If you keep him on same level, still the effect will be considerably reduced in general terms.
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Hey guys, thank you for giving me a reason to research the App Store.
First: The game is now trash, like this thread. My training sessions are all wasted. Its not the game I loved to play. (I wasn't have mutants in my team ever, but i have good players, and they stopped progressing from trainings)
Second: You didn't publish anything helpful about this huge change. This thread is useless for every single user.
Third: I wish you to have success with the new game. The game becomes too boring for me, cuz I'm limited in the choice how i would like to develope my players. It was the must exciting thing in this game, cuz I was a manager. Not Nordeus or f*****g Mourinho. I !!!
Cheers!
Послато са Moto E (4) Plus уз помоћ Тапатока
Realistically speaking, would a real world superstar run like an amateur.
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Thanks Nordeus! BIG F
Attachment 98574
The problem is that Nordeus does not make any changes that must solve the problems, instead solutions are invented that complicate all life. the simplest example is the high psychophysics (2 skills) - instead of changing the algorithm for calculating the match, a restriction of 340 has been introduced, but now under the "up-saling" dressing we are again changing our workouts instead of closing the negotiations and at the same time doing nothing to close the frauds with ratings and tankers problem. This will go on forever - look at the association which now occupies 12th place - the players in it will have at least 7 more seasons to play.
So far (right now) there is no closure of "up-saling" (farms). it's a lie that nordeus did it - hence it is possible to deduce that the time necessary for current players (whom nordeus calls mutants) to leave is not yet known.
"the players in it will have at least 7 more seasons to play."
But you can not manipulate right now, these players can not be created just once the draws are made even reselling them between 4 account or so.
Guys then, stay with the idea that, during all these years, mostly of the time we the managers, lived together with a system of attributes that had a cap, of +20avQ between the max. group of skills and the worst (att-def-phis&mental groups, 5 attributes each) so, have a single skill to 9*, was really a privilege because one needed another group of attributes at 7*, max. I achieved when the SP was randomly allocated, 12* of speed, with a player that now I don't remember if had 9* or 7-8, but that was the cap.
Then as I call it, we had the "liberalization of the training system" when the %'s were introduced and the +20avQ (+80%) cap was deleted -and many people here knows I was so against this measure - and, we reached single attributes levels till 1500+%. Then a cap was added but many people used their multi accounts to overincrease just few skills (in FAs mainly)-
Personally I will never be agree with the statement of all those who say that "makes you a professional manager" ̶a̶n̶d̶ ̶a̶ ̶c̶u̶t̶i̶e̶ ̶b̶o̶y̶ ̶i̶n̶ ̶t̶h̶e̶ ̶e̶y̶e̶s̶ ̶o̶f̶ ̶y̶o̶ ̶m̶a̶m̶m̶a̶ do these type of trainings. Just a bright spark. And those amount of illuminated prepotent that come here saying that in life all is find the way of the abuse to achieve the things for me are absolutely out placed.
So going again to the topic, "after the liberalization" of the system we went to, a different perspective in what 1st, the a single 9* attribute had a immense value, as was not easy to reach, to, have single skills of 90 stars, living together with a market leveled in 5*, which makes it imposible to coexist, and more in a game that have a high ratio of freedom to be played so where people can tank without any problem as it is part of the game, and too where mostly of managers have 1000+ boosters per season to train for free.
And ye, the game have its system to give you equal rivals in the comps, but, this went too far away and was too much uncontrolled.
Now, we come back again -and get used to the idea guys- to the valuation of the 9* as a really high level in all it's sense, as it was before.
And this will change slightly in few weeks too the dynamic of playing not only for those who did a creation of what s called mutant players, -that is not something new, since I joined the game I always oversized the speed, but in a reasonable limit... so...-- too in the FAs there will be a effect.
So yes, for all those who did not play the old versions the "valuation" of what you can reach now will have its impact. And it is logic, is like when for many of us suddenly, after 5 years of limitations between skills the cap was removed.
Makes me wonder which changes we don't know about that go unnoticed and nothing is said about.
I really can't trust a company that behaves this way. I'm out guys.
1. I can not do players with high psychophysics (2 skills) - I agree. another question is that this is very few people and engaged in mass (except those who invented it).
2. Up-saling is not closed, I repeat again, what the administrators of the nordeus write here has nothing to do with closing up-saling. and training has become more difficult and expensive - but you must understand that the very mechanism of selling through negotiations works and farmers will live well and have the advantage.
