Quote Originally Posted by PricopGeorgeCătălin View Post
Actually is quite hard to know nowadays but before when we still had that possession penalizing rule you could clearly notice an improvement. There are way to many factors that can decide the final and to run a test by any of us I think is literally impossible as we do not really have the tools needed.

In big lines you can do some tests but a proper one you clearly can't. That's why for example I do not believe in Counter Formation or Tactics, I do believe they might work but is impossible for us to guess if it would work for us or not. Way, way, way, way to many factors at the middle.

One thing I noticed that is working is low pressing vs high pressing, my team usually perform much better with high pressing so I do assume yes we can influence the game all together.
Knowing that the players displaying don't matter, because the game always will allow you to have options with what you have in the field....

...the idea of testing, we should consider that, "should not be with the idea to know what give us advantadge" because this doesnn't exist, as every scenario have a pre-set of orders chosen to work....

but... we can test to know "what orders do"... to identify them just looking at the team performance.... and "how to know when a order is chosen wrongly" and "tests about the alternatives we could have, if we see X, Y, Z... tactics failing..." because ..

in a pre-determined way, we are at same point, if we set tactics X or Y the game will give advantadge to the local team or the visitor (and thats why the Table of Counters is not the Saint Grail, otherwise it will always give advantedge A formation vs B, and really very clearly... and this do not occur ..)

but attendling is when you can do corrections... and despite of what you've set by default, in terms of tactics, those that "pre-determined/influenced" the "starting scenario"... if you're enough wise you can identify which order is the "chosen one" as wrong by the simulator, and change it.

Thats the point now, make ppl wise. Because there's not "tactical" side, there's selection of random factors that have a impact in da simulation.