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Thread: Why I lost to AFK team? :confused:

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  1. #1
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    Make sometimes, substituion for a player, even daring the game I read no the comments and when I see a negatives comment I just subtitute that player, even for a lo star Player,

    Just did that was 0-0 after the sub I won 2-0 . Lol

    My feeling we have still influence How the game goes during the simulation

  2. #2
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    "Assistant after each game wrote. I quote: "They were favorites for the match".

    Thats the bit that makes no sense and needs explaining.....what made them favorites, like you i hate it when this arises and there is no reason you can see for it

  3. #3
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    I agree, the messages border on ridiculous at times. I find the results to be a joke the last 5 or 6 seasons as my team lost matches when 30% stronger. Worse thing now is being stuck in League, Cup, and Champions League with all these cheaters who been playing in 4 years longer than me with teams close on 150%. My team is best of the mortals but stuck in 4th while the cheaters battle for first. Just lost 5-0 to a player who started 53 months before me he is 2nd best of the cheaters. Season was over by Day 5 sadly. Game is going down the toilet but there is always hope they will clean it up someday.

  4. #4
    Addicted IImaestroII's Avatar
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    "We are hidding the point that the game is FTP and those with teams in the top 100 or got free resources or upleveled many players by gathering resources in 3-4 accounts xD " Y true

    Imo 30% is good enough, OG mutant teams ( at least the majority ) have low q% so they are already penalized cause they are often in that margin. They don't need to penalize a normal 120% player vs a 80-70% one cause of them. Before the 60% thing the complaints were " I have a team with white skills pumped, how i lost against that team ? " now are " my team was 60% stronger, how i managed to lose agaist that ? ". So imo that was a bad move.

    I really hope in 2019 too
    khris likes this.

    “Football is born in the brain, not in the body"

  5. #5
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by IImaestroII View Post
    "We are hidding the point that the game is FTP and those with teams in the top 100 or got free resources or upleveled many players by gathering resources in 3-4 accounts xD " Y true

    Imo 30% is good enough, OG mutant teams ( at least the majority ) have low q% so they are already penalized cause they are often in that margin. They don't need to penalize a normal 120% player vs a 80-70% one cause of them. Before the 60% thing the complaints were " I have a team with white skills pumped, how i lost against that team ? " now are " my team was 60% stronger, how i managed to lose agaist that ? ". So imo that was a bad move.

    I really hope in 2019 too
    There is another point here to analyze... and is the amount of free resources (1000T per season of greems + FAs) and that, this margin covered the mutants and tryed to equalize high "free trained players" and those who aren't too much.... but well... we can daily see that right now many ppl don't know how to interpret or read the game limits and find a sense....

    when it was closer IMO it was easy, and this 6th sense reading the internal programming of each player was more necessary... now all its too much "volatile" and as said, isn't so easy to know what to do to solve the team problems... to have a control of what is happenning...

  6. #6
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    Okay so I missed the GK training episodes. Don't know anything about that.
    in some old thread I read that earlier it couldn't be more than some specific difference (for e.g. 5 points deifference) among Attack, Defense, M&P attributes. So khris is this what you are saying then that would be the bestest ever solution along with stars of a player having sense w.r.t. any of his individual attributes. For eg - A 5 star player can have max 120% attribute and not more than that. If we want to increase any specific attribute then we have to increase his star. Also he can't have more than 20% difference among average Attack, Defence, m&p skills.
    khris and IImaestroII like this.

  7. #7
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Hunter View Post
    Okay so I missed the GK training episodes. Don't know anything about that.
    in some old thread I read that earlier it couldn't be more than some specific difference (for e.g. 5 points deifference) among Attack, Defense, M&P attributes. So khris is this what you are saying then that would be the bestest ever solution along with stars of a player having sense w.r.t. any of his individual attributes. For eg - A 5 star player can have max 120% attribute and not more than that. If we want to increase any specific attribute then we have to increase his star. Also he can't have more than 20% difference among average Attack, Defence, m&p skills.
    Not exactly, the earlier versions of top eleven had a max. between groups of skills (attack attributes, defensive ones and phis&ment ones) of +80%.

    If the average of attack attributes was 30% you could not have the defensive or ment%phis group mpre far away than 110%. This was IMO made for a reason, and suddenly we had these limits eliminated so after few days we had players with single skills of 1500%'s+

    Since then we had some corrections like limit skills till 340%, and right now another fix that links the skill training speed to itself and not to the Player AvQ as before, still, I believe that we need:
    -Skill limits again but till 120%
    -Do a roll back in the High Scores calibration (we had time ago 16-0's 12-0's easily) and that now caused that the old proportion between the simulation of 2 teams is not compensated (so we can barely have a 2-0 vs a -140% team perfectly.
    -And once this is done, adjust the beatability margin more close to the 30% as before.

  8. #8
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    Quote Originally Posted by khris View Post
    Not exactly, the earlier versions of top eleven had a max. between groups of skills (attack attributes, defensive ones and phis&ment ones) of +80%.

    If the average of attack attributes was 30% you could not have the defensive or ment%phis group mpre far away than 110%. This was IMO made for a reason, and suddenly we had these limits eliminated so after few days we had players with single skills of 1500%'s+

    Since then we had some corrections like limit skills till 340%, and right now another fix that links the skill training speed to itself and not to the Player AvQ as before, still, I believe that we need:
    -Skill limits again but till 120%
    -Do a roll back in the High Scores calibration (we had time ago 16-0's 12-0's easily) and that now caused that the old proportion between the simulation of 2 teams is not compensated (so we can barely have a 2-0 vs a -140% team perfectly.
    -And once this is done, adjust the beatability margin more close to the 30% as before.
    Who would not agree with this? Well said.

    Regarding 6th sense:
    I haven't developed 6th sense till now. If something hasn't be gifted we earn it through learning. Can someone please help me develop 6th sense?

  9. #9
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    This season game out comes seems to be heavily against me

    I scouted a strong team every season and dominated through all leagues and cup in the past
    This season I'm losing a lot to much weaker teams even though the playing stats heavily favores me. I watch my games with supporters getting 15% posession and fully rest my players
    Really seems like the game engine is rigged
    Just lost a cup game 1-2 to some one 43.4% lower and his players have no special abilities

    Is there something I can do or is the game engine is completely broken
    nesta17 likes this.

  10. #10
    Moderator dave1311's Avatar
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    Quote Originally Posted by Purplepotato View Post
    This season game out comes seems to be heavily against me

    I scouted a strong team every season and dominated through all leagues and cup in the past
    This season I'm losing a lot to much weaker teams even though the playing stats heavily favores me. I watch my games with supporters getting 15% posession and fully rest my players
    Really seems like the game engine is rigged
    Just lost a cup game 1-2 to some one 43.4% lower and his players have no special abilities

    Is there something I can do or is the game engine is completely broken
    I am seeing exactly the same thing and my season is going pretty much in the same fashion. I won the League 5 seasons out of 6 and runner up last season. This season, same team with a couple of updated players yet I am struggling to hold onto 6th place. I am losing games where I dominate against teams that have GK who have the game of their lives against me making numerous saves. My FK specialist and legendary AML has every free kick just skimming the crossbar or a magnificent save. Something has definitely changed because my team and tactics have not. But.... TE2019 is 2 days away and a whole new can of worms is about to be released!
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