Page 3 of 6 FirstFirst 12345 ... LastLast
Results 21 to 30 of 55
Like Tree48Likes

Thread: Why I lost to AFK team? :confused:

  1. #21
    Addicted IImaestroII's Avatar
    Join Date
    Jul 2017
    Posts
    506
    Quote Originally Posted by khris View Post
    The training system, has been abused -with permission (GK drill, an non skill limits mainly)- so, solution? minimize these overincreasing in the individual skills by adjusting the distance of beatability.
    Skill limits, never shoud have been removed.
    Agree , is like they made a " easy " fix , 60% for all = Done.

    Quote Originally Posted by khris View Post
    that's why I am asking for them again
    Agree but this will start a war between Top 100 and Us, people with 500+ skill players will hardly accept to be "leveled" with others for example at 100 max skill, i mean player 1 have 500+ skill player player 2 have 340 skill player, player 1 will never accept to be leveled to 100-100 with player 2 cause he spent more greens than player 2. The only way imo is to put a limit and give greens or tokens( depending on the limit, so some calculations) back to these players or they will never accept it
    khris, Hunter and nesta17 like this.

    “Football is born in the brain, not in the body"

  2. #22
    Spanish Forum Moderator khris's Avatar
    Join Date
    Jun 2013
    Posts
    16,358
    Quote Originally Posted by IImaestroII View Post
    Agree , is like they made a " easy " fix , 60% for all = Done.



    Agree but this will start a war between Top 100 and Us, people with 500+ skill players will hardly accept to be "leveled" with others for example at 100 max skill, i mean player 1 have 500+ skill player player 2 have 340 skill player, player 1 will never accept to be leveled to 100-100 with player 2 cause he spent more greens than player 2. The only way imo is to put a limit and give greens or tokens( depending on the limit, so some calculations) back to these players or they will never accept it
    "cause he spent more greens than player 2"

    We are hidding the point that the game is FTP and those with teams in the top 100 or got free resources or upleveled many players by gathering resources in 3-4 accounts xD

    But well... my idea more or less is add a max distance between the min-max skill of 120%... the game should keep the "stars sense" and remind that a 9* player should be premium, and this goes for the 9* itself entirely, or for single skills at 160. 120% will force those who reach 200 in a single skill to train all skills with a 80% min. and this have more sense and it's more proportional than what has been occuring since the skills where divided in white-grey and ppl started training them separately in a 1%-200% way... still all players have internally all skills to cover all actions and the visual AvQ is just a bar of referance to select the scenario..... hmmm.... but the simulator was created to work with the inital distance for a good reason, a 28 days season and the -1* we have promoting... it turned crazy allowing the non limits....

    Let's then hope for some tachnical changes this 2019... really, it had sense and people was able to "identify" the problem of a bad streak easily with the old calibration, now is too wide and ppl don't really know how to proceed, as the troll season match, that time ago was against a -30 now can be against a -60%, so? if this happens with a -60 what distance do we need to "kill the troll" ¿? the concentrated margins of beatability in a 30% distance eliminated troll scores in higher AvQ distances and it was "a fair distance to reach" when we could have 1,5*+ than the oppo and know that the chances where from our side.

    ..........thats why I opened a poll in suggestions, nobody voted for 3D but almost everybody wanna see the engine "fixed, or better adjusted".

  3. #23
    Addicted IImaestroII's Avatar
    Join Date
    Jul 2017
    Posts
    506
    "We are hidding the point that the game is FTP and those with teams in the top 100 or got free resources or upleveled many players by gathering resources in 3-4 accounts xD " Y true

    Imo 30% is good enough, OG mutant teams ( at least the majority ) have low q% so they are already penalized cause they are often in that margin. They don't need to penalize a normal 120% player vs a 80-70% one cause of them. Before the 60% thing the complaints were " I have a team with white skills pumped, how i lost against that team ? " now are " my team was 60% stronger, how i managed to lose agaist that ? ". So imo that was a bad move.

    I really hope in 2019 too
    khris likes this.

    “Football is born in the brain, not in the body"

  4. #24
    Apprentice
    Join Date
    Oct 2018
    Posts
    286
    Okay so I missed the GK training episodes. Don't know anything about that.
    in some old thread I read that earlier it couldn't be more than some specific difference (for e.g. 5 points deifference) among Attack, Defense, M&P attributes. So khris is this what you are saying then that would be the bestest ever solution along with stars of a player having sense w.r.t. any of his individual attributes. For eg - A 5 star player can have max 120% attribute and not more than that. If we want to increase any specific attribute then we have to increase his star. Also he can't have more than 20% difference among average Attack, Defence, m&p skills.
    khris and IImaestroII like this.

  5. #25
    Spanish Forum Moderator khris's Avatar
    Join Date
    Jun 2013
    Posts
    16,358
    Quote Originally Posted by Hunter View Post
    Okay so I missed the GK training episodes. Don't know anything about that.
    in some old thread I read that earlier it couldn't be more than some specific difference (for e.g. 5 points deifference) among Attack, Defense, M&P attributes. So khris is this what you are saying then that would be the bestest ever solution along with stars of a player having sense w.r.t. any of his individual attributes. For eg - A 5 star player can have max 120% attribute and not more than that. If we want to increase any specific attribute then we have to increase his star. Also he can't have more than 20% difference among average Attack, Defence, m&p skills.
    Not exactly, the earlier versions of top eleven had a max. between groups of skills (attack attributes, defensive ones and phis&ment ones) of +80%.