I understand your logic, but it will not work right tomorrow in the current paradigm of the game (even with a changed training system). as already said - will be a minimum of 7 seasons that would "mutants" began to leave the game. Then yes - really 9 * of which you buy for 1000-1500 tokens will be the strongest player, but again if Nordeus eliminates all the other options available - tanking, fraud with the team line-up after the draw of associations (closing the auction), and the complete closure of negotiations . and "twist" (as Nordeus does occasionally) the mechanics of the game for the desire "9 * this is the coolest player" - this will kill the game completely (so apparently the management of Nordeus in the pursuit of extra 1k $ manages to spoil the game every season and more than once).
I have repeatedly expressed the opinion of other managers (and in principle I agree with this) that the whole topic with a change in the training system arose because of complaints from managers who bought up players on offer for a lot of tokens, and that they were very weak players ... Although on In fact, this is a big question for Nordeus - and what about all the players on the proposals, what kind of players are at the auctions? For example, I have players with names in Russian - and when I sell them at an auction, they do not appear there with these names. It seems to me that some employees are not in their place - they do not know the game.
I can not do players with high psychophysics (2 skills) - I agree.
-This is not exact, as said, there has been a change in the valorization of the skills. Those who played all versions sure will get it soon despite that, theres no progress bar.
another question is that this is very few people and engaged in mass (except those who invented it).
-here I cant be agree, as a participant of many FB groups and so.... sorry :')
Up-saling is not closed, I repeat again, what the administrators of the nordeus write here has nothing to do with closing up-saling. and training has become more difficult and expensive - but you must understand that the very mechanism of selling through negotiations works and farmers will live well and have the advantage.
-The idea was not close the negotiations, was (at least I understand it like this) to stop the creation of players with oversized skills. Many of these players were created from tankers or multi level exploiters using nego's.
Now the thing has changed.
I understand your logic, but it will not work right tomorrow in the current paradigm of the game (even with a changed training system). as already said - will be a minimum of 7 seasons that would "mutants" began to leave the game. Then yes - really 9 * of which you buy for 1000-1500 tokens will be the strongest player, but again if Nordeus eliminates all the other options available - tanking, fraud with the composition of teams after the lot of associations (closing the auction), and the complete closure of negotiations . and "twist" (as Nordeus does occasionally) the mechanics of the game for the desire "9 * this is the coolest player" - this will kill the game completely (so apparently the management of Nordeus in the pursuit of extra 1k $ manages to spoil the game every season and more than once).
-I doubt Nordeus "will eliminate" all, (c'mon, we had simply a slight modification xD) the game really, had a lot of freedom to be played since the V1, and will still having.
There's a bug now related with the FAs draw ( as the best dont face the best, and so.... the draws use the avQ of the moment of the draw...) that I guess soon will be solved...
About negos I doubt will be closed, maybe the final measure that can be applied -despite I doubt it- is a limit per season in what a player can be sold there (let's say one time).
Then, about the mutants, and the period they will stay;
The game have a system, leagues are made using same avq teams, asso draws too... so, the main problem were the "instant and temporal mutants" , created for a short period of time, we know, that noone or almost no one who manipulates leagues, cups and FAs keep these players for a long time because the own system goes against them, so,,,, really... I'm really curious of how many mutant owners will act during next weeks...
And finally, I understand the point of many managers, believe me. As Ive said, we've been years, with a limited game, inside some parameters, and yes, looks more cool when you are limited and suddenly you can train till 70 stars a skill, than the inverse process, but this right now, keep the game inside more logical limits.
:)
Saucy, Jeeves, where is info on changes with training of players? Is it possible that you still don't have any news from developers?
is progress of players now entirely in relation to percentages of attributes and not quality of players ( stars) ?
So it's been 5 days already. When are you going to explain this update in detail? :)))))))))))))))
So let me get this straight............all the mutant making managers are whining like whipped pigs because of a slight change making it much harder to produce the mutants they need to win matches. Maybe this is because they know that without the all powerful (rofl) mutants they might actually have to work a bit to win which may expose some of them as not being the managers they think they are. Oh the poor things , my heart bleeds for them. Then there are the guys who are worried about the time lag until the monster mutants are pretty much gone from the game meaning those mutant managers will manage to win a lot before then. Nothing different really but now at least it has a lifespan. Still after that there are the rest who didnt really involve themselves for whatever reason in the creation of mutants and those people are probably cheering this change.
