Tanking is not a problem, tanking is a choice ....
The problem is the DRAW SYSTEM which can be currently manipulated . This can be solved by:
1- taking the average of the ALL players in the squad before each competition and not only the first 14 players.
2- applying a new rule: prohibiting the renewal of players contracts who are below 60 % for example.
Now let's talk about
the benefits of tanking :
A- Having the best players in Level XX which makes the tanker in reality the King or Lord of Level XX at Server YY and probably in the entire server if the manager was a hard smart trainer ...
B- The great opportunity of winning the cup every month by crushing all your opponents.
C- Who cares about the league and CL titles and who cares about promoting one level each month ??? the game doesn't have an end .... and there is no tokens and rests reward for winning such trophies except worthless money
D- SAVING TOKENS and RESTS : Tankers don't need to buy players every couple of seasons since their players won't lose - 20 % for promoting one level ... they can save around 800 rests every season and between 50 to 200 tokens per month from daily appearances, association level, and selling players which can be used after a while to build another monster team....
E- If his 6 colleagues followed the same tanking strategy , they can get their association to platinum and even top 100.
F- Tankers decrease the profits of Nordeus ( no need for spending tokens and rests every season )
G- Tankers can easily win triple crown ( league - CL- cup) if they decide to promote once every 4 seasons.
Don't you want to be a tanker ?
P.S. I am in level 40 and I NEVER TANKED.