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Thread: Formation and Goals

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  1. #1
    VFK
    VFK is offline
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    Quote Originally Posted by khris View Post
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    "white or gray would be the same - so they would be equally capable at playing"

    Here there's a big mistake of perception of what is "equally capable" because you hidde the internal programming of each player, as I always write as example, and as you suppose, 2 exact STs, same age same all, one scores 40 goals with 5* but the 2nd with 8* scores only 3.
    So, nope, the behavior of the players is not relative to what you see as a obvious visual quality, or whatever you see. What you see is a pure illusion.
    My point was to create a ceteris paribus scenario with all things remaining equal other than positions of two players. Every game is different, I know, but I'm talking about probabilities. Can a player be programmed so that he would be more efficient in one of his positions than in another? If his visible skills would make him equally suitable for DR, MR and AMR (cue the every skill 100% example), could he be programmed to be more useful as AMR than as DR and MR? If yes, formation does matter indirectly.

    Your rationale for the match engine is really good, but I feel like this part is an exaggeration:

    "2 exact STs, same age same all, one scores 40 goals with 5* but the 2nd with 8* scores only 3.
    So, nope, the behavior of the players is not relative to what you see as a obvious visual quality, or whatever you see. What you see is a pure illusion."


    My experience is pretty anecdotal, but I play with mostly the same guys every season in the top of server. The teams in the league are 6/7, sometimes the best are 8, and I'm yet to see an efficient 5 star player in this level, they're all garbage. I've seen a lot of continuously underperforming high quality players and had some of those myself, so I don't deny the internal programming thing outright.

    However, the players with the best key skills and teams with players as such are constantly doing the best regardless. Even the best teams tend to just buy players they find useful, train them into quality players without experimenting much beyond the surface on hidden factors and all that, and succeed with them nonetheless. So player's visual quality and real efficiency obviously has a high correlation.

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by VFK View Post

    but I feel like this part is an exaggeration:

    "2 exact STs, same age same all, one scores 40 goals with 5* but the 2nd with 8* scores only 3.
    So, nope, the behavior of the players is not relative to what you see as a obvious visual quality, or whatever you see. What you see is a pure illusion."

    But thats a old personal experience that I've been sharing here since... 4 years ago¿?... when I bought a scout that I called Djibril Cissé, trained till 8* and scored just 3 goals xD so is not a exaggeration, is a real -sad- experience documented in it's moment lol


    Is a matter of values assignation and calibrations of each team, and the game will create a specific scenario with what you have. You have 11 areas +gk where to put 11 players, if a specific player works as AMR/L as is often the case the "formation form" can be any with a aml-r, and if you play a team based in a 4-3-3 the game will create a scenario with particular roles, and will give protagonism to 1-2 players equally, so, when I say formation don't matter, I'm saying too that the game willl chose a scenario with options for you to play with what you have.

    Then, yes, Ive defended this part too, in where I mention that is important to have a AvQ of the 11 better than the oppo, because first of all, the chances and win margin will stay in your favour, and then, the scenario and "simplification of contribution roles" toowill be in your favour, but remember, this simplification, that exists, has shown that:
    -Your avQ can consist in players of for example, 1* x4 and 8* x7, and if the game chose as protagonists part of the 1*'s you can have a high avQ of +30 than the oppo, but due this technicism of simplification you can lose, and I think we see this here almost daily lol
    And it doesn't matter the +30% avq or the formation in a case like this.

    So this case, of teams with 1* and 8*'s show this variation in the scenario selection and show how the game don't work "facing" formations, but it uses another type of info that is not so "obvious".

    And really, if we analyze the idea of a game facing formations, would be really crazy, and thats why the game allow your team to lose vs 2*'s without give you an option, because it don't faces formations, it choses particular scenarios and discard options.
    Based always in the diff' of avq between both teams? yes. But more based in the AvQ and cinternal contribution roles that we don't see? of course, and I'll go more far away and say that probably when a season starts every team have a "path" y default, playing 5 years you can see so common how a team often loses vs a middle table team without xpect... so? "predetermined"? yes. Season path and match scenarios predetermined.