It would be my guess that the last group mentioned is also the largest group so well done Nordeus you gave the majority something good and that my friends is good business.
result of this last change is that attributes are now harder and harder to build as they grow. most of us have players in club for 2-3 seasons with certain attributes pumped and now we have to work with players individually and that takes time...
why couldn't they return to old system where we were giving skil points to players after games and trainings?
so, that is one thing and the other is they did not inform us of these changes.
so, we are whining with good reason...
I think that those who now gloat and rejoice in innovations do not fully understand the consequences for them. And certainly - the bulk of managers and will not begin to win in this game buying ready-made players on the prediction or at an auction - this player is worse than trained. And do not forget - the presence of mutant players does not mean victory in the match, there is still tactics, settings, scheme - if the manager is a fool then he will not be able to win with the mutants.
Mutants cant lose really...maybe 1 to 10 games against a normal team of the same quality.
The good think is that only plays asso games.So they dont bother me much
cause you can not have mutant draws all the time.
nice question !
I didn't make measurements but after few days of observation and testing, i can tell you that the progress now rely on four factors :
1- The value of the player
2- The quality of the player in terms of stars
3 - The amount of skills in each attribute
4- The type of training you chose
Hello everyone! It could have been done differently. - to make it impossible pumping white skills that 20-40 more than other WHITE skills. Then the mutants would have thought of and spent more time on development or would have gone. In Association to assign a suspension for the season for teams that are not ranked from 1-8 in the League. - That would solve a lot. And now it is unclear what to do. Next season I will watch and compare with the previous strength of my players. Then make a decision about whether to continue to play...
This update is a ****ing bull****. We cant even train our players normally anymore. I used 100 greens and he gained only 2%. before this it would have been about 5-6%. Its a joke. Why the **** would I train the defensive attributes of my ST? what is this? absolutely joke.
This update only for those who cant train their players the nice way, and cant even win anything in this game and always cry in the support section. First learn how to play the game and how to use the Training session then complain.
Everyone says if a player has 200% attacking he is mutant etc.. why would be mutant? if Lionel Messi were in this game he wouldn't have 100% defensive and 100% attacking skills.. he would also has 200% attacking and 50% defensive.. **** logic nordeus.
WE WANT OUR TRAINING SYSTEM BACK
do not worry! Everything is not so bad as it seems - first globally and finally nothing is closed and not destroyed (as some managers and Nordeus want to present it). secondly, the complainants did not know how to play and train so they would not learn (and now with the efforts of the nordeus himself). and thirdly - yes, training in general became more expensive, ok, save resources and do not waste them in vain.
You mean the lower white skills? They don't rise as before. So I join the argument of why a ST must train tackling or marking or bravery? Is useless, like train a DC for finishing, or crossing...
So I can train no more my no mutants players with 23yo and 250% on white skills and 1% on the gray skills
Totally absurd. One more time Nordeus can't do worst, oh wait, yes they can....
Nothing positive about all your comments John all you do is ranting about others who think different from you.
So let me tell you that mutant player is NOT the problem UP-SELLING is the problem and Nordeus didn’t actually fixed it.
Now you tell me if I bought an 18 yo lowest 3* player and carefully trained only on the white skill in 2 season will be 340%-1% is that consider cheating?? Do I break the rule of training?
Hate to say this you “pathetic”.
Nordeus know this problem all the while that is why they start introducing the daily recommendations of 1000+ token player first before the training system change. Now if you want a superstar they have a ready made for you because the training will take that much of token and green to achieving a player like that.
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More than 6 days, where is the tutorial? Where is the feedback you always talk about? People are requesting it, but almost a week and nothing done.... And then you always say that you take very seriously what the community tells you... But the community is yelling at you for a tutorial but nothing comes out from Nordeus. So..... What?
You really wait for a tutorial?
Not gonna happend.Better make test on your own and share...
With 400T I trained from the 8* to the 10*, And nope... 200 of attacking is not a mutant exactly, a player with 3 skills at +300 fits more inside the term.
Is a question of knowing the limits, experimenting with them, too think as always the impact of the skills and the own main star Quality itself.
Time ago the max. I reached was 12* speed.... with 9* players, is a question of understand the new limits.
