Quote Originally Posted by cracicot View Post
OK, the simple fact is this: you can make subs anytime in the game and IF the game is already pre-determined, it takes this into account and if your DR was going to score in the original pre-determined outcome at the 67th minute, and you sub your DR at the 55th minute, the engine changes the game to reflect this and your new sub is the player who scores. Is it that hard to figure out???


Assuming things are pre-determined. the game knows the results and creates the storyline/commentary to entertain you. All your arrows, formation changes, subs etc are just window dressing and can easily be adapted into the storyline.

I am not saying that the games are pre-determined. I am saying that it is very possible to do this. AND it is most likely easier for Nordeus to do this.
Non exactly like you say. Changing a DL for another Dl wont change a bad flow. If you are losing 2-0 and make thst sub, you are likely to keep losing. Pre determination diesn t matter apart from what kind of match you ll have engine decides.

My point is that indeed it works like that in real too somewhat, but the problem here is that in t11 it s TOO random.

Otherwise, module changes DO effect the game. Changing your setup at right time might mean difference in win-lose a match. As example yesterday i faced a q43 in cup (im 40) with 4-1-2-1-2 vs his 3-1-4-1-1 and dominated him for 80 mins, being 2-0. Favour bat alwais on my colour mostly and 60% possession. At 75' i switched to 4-5-1 V (which is 3-1-4-1-1 counter) to protect till the end with one more midfielder. By the time of 5 mins needed to register the change the favour bar suddenly went for him for the first time of the match, and possession dropped to 56%. I took the 2-1 which keeps qualification over. So yeah changes can effect game engine.