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Thread: Why I lost to AFK team? :confused:

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  1. #1
    Addicted IImaestroII's Avatar
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    Quote Originally Posted by khris View Post
    The training system, has been abused -with permission (GK drill, an non skill limits mainly)- so, solution? minimize these overincreasing in the individual skills by adjusting the distance of beatability.
    Skill limits, never shoud have been removed.
    Agree , is like they made a " easy " fix , 60% for all = Done.

    Quote Originally Posted by khris View Post
    that's why I am asking for them again
    Agree but this will start a war between Top 100 and Us, people with 500+ skill players will hardly accept to be "leveled" with others for example at 100 max skill, i mean player 1 have 500+ skill player player 2 have 340 skill player, player 1 will never accept to be leveled to 100-100 with player 2 cause he spent more greens than player 2. The only way imo is to put a limit and give greens or tokens( depending on the limit, so some calculations) back to these players or they will never accept it
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  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by IImaestroII View Post
    Agree , is like they made a " easy " fix , 60% for all = Done.



    Agree but this will start a war between Top 100 and Us, people with 500+ skill players will hardly accept to be "leveled" with others for example at 100 max skill, i mean player 1 have 500+ skill player player 2 have 340 skill player, player 1 will never accept to be leveled to 100-100 with player 2 cause he spent more greens than player 2. The only way imo is to put a limit and give greens or tokens( depending on the limit, so some calculations) back to these players or they will never accept it
    "cause he spent more greens than player 2"

    We are hidding the point that the game is FTP and those with teams in the top 100 or got free resources or upleveled many players by gathering resources in 3-4 accounts xD

    But well... my idea more or less is add a max distance between the min-max skill of 120%... the game should keep the "stars sense" and remind that a 9* player should be premium, and this goes for the 9* itself entirely, or for single skills at 160. 120% will force those who reach 200 in a single skill to train all skills with a 80% min. and this have more sense and it's more proportional than what has been occuring since the skills where divided in white-grey and ppl started training them separately in a 1%-200% way... still all players have internally all skills to cover all actions and the visual AvQ is just a bar of referance to select the scenario..... hmmm.... but the simulator was created to work with the inital distance for a good reason, a 28 days season and the -1* we have promoting... it turned crazy allowing the non limits....

    Let's then hope for some tachnical changes this 2019... really, it had sense and people was able to "identify" the problem of a bad streak easily with the old calibration, now is too wide and ppl don't really know how to proceed, as the troll season match, that time ago was against a -30 now can be against a -60%, so? if this happens with a -60 what distance do we need to "kill the troll" ¿? the concentrated margins of beatability in a 30% distance eliminated troll scores in higher AvQ distances and it was "a fair distance to reach" when we could have 1,5*+ than the oppo and know that the chances where from our side.

    ..........thats why I opened a poll in suggestions, nobody voted for 3D but almost everybody wanna see the engine "fixed, or better adjusted".