Deal with the idea that you overcame a "excellent limit" with those skills, a limit that those who just start the game now, will not reach so easily (and if we talk of 340%'s even less). the point or target right now for those that are in a situation like this would be, try to keep a efficient training to keep the main avQ star in a adequate level, in the most easy way.
without up-selling you will be able to get a full 340 (all white 340 and gray 1) players at the DC or DL / DR position for about 24 years (equivalent to 6 levels of up-selling) provided that it was a player of 18 years old 3 *. for the top player I had to have about 300-400 green rests, now I think it's about 800, but again there's no sense in training player to 140 at 18 or 19 - that's too high for the average team rating, so in principle you can limit 120% and respectively about 120% player. Again, if every day to receive 30 green rests, then for the season will be approximately 800. so there is no need if there is now a normal squad urgently to training it to infinity and then the existing balance of green rests will be enough for about 2 players per season.
As for the suggestions for 1000 tokens - then the approach is simple (and the changes in the training system fit this perfectly) - we look at the game as people who have found a certain hobby for themselves, and Nordeus sees it as a business. Make money for Nordeus Again - this is their slogan now. )
These 18-year-old 3 * players must be fast coaches and expensive ? How you recognize them. https://forum.topeleven.com/tutorial...tml#post500463
for testing, train a special ability or position with any hardest exercise - should give out at least 2, if there is 3 - then it's very good. (usually if worse than 1-2-2-2-2-2-1 then I immediately sell these).but in this case only the speed of training is checked, as this player will play this figure does not say
I understand, thank you.
Guys, some of you defend recently changes in training, but do you understand clear that if you train dark abilities for players, practically you lost this training points? Most probably engine of the game counts only light attributes for every position on the pitch and for what you need 200 percentages speed for DC when this is not counting in scenario of the match? In this situation is better to not train your players than train their dark abilities. This atributes will increase your team quality only visual, but not practically and you will meet stronger opponents.
I play this game for 6 years and definitely this is worst update ever I see... I really sorry for this mess
I understand you less and less with each post. I wasnt having a rant at anyone , more I was just making an observation of the posts of other people in previous pages with an observation of my own at the end about Nordeus making a good business decision for Nordeus. Some of you like Hairdryer here are just too willing to get upset about everything and dont actually read a post properly , maybe its a language thing , I dont know.
I dont consider the creation of mutant players , although I dont do it myself , as cheating because its not as the game allows it to happen - so you can forget that argument first off. Is it good for the game in general ? My opinion has always been no and anything the game does to slow down or stop the creation of mutant players and by extension teams is in my opinion a good thing for the majority of players. Upselling is not illegal in this game although it should be , on that I think we can agree. How to legislate and police it are where I think Nordeus are having a problem , how it would be policed is a difficult if not impossible situation. I have 5 teams and investigated the possibility of buying/selling players between those teams but for some reason I cant do it so I guess all my teams are on different servers somehow.
Next , as I have said elsewhere , I really dont care how "successful " other managers may seem to be as it doesnt affect me and my playing of the game. If a manager needs mutant players , draw manipulation , tanking etc to win what are in reality fake trophies in fake competitions in a GAME for whatever reason ( eg bragging , pride , self esteem ) then that is their business and good luck to them. It doesnt bother me in the slightest way because I have fun with this game in my own way.
I dont remember ever writing a post where I complain about another manager cheating by use of the above mentioned devices or cheating in any way. I dont believe I have ever made a post about a supposed troll result either unlike some who seem to think every loss is a troll result. I win , I lose it is of no real concern to be honest because it doesnt diminish the fun factor for me.
Lastly and something the longer term players dont consider from the business point of view for Nordeus , they know you , they know which of you spend money and which dont. They know how many of you there are and so by extension how much money they will make from each segment of the games society. Some of you old timers accuse Nordeus of not caring about you , showing no loyalty to long term customers such as yourself and guess what - you would be correct because from a business point of view they gain very little from you. That being what your spending trend has been over X number of years doesnt change very much , if at all so there is no real income growth for them in regards your section of the community. It would be my guess that your specific population is in decline as well so your influence also declines. Nordeus now makes decisions that will benefit , they hope , the greater , newer population in the hope of extracting a larger revenue stream from them than they previously enjoyed. This is known as business growth and is , and has been , a fact of business life for eternity but some of the older population in this game dont seem to understand this or want to accept this concept. Simply put..............Nordeus exist to make money and that is the only reason they exist and this game is the current method of doing so for them.