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Thread: How`s that? mutants 18 y.o.

  1. #21
    Apprentice lalexrus's Avatar
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    but do not have to come up with friendlies - to limit as before 5 matches a day and even though two years the player is training )
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  2. #22
    Famous Bunzo's Avatar
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    Ok Lalexrus,
    How would you explain the OP of an 18 year old player with 1% grey skills?
    That was not done through countless friendly games and as you have said upselling is not a problem anymore ?

  3. #23
    Greek Forum Moderator nikolgiorgos's Avatar
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    don't mix two different things @Lalexrus
    Creating mutants with upselling is one thing
    (@Ποσιδονας made a good and simple suggestion to stop this - we need more active negotiations but without abusing).

    Friendlies is another story.
    With friendlies you cannot create or keep mutants as the gaining skills are random and gonna spoil the 340%-1% balance.
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  4. #24
    Apprentice lalexrus's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    don't mix two different things @Lalexrus
    Creating mutants with upselling is one thing
    (@Ποσιδονας made a good and simple suggestion to stop this - we need more active negotiations but without abusing).

    Friendlies is another story.
    With friendlies you cannot create or keep mutants as the gaining skills are random and gonna spoil the 340%-1% balance.
    you are in vain to share, with friendlies you can make a mutant in the style of the old system of training, and there are no restrictions either on the values ​​of skills nor on the overall rating of the player. the only drawback is the number of matches.

    at the moment upselling is not a strong advantage - most crying about this from managers who do not really train their teams but only buy by offers or at an auction and expect that such players will suddenly give them the opportunity to take win. but the number of such people with cunning assholes is just off scale.

    ps just run around with their complaints that nordeus again something "fix" only again the problems will get all active managers



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  5. #25
    Greek Forum Moderator nikolgiorgos's Avatar
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    I think you don't understand how friendlies work - but don't want to explain either
    (I don't mean for you)
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  6. #26
    Apprentice lalexrus's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    I think you don't understand how friendlies work - but don't want to explain either
    (I don't mean for you)
    maybe, however, you probably do not devote much time to the game and do not know many things. yes, the acquisition of skills seems random, but for example, amc + aml + amr is not quite so - it gives more finishing skills and a heading, but overall the delivery of skills goes in a circle, the exception is the passing and dribbling skills that these positions for some reason very seldom. in general, the really current system of training does not allow you to make a player with all the bright skills in 340, and even all the gray skills to do in 1 - even with a large difference in levels, there will still be one or another skill above 1. but in the current versions of the game, playing hundreds friendlies in fact, you usually get +4 to a light skill (very rarely to gray) for one match, for 100 matches +400 that allows you to supplement (not to train with some exercises some skills - from those that often give out in matches) some skills and for almost any player to get skills even more than 340. with the start of the International Cup, for some reason, the limit on friendly matches has disappeared so there was the possibility of playing hundreds (and a week and thousands) of matches and as a result, in addition to free training, resources.



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  7. #27
    Greek Forum Moderator nikolgiorgos's Avatar
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    - after the last update about training and skills, white and grey skills don't have any difference in gaining
    - a manager who has a mutant players 5* (with 340%/1% - or something like this) don't want to improve his quality anymore.
    There is no reason to play friendlies.
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  8. #28
    Apprentice lalexrus's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    - after the last update about training and skills, white and grey skills don't have any difference in gaining
    - a manager who has a mutant players 5* (with 340%/1% - or something like this) don't want to improve his quality anymore.
    There is no reason to play friendlies.
    new players can not be trained to make full 340/1 so managers use friendly matches to achieve this goal (in which case there is no need to use upseling)


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  9. #29
    Greek Forum Moderator nikolgiorgos's Avatar
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    it's not like that
    but ok, let's agree that we disagree
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  10. #30
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    Quote Originally Posted by nikolgiorgos View Post
    it's not like that
    but ok, let's agree that we disagree
    I agree with what Lalexrus says.

    Upselling bypassed the limiting factor of the slowing down of a players growth rate as they age. Non-upsellers could still build a 340%/1% mutant (for 6* range quality), the player would just be 30 years old by the time they reached those skills, a very expensive process.

    With friendly, age no longer matters.
    Last edited by pcmacdaniel; 07-18-2018 at 05:08 AM.

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