"the players in it will have at least 7 more seasons to play."
But you can not manipulate right now, these players can not be created just once the draws are made even reselling them between 4 account or so.
Guys then, stay with the idea that, during all these years, mostly of the time we the managers, lived together with a system of attributes that had a cap, of +20avQ between the max. group of skills and the worst (att-def-phis&mental groups, 5 attributes each) so, have a single skill to 9*, was really a privilege because one needed another group of attributes at 7*, max. I achieved when the SP was randomly allocated, 12* of speed, with a player that now I don't remember if had 9* or 7-8, but that was the cap.
Then as I call it, we had the "liberalization of the training system" when the %'s were introduced and the +20avQ (+80%) cap was deleted -and many people here knows I was so against this measure - and, we reached single attributes levels till 1500+%. Then a cap was added but many people used their multi accounts to overincrease just few skills (in FAs mainly)-
Personally I will never be agree with the statement of all those who say that "makes you a professional manager" ̶a̶n̶d̶ ̶a̶ ̶c̶u̶t̶i̶e̶ ̶b̶o̶y̶ ̶i̶n̶ ̶t̶h̶e̶ ̶e̶y̶e̶s̶ ̶o̶f̶ ̶y̶o̶ ̶m̶a̶m̶m̶a̶ do these type of trainings. Just a bright spark. And those amount of illuminated prepotent that come here saying that in life all is find the way of the abuse to achieve the things for me are absolutely out placed.
So going again to the topic, "after the liberalization" of the system we went to, a different perspective in what 1st, the a single 9* attribute had a immense value, as was not easy to reach, to, have single skills of 90 stars, living together with a market leveled in 5*, which makes it imposible to coexist, and more in a game that have a high ratio of freedom to be played so where people can tank without any problem as it is part of the game, and too where mostly of managers have 1000+ boosters per season to train for free.
And ye, the game have its system to give you equal rivals in the comps, but, this went too far away and was too much uncontrolled.
Now, we come back again -and get used to the idea guys- to the valuation of the 9* as a really high level in all it's sense, as it was before.
And this will change slightly in few weeks too the dynamic of playing not only for those who did a creation of what s called mutant players, -that is not something new, since I joined the game I always oversized the speed, but in a reasonable limit... so...-- too in the FAs there will be a effect.
So yes, for all those who did not play the old versions the "valuation" of what you can reach now will have its impact. And it is logic, is like when for many of us suddenly, after 5 years of limitations between skills the cap was removed.