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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Steppenwolf View Post
    Not like that... Even key players oscillate from 10 to 6 to 10... Or are completely trolled, comparing to previous season...
    Then looking the latest scores we have to check out if the simulator has been re-calibrated lately.... cuz Im noticing that many people is saying what you say.. lately something has changed...

  2. #2
    Addicted NekoIzMase's Avatar
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    Quote Originally Posted by khris View Post
    Then looking the latest scores we have to check out if the simulator has been re-calibrated lately.... cuz Im noticing that many people is saying what you say.. lately something has changed...
    I have noticed that lately "scouts" and players with higher gray skills are performing little better than "mutants"
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  3. #3
    Addicted IImaestroII's Avatar
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    Quote Originally Posted by khris View Post
    "neutral players oscilation" .... key players tend to keep high ratings, like 10-10-9-10-8 maybe, and others do this oscilation, intentionally in terms of "contribution" during the matches...
    Nordeus never gived a explanation about Phisical & Mental attributes,and the only attribute related to the "Mental" part imo can be fitness. So Can "Fitness" be related to this player form ? Like for example, a low fitness player ( even with great stats ) is "lazy" and have rating like 8-6-6-8-7 etc.. or a player with high fitness is a hard worker and have costant rating like 8-8-9-8-9 etc

    Also in training section we can see this
    Stupid game Top 11-screenshot-1262-.jpg

    This is a example, my 2 players with different fitness

    1
    Stupid game Top 11-screenshot-1258-.jpg
    Stupid game Top 11-screenshot-1259-.jpg

    2
    Stupid game Top 11-screenshot-1260-.jpg
    Stupid game Top 11-screenshot-1261-.jpg

    Just a hypothesis
    maloukees likes this.

    “Football is born in the brain, not in the body"

  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by IImaestroII View Post
    Nordeus never gived a explanation about Phisical & Mental attributes,and the only attribute related to the "Mental" part imo can be fitness. So Can "Fitness" be related to this player form ? Like for example, a low fitness player ( even with great stats ) is "lazy" and have rating like 8-6-6-8-7 etc.. or a player with high fitness is a hard worker and have costant rating like 8-8-9-8-9 etc

    Also in training section we can see this
    Click image for larger version. 

Name:	Screenshot (1262).jpg 
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ID:	112992

    This is a example, my 2 players with different fitness

    1
    Click image for larger version. 

Name:	Screenshot (1258).jpg 
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ID:	112994
    Click image for larger version. 

Name:	Screenshot (1259).jpg 
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ID:	112996

    2
    Click image for larger version. 

Name:	Screenshot (1260).jpg 
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ID:	112998
    Click image for larger version. 

Name:	Screenshot (1261).jpg 
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ID:	113000

    Just a hypothesis
    I only play the cup... Im the favourite with just one rival there...

    Stupid game Top 11-gk-cup.jpg

    Stupid game Top 11-dc-cup.jpg

  5. #5
    Addicted po_zdrach's Avatar
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    I don't know why but developers make this game more and more disappointing. Really randomly and meanless! Khris, I see that you are looking for logic explanation for all obscenities happen in the game, but there isn't explanation and there isn't excuse for Nordeus. They killed one really good game and we have to accept this and move forward.
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  6. #6
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by po_zdrach View Post
    I don't know why but developers make this game more and more disappointing. Really randomly and meanless! Khris, I see that you are looking for logic explanation for all obscenities happen in the game, but there isn't explanation and there isn't excuse for Nordeus. They killed one really good game and we have to accept this and move forward.
    I basically explain my knowledge and experience of how it was.... the how it is, is a mystery that we need to solve xD and yes... is true that we notice about changes in the players behavior and there are no news, but you know well as a old forumer that since years ago we've been asking for a more open relation with Nordeus... more direct, more influence from real managers (more when we talk of old managers stuck in high levels...) ...so we only can stay pushing...

    Regarding the oscilation point I just wanted to mention that the simulation chose different players intentionally for each match, thats how it creates a variability... from the 11, 7-8 appear in the old comments (then the live animation do it's own version) and some of these 7-8 have different impact and contribution,... next match, another group of 7-8is chosen, and so...
    Right now, if the ratings variation is even more wide, means that something has happenned... Im just doing observations, not justifying.

  7. #7
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    The game is stupid and those who worry about it (including me) are even more stupid. Really, results are too random, no logic at all, so why bother? Nordeus suck but yet laugh at stupid us
    Vladimir Chelsea likes this.

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  9. #9
    Dreamer a.gavrilin's Avatar
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    Just wanted to add a few IMHO words to this topic.

    I also noticed huge changes in the results during the last 2 seasons. If previously I had 2 troll results during the whole season now the number of such games is 7-8. Especially it is noticed in the league when I keep losing to much lower bot teams without any logical explanation.

    My latest example of troll match was my yesterday's champions league game. It ended in a draw 1-1 with absolutely equal stats for both teams. The only problem is the my opponent is 1 lvl and 46% lower than me. Unfortunately I can't add any screen shots right now but they are still available.

    One more example is my Sunday's game. Equal opponent and I was easily winning 0-2 without any chances from the opponent's side. When suddenly starting from 55th min to 79th min the opponent scores 5 !!! goals in a row. The last one was a penalty and a red card to my player. And after the red card my players start playing much better and in the last 10 minutes they were able to score 2 but I was still defeated 5-4. And more interesting question is that sometimes teams with red cards start playing much better, their shooting starts increase a lot and they easily score goals which seems strange.

    As for the fitness - the only thing I have noticed till now that my players with the fitness 180+ never get injured. At the same time when I put some young players with fitness lower than 60-80 usually are injured even during the first minutes of the game

  10. #10
    Spanish Forum Moderator khris's Avatar
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    Let's try to figure out one thing:

    The simulator counts
    1- League situation (general scenario, this can be, for ex- keep a close distance vs the 2nd, to have a scenario with a close league, usually, lose vs a team in the middle table... etc of scenarios)

    2- Pre-match scenario that counts the distance of Main AvQ between the 2 teams, and chose some orders to be determinant, and some not (this linked to the point 1)
    Remember that from X distance of avq, the old high scores where cutted, still the situation is equal in the case to face a similar avq, or a distant one, we can, have a 5-0 vs a similar avq, and then a 1-1 vs a -30%,,, but same time happens that we can draw with the similar team 2-2 and win 4-0 vs the -30%.


    3-Live match -once the scenario is set, here there is a impact coming from the internal programming, -hidden skills- and hidden X players that contribute by default (ex-theres always a best player for FKs, one for corners etc... chose him and the game will react properly-
    Hidden skills means:
    You can have a 5-6* player, with all atributes in 1% rank and just 2 skills +340% and, as the internal programming is linked to the main AvQ and raises with this %, then thats why it is enough to oversize 2 skills.
    The impact of each individual skill in the internal parameters is minimal and thats why if one train each ST till 9*'s never obtain the same result, because there's this internal limit of contribution, that raises with the main player AvQ.

    And more or less thats the point I wanted to share.

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