In the end, the truth is that one should understand that there's no other way to do the game more realistic than like it is now.... if high avq teams (from +20% ex.) have guaranteed win, the results would be fixed...
If X formation have "always a advantadge vs Y formation, which never has been true, this would mean that, the game is fixed and the Table of Counters would be something "static and immobable" ... and nope, in any version has been like this, because the truth is that the game still working in a 90% like in the V1.... internally all is linked with the same "basics" that the V1 had, just with visual and external changes (like quality number now hidden and shown a %... etc)
Is not the visual what marks the way, is the invisible and internal... skills of players, %'s added of possession... selective scenarios ... thats why every season can be different from the other 74 Ive played....
How many teams dont have STs scoring? and having contribution from other lines..? many, and this is intentional.
Despite all, you have a good team right now, coz you're winning 5/6 - 5/7 matches, so theres a punctual hole there and to overcome this what the game wants really is that you can find the solution... change negative impacting players for some contributive/key players, but this need discard players...
Inclusive I remember that season when I did 4-5-6 transfers and no way... no way to find a good players, and I realized of my own thesis... the game "controls" the roles of the players so, limites them... and I couldn't find a contributive players cause in my reserves I had some "old key players"... and when I used again Yordanov as ST the team stopped losing vs -40%'s....
Is a matter of limits, calibrations and individual impacts... if you have this in your favour, it doesn't matter the "position/formation" because the game always will give you an option between all the posible options you can have with what you have.
And that's all. Bravo Khris.
Last edited by Tactician; 08-24-2018 at 04:57 PM.
quit this game (23/08/2015)
started playing again (13/03/2016)
quit this game (08/08/2016)
playing (11/12/2016)
quit this game (11/01/2017)
playing (May 2017)
quit this game (23/07/2017)
playing (22/07/2018)
quit this deceiving game (24/08/2018)
playing (02/09/2019)
Final Quit; Enough is Enough (10/12/2019)
quit this game (23/08/2015)
started playing again (13/03/2016)
quit this game (08/08/2016)
playing (11/12/2016)
quit this game (11/01/2017)
playing (May 2017)
quit this game (23/07/2017)
playing (22/07/2018)
quit this deceiving game (24/08/2018)
playing (02/09/2019)
Final Quit; Enough is Enough (10/12/2019)
Tactician is right in what he's saying, the game atm has nothing to do with a football manager game.
Today in my cup match i had 5 players with 0 condition,1 with less than 20% and the other 5 had enough%.I won 6-2 scoring 3 goals in the last 10 minutes with the best players having 0% condition lol.
But who wants to belive that he is Pep Guardiola will say that he knows what he's doing because he's a great manager 🤡
Sent from my SM-G930F using Tapatalk
A.C. MILAN LEGENDS-Team Showcase
http://forum.topeleven.com/team-show...n-legends.html
Season 45,lvl 43(24 trebles)
GAME OVER
Yes and this is the main problem. I tried explain it in one of my post. It is not about winning or losing but in the sense of how things happen and I think this is (1) not good at all for players that want to play using common sense and football sense, and (2) this is unfair. If you see this mathematics game situation I gave above, this is a good example of how things probably going in this game. I mean some many of us should be playing this game according to common sense and football sense, right? We want to be playing as football managers should be, right? Or I am the only few ones that want to play this way and most others only care about winning even if winning by nonsense, negative thinking and application. Instead of events, new changes that only seem to be put to fool more people, tempt more people to spend, especially beginners or newcomers, they should have been fixing the things broken in this game. Like I said in another post, are those things actually meant to be like that, that this, are they deliberate or intentional (because logically, one would think it cannot be) or have they occurred due to bugs and flaws in the game. But this is another indication what the priorities of the company are or might be.
Last edited by Tactician; 08-24-2018 at 08:06 PM.
quit this game (23/08/2015)
started playing again (13/03/2016)
quit this game (08/08/2016)
playing (11/12/2016)
quit this game (11/01/2017)
playing (May 2017)
quit this game (23/07/2017)
playing (22/07/2018)
quit this deceiving game (24/08/2018)
playing (02/09/2019)
Final Quit; Enough is Enough (10/12/2019)