Tokens is ALL they care about .....
Tokens is ALL they care about .....
mates we are complaining about the same things many months now. as i have allready wrote to older threads i believe that the problem is that the results are predetermined before they games start. thats probably the reason that you cannot do changes the last 3 minutes before the match. think about it. how can they solve these bugs if the engine decides the result in advance? so there is another question. why they do not change this and let the results be decided during the match. probably they can't handle the data because of the requirements.
Kyparissia FC
Level 35
28 Champions, 15 Champions League, 15 Cups, 2 Super Cup
Another conspiracy theory. Seriously? If you don't believe that you can influence the result of a match, why are you bothering to play at all? Some elements of how a game will play out will be influenced by what happens before it starts, this is the same IRL - formation, fitness, form etc.
BUT, changing formations, tactics, substitutions during the game do affect play, because otherwise how would a sub get injured/sent off/score a goal if that was all decided before the start?
Team:
- Feeder AFC -
Season 5, Level 5
Records:
Season 1: League Champions (no Cup or CL)
Season 2: League Champions, Cup silver medal, CL silver medal
Season 3: League Champions, CL bronze medal
Season 4: League bronze medal, CL winner, Cup winner
rookie the fact that there are many crap things about this game doesn't mean that the game is crap. i find very interesting thigs about it thats why i am still playing. i try to set up my team properly before the game begins but i have no illusions that i can change the course of it if something goes ugly
Kyparissia FC
Level 35
28 Champions, 15 Champions League, 15 Cups, 2 Super Cup
I love to be patronised :-)
If you think the results are pre-determined, then just do the other things in the game like training and transfers and don't worry about watching the matches - because if what is going to happen will happen anyway, you don't even need the possession bonus
Whatever the game is like, it's like that for every player
I guess I'm playing devil's advocate a bit with some of these complaining threads because I think there is so much right about this game - and I've played 1000s of hours on different manager games over 20 years
Of course if people want to vent a bit then I guess hitting up the forum can help. Here's mine:
My star midfielder, who's got 10 goals in 5 league games this season, broke his leg this morning in a game I couldn't watch and is out for 10 days FFS!
Team:
- Feeder AFC -
Season 5, Level 5
Records:
Season 1: League Champions (no Cup or CL)
Season 2: League Champions, Cup silver medal, CL silver medal
Season 3: League Champions, CL bronze medal
Season 4: League bronze medal, CL winner, Cup winner
i am 37 yo. i started playing football manager games about at 1992. i remember my first was a primitive game called 1-0. since then i have played almost every fm game i had the chance to find. the rookie thing is a fact. you play 2 months while i play 8. i had the chance to read many threads from the old forum which changed at december. there you could read very interesting things from managers level 20-30. they wrote about predetermined games, the crazy results each seasons last week, how token buyers have more unlucky incidents etc
Kyparissia FC
Level 35
28 Champions, 15 Champions League, 15 Cups, 2 Super Cup
I do believe you can influence the match with subs, but i do also believe that only to a certain extent. When your formation snd tactics are right, and you have close to 80% ball possession? With the favour bar almost 100% on your favour, how can you draw 2-2 or even lose? That is the contraddiction. Same goes for playing vs illegals. Just doesnt add up. Imho in those 3 minutes you cant change team. The system already calculates how overall the match will be (easy win/battled one/you ll suffer etc) and from that you might influence the going to a certain point ( let s say if you start at -3 value you might recover up to 0, ising numbers)
We're actually saying almost the same thing, and I agree with you. The game engine decides if it will be a tough match before it starts - to an extent this is exactly like real life when the team preparation before a game influences how they perform on the pitch and changing tactics or players during the game can have an impact, but if the flow of a game is against you probably not a huge impact
On the other point, sometimes a good team has an off day. Sometimes a good team has many off days. Arsenal in the EPL always have a better possession than the opposition, but they are a long way from winning the league. Man City have a more expensive squad and arguably better players on paper than Man Utd. Utd will win the league comfortably though.
At the other end of the table, QPR have spent more money than anyone this year and have excellent players. They are rock bottom and have been almost all season. Shows that you can't just throw money at a team (or tokens) and have guaranteed success
Perhaps with illegal formations, if you are going to bother having them they should almost always be beaten. Almost always. Not always. Just like you shouldn't always win if you have have 'better' players or tactics
Team:
- Feeder AFC -
Season 5, Level 5
Records:
Season 1: League Champions (no Cup or CL)
Season 2: League Champions, Cup silver medal, CL silver medal
Season 3: League Champions, CL bronze medal
Season 4: League bronze medal, CL winner, Cup winner
OK, the simple fact is this: you can make subs anytime in the game and IF the game is already pre-determined, it takes this into account and if your DR was going to score in the original pre-determined outcome at the 67th minute, and you sub your DR at the 55th minute, the engine changes the game to reflect this and your new sub is the player who scores. Is it that hard to figure out???
Assuming things are pre-determined. the game knows the results and creates the storyline/commentary to entertain you. All your arrows, formation changes, subs etc are just window dressing and can easily be adapted into the storyline.
I am not saying that the games are pre-determined. I am saying that it is very possible to do this. AND it is most likely easier for Nordeus to do this.
Non exactly like you say. Changing a DL for another Dl wont change a bad flow. If you are losing 2-0 and make thst sub, you are likely to keep losing. Pre determination diesn t matter apart from what kind of match you ll have engine decides.
My point is that indeed it works like that in real too somewhat, but the problem here is that in t11 it s TOO random.
Otherwise, module changes DO effect the game. Changing your setup at right time might mean difference in win-lose a match. As example yesterday i faced a q43 in cup (im 40) with 4-1-2-1-2 vs his 3-1-4-1-1 and dominated him for 80 mins, being 2-0. Favour bat alwais on my colour mostly and 60% possession. At 75' i switched to 4-5-1 V (which is 3-1-4-1-1 counter) to protect till the end with one more midfielder. By the time of 5 mins needed to register the change the favour bar suddenly went for him for the first time of the match, and possession dropped to 56%. I took the 2-1 which keeps qualification over. So yeah changes can effect game engine.