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Thread: How`s that? mutants 18 y.o.

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  1. #1
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    You can improve white skills until 140%-160% with rests and smart choices of trainings.
    After that with 20-30 friendlies per day you can get other 100% skills point on whites. In a week or two you have a mutant.
    Be sure that there are people that does 20-30 friendlies.

    After that season by season you need few friendlies to keep it as mutant.

    I don't do it as I prefer to have a life instead of making tons of friendlies......

  2. #2
    Famous Ποσιδονας's Avatar
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    So, any explaination about the player of the first post?

  3. #3
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Ποσιδονας View Post
    So, any explaination about the player of the first post?
    ok, here is the answer
    We 're talking about a manager with many accounts.
    His team A buying a 3* 18 y.o. player, 40%.
    Making him 7* player - 120% only with friendlies.
    He is playing with 0% condition so gaining only from 4% white skills from motm.
    One star (20%) needs 75 games so totally 300 games.
    You can play a game every 15 min so can arrange about 60 (?) ped day, so about 5 days.
    You play those games in auto, against google teams you create, put them in some asso group so you don't bother other friend-managers too
    You can arrange only 3 friendlies vs a friend per day so count how many google teams must create

    Our player now still has some grey skills but team B (another "factory" team), 4 levels above team A, buying him with 0 tokens (only 10 tokens for nordeus nego tax).
    Doing the same as team A and making him from 3*-60% > 7*-120% and up-selling him to another "factory" team, C (4 levels above).
    C doing the same, up-selling him to the main team.
    I think if 3 "factory" teams doing that , it's enough to reduce his grey skills to 1%.
    The main team can keep playing friendlies and increase more his white skills.

    The only thing must do is
    - not to use him in official games (only asso games)
    - not to train him with grey skills drills
    Usually those teams staying season and play only for asso- platinum- top100.

    All this procedure above, is for free (without spending money-tokens), without watching those friendlies, only arrange them and fixing the daily program of the teams.

    Why nordeus promotes this free of charge creation of mutants ?
    (some managers must remember that before some months, the motm wasn't earning those 4 % skills).
    Maybe it's some kind of compensation for those, the hard-core players who lost the GK training ?
    Don't know.
    Last edited by nikolgiorgos; 07-19-2018 at 07:57 PM.
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  4. #4
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    In other words, cheat. No, more accurately “game the system.” Too bad I have a life or maybe I would do all of that.

  5. #5
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    Quote Originally Posted by CoachB View Post
    In other words, cheat. No, more accurately “game the system.” Too bad I have a life or maybe I would do all of that.
    what life ?
    yesterday you made 10-20 posts here, only just for moaning - lol

  6. #6
    Moderator dave1311's Avatar
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    Quote Originally Posted by CoachB View Post
    In other words, cheat. No, more accurately “game the system.” Too bad I have a life or maybe I would do all of that.
    A bit like tanking. Cannot call it cheating as it is not illegal or banned but still not in the spirit of the game however people will exploit where possible.
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  7. #7
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    Quote Originally Posted by nikolgiorgos View Post
    ok, here is the answer
    The only thing must do is
    - not to use him in official games (only asso games)
    - not to train him with grey skills drills
    Usually those teams staying season and play only for asso- platinum- top100.
    Is there an advantage in getting all the grey skills down to 1%, or is it just for looks?

  8. #8
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    Quote Originally Posted by TropikThunder View Post
    Is there an advantage in getting all the grey skills down to 1%, or is it just for looks?
    The scenario is that - let's say for example - a player with 1% grey skills and 200% white skills has avg q 100%.
    This team probably will play vs another team with about the same q because that's the way the draws are working in T11.

    But our player with 200% or more in white skills is recognized as a high class player from the game mechanics, more than a 8* so dominates in the game vs players with more balance skills.

    The other scenario is that the game mechanics have some kind of malfunction when calculate games-teams-players with top skill numbers, giving them enormous advantage.

    Some prefer to call those players "well trained" instead of mutants but it's not that logic .
    The first mutants had 1500% in Fitness, Speed or Strength only.
    How can a defender dominates the game with only 1500% Fitness but 1% in tackling and marking
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  9. #9
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    No, in all the games he was the motm. The extra 4% skills are random.
    Maybe more possible to get white but some grey too.
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  10. #10
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    Quote Originally Posted by Ποσιδονας View Post
    I made a test using an AMR with 120% q and more balance skills in 5 games.
    His gaining was
    3 white - 2 grey
    4-1
    2-2, only from motm skills
    3-1
    3-1
    How can you make a mutant with 1% skills like the first post, only with friendlies?
    He is earning grey skills too.
    u need to run out ur players stamina first... When ur players have lots of stamina, u will gain random skill, it may goes for the gray... But if ur players have under 30% stamina, u will only gain skill from motm which is the white skill...
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