    If the average of attack attributes was 30% you could not have the defensive or ment%phis group mpre far away than 110%. This was IMO made for a reason, and suddenly we had these limits eliminated so after few days we had players with single skills of 1500%'s+

    Since then we had some corrections like limit skills till 340%, and right now another fix that links the skill training speed to itself and not to the Player AvQ as before, still, I believe that we need:
    -Skill limits again but till 120%
    -Do a roll back in the High Scores calibration (we had time ago 16-0's 12-0's easily) and that now caused that the old proportion between the simulation of 2 teams is not compensated (so we can barely have a 2-0 vs a -140% team perfectly.
    -And once this is done, adjust the beatability margin more close to the 30% as before.

  6. #26
    Spanish Forum Moderator khris's Avatar
    Join Date
    Jun 2013
    Posts
    16,358
    Quote Originally Posted by IImaestroII View Post
    "We are hidding the point that the game is FTP and those with teams in the top 100 or got free resources or upleveled many players by gathering resources in 3-4 accounts xD " Y true

    Imo 30% is good enough, OG mutant teams ( at least the majority ) have low q% so they are already penalized cause they are often in that margin. They don't need to penalize a normal 120% player vs a 80-70% one cause of them. Before the 60% thing the complaints were " I have a team with white skills pumped, how i lost against that team ? " now are " my team was 60% stronger, how i managed to lose agaist that ? ". So imo that was a bad move.

    I really hope in 2019 too
    There is another point here to analyze... and is the amount of free resources (1000T per season of greems + FAs) and that, this margin covered the mutants and tryed to equalize high "free trained players" and those who aren't too much.... but well... we can daily see that right now many ppl don't know how to interpret or read the game limits and find a sense....

    when it was closer IMO it was easy, and this 6th sense reading the internal programming of each player was more necessary... now all its too much "volatile" and as said, isn't so easy to know what to do to solve the team problems... to have a control of what is happenning...

  7. #27
    Newbie
    Join Date
    Jan 2019
    Posts
    4
    This season game out comes seems to be heavily against me

    I scouted a strong team every season and dominated through all leagues and cup in the past
    This season I'm losing a lot to much weaker teams even though the playing stats heavily favores me. I watch my games with supporters getting 15% posession and fully rest my players
    Really seems like the game engine is rigged
    Just lost a cup game 1-2 to some one 43.4% lower and his players have no special abilities

    Is there something I can do or is the game engine is completely broken
    nesta17 likes this.

  8. #28
    Moderator dave1311's Avatar
    Join Date
    Jun 2014
    Location
    Northallerton, United Kingdom
    Posts
    1,940
    Quote Originally Posted by Purplepotato View Post
    This season game out comes seems to be heavily against me

    I scouted a strong team every season and dominated through all leagues and cup in the past
    This season I'm losing a lot to much weaker teams even though the playing stats heavily favores me. I watch my games with supporters getting 15% posession and fully rest my players
    Really seems like the game engine is rigged
    Just lost a cup game 1-2 to some one 43.4% lower and his players have no special abilities

    Is there something I can do or is the game engine is completely broken
    I am seeing exactly the same thing and my season is going pretty much in the same fashion. I won the League 5 seasons out of 6 and runner up last season. This season, same team with a couple of updated players yet I am struggling to hold onto 6th place. I am losing games where I dominate against teams that have GK who have the game of their lives against me making numerous saves. My FK specialist and legendary AML has every free kick just skimming the crossbar or a magnificent save. Something has definitely changed because my team and tactics have not. But.... TE2019 is 2 days away and a whole new can of worms is about to be released!
    ROMANBY VILLAGE FC (founded December 24th 2013)
    Level 123
    49 League
    8 Champions League
    3 Super League
    12 Cup

    1 Super Cup

    Top Eleven Forum Moderator

  9. #29
    Newbie
    Join Date
    Jan 2019
    Posts
    3
    Quote Originally Posted by Purplepotato View Post
    This season game out comes seems to be heavily against me

    I scouted a strong team every season and dominated through all leagues and cup in the past
    This season I'm losing a lot to much weaker teams even though the playing stats heavily favores me. I watch my games with supporters getting 15% posession and fully rest my players
    Really seems like the game engine is rigged
    Just lost a cup game 1-2 to some one 43.4% lower and his players have no special abilities

    Is there something I can do or is the game engine is completely broken
    Competition form also counts

    Sent from my itel it1556 Plus using Tapatalk

  10. #30
    Newbie
    Join Date
    Jan 2019
    Posts
    4
    Cant get competition form if I dont win lol

    I have more losses this season than my past 5 combined lol
    nesta17 likes this.

Page 3 of 6 FirstFirst 12345 ... LastLast