promote and the skills drop below 340%. I really don’t know what’s worse: the situation before or after this update.
    Last edited by Guido van den Berg; 12-15-2017 at 11:57 PM.
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  3. #3
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    Quote Originally Posted by Guido van den Berg View Post
    I’ve been trying to avoid those drills for the last month. My conclusion is: you cannot. I need to train my players in groups for the training bonuses. The daily training scheme for my entire team contains physical skills. This is unavoidable. My players kept gaining points for physical skills. These are useless and slow down the progress in other skills (since they count for the overall player strength). The last disadvantage is no longer applicable, but the skill points above 340% are now lost forever. They will not come into effect when I promote and the skills drop below 340%. I really don’t know what’s worse: the situation before or after this update.
    Thank you for your testing, it's great!

    About bonuses, you shouldn't train them with the main squad. Use this method. I have 4 DL/ML (or similar) players who do nothing except bonus training.
    And it's a good idea to train your players individually, it doesn't take much time once you have determined what they need.
    Last edited by Toxcatl; 12-16-2017 at 12:20 AM.
    It wasn't our day.

  4. #4
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    Quote Originally Posted by Guido van den Berg View Post
    To see if Jeeves is telling the truth, I performed a little experiment. The conclusion is clear: gained skill points to skills above 340% are not assigned and are LOST.

    I have this player - well power trained a few months ago - looking like this:

    Click image for larger version. 

Name:	06F5083F-3D35-47BD-B656-9AD41E041564.jpg 
Views:	191 
Size:	86.8 KB 
ID:	92160

    I used 150% rest (10 green packs) on stretch training. None of these trainings gained any skill points, as expected. After that, I performed a training with 1 slalom dribble drill. This was the result:

    Click image for larger version. 

Name:	5542FE6A-9947-43AE-B942-D1382FD9D8C0.jpg 
Views:	187 
Size:	89.4 KB 
ID:	92161

    Next, I used 150% rest (10 green packs) on goalkeeper training. None of these trainings gained any skill points of course. After that, I performed a training with 1 slalom dribble drill. This was the result:

    Click image for larger version. 

Name:	6C60761C-7AA3-4DF1-ABE3-8B1060F45B05.jpg 
Views:	180 
Size:	89.8 KB 
ID:	92162

    So using training a drill with skills above 340% is not quite the same as goalkeeper training. The latter saves the gained skill points, while the first does not. So it absolutely makes sense to avoid these training drills.

    I’ve been trying to avoid those drills for the last month. My conclusion is: you cannot. I need to train my players in groups for the training bonuses. The daily training scheme for my entire team contains physical skills. This is unavoidable. My players kept gaining points for physical skills. These are useless and slow down the progress in other skills (since they count for the overall player strength). The last disadvantage is no longer applicable, but the skill points above 340% are now lost forever. They will not come into effect when I promote and the skills drop below 340%. I really don’t know what’s worse: the situation before or after this update.
    People still being ripped off with greens. Unpleasant situation. It was better before update 6.3. At least if a skill went over 340 you would benefit season after promotion when skills drop. Now it is totally and utterly lost. Rip off!

    Sent from my SM-G930F using Tapatalk
    Last edited by rogerniceguy; 12-16-2017 at 10:13 AM.

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    can't u stop train and save the rest to the next season when reach 340 ?

  6. #6
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    Quote Originally Posted by USARABAT View Post
    can't u stop train and save the rest to the next season when reach 340 ?
    No, if I need my team to be stronger now. Obviously.
    It wasn't our day.

  7. #7
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    Quote Originally Posted by rogerniceguy View Post
    People still being ripped off with greens. Unpleasant situation. It was better before update 6.3. At least if a skill went over 340 you would benefit season after promotion when skills drop. Now it is totally and utterly lost. Rip off!

    Sent from my SM-G930F using Tapatalk
    AGREE !! I really thought that this it's gonna be fixed but now it's even Worst and just another GREENS RIPPER !! Pffffffffffffffffffff...Honestly now it was very easy to just make it like GK drill, when you can't add then you save the XP, not Steal that xp for nothing...This is simply pathetic and you guys need to reconfigure this bs.
    Eric Jego and Kaizer Franz like this.
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