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Thread: Why I lost to AFK team? :confused:

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  1. #1
    Apprentice
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    Okay so I missed the GK training episodes. Don't know anything about that.
    in some old thread I read that earlier it couldn't be more than some specific difference (for e.g. 5 points deifference) among Attack, Defense, M&P attributes. So khris is this what you are saying then that would be the bestest ever solution along with stars of a player having sense w.r.t. any of his individual attributes. For eg - A 5 star player can have max 120% attribute and not more than that. If we want to increase any specific attribute then we have to increase his star. Also he can't have more than 20% difference among average Attack, Defence, m&p skills.
    khris and IImaestroII like this.

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Hunter View Post
    Okay so I missed the GK training episodes. Don't know anything about that.
    in some old thread I read that earlier it couldn't be more than some specific difference (for e.g. 5 points deifference) among Attack, Defense, M&P attributes. So khris is this what you are saying then that would be the bestest ever solution along with stars of a player having sense w.r.t. any of his individual attributes. For eg - A 5 star player can have max 120% attribute and not more than that. If we want to increase any specific attribute then we have to increase his star. Also he can't have more than 20% difference among average Attack, Defence, m&p skills.
    Not exactly, the earlier versions of top eleven had a max. between groups of skills (attack attributes, defensive ones and phis&ment ones) of +80%.

    If the average of attack attributes was 30% you could not have the defensive or ment%phis group mpre far away than 110%. This was IMO made for a reason, and suddenly we had these limits eliminated so after few days we had players with single skills of 1500%'s+

    Since then we had some corrections like limit skills till 340%, and right now another fix that links the skill training speed to itself and not to the Player AvQ as before, still, I believe that we need:
    -Skill limits again but till 120%
    -Do a roll back in the High Scores calibration (we had time ago 16-0's 12-0's easily) and that now caused that the old proportion between the simulation of 2 teams is not compensated (so we can barely have a 2-0 vs a -140% team perfectly.
    -And once this is done, adjust the beatability margin more close to the 30% as before.

  3. #3
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    Quote Originally Posted by khris View Post
    Not exactly, the earlier versions of top eleven had a max. between groups of skills (attack attributes, defensive ones and phis&ment ones) of +80%.

    If the average of attack attributes was 30% you could not have the defensive or ment%phis group mpre far away than 110%. This was IMO made for a reason, and suddenly we had these limits eliminated so after few days we had players with single skills of 1500%'s+

    Since then we had some corrections like limit skills till 340%, and right now another fix that links the skill training speed to itself and not to the Player AvQ as before, still, I believe that we need:
    -Skill limits again but till 120%
    -Do a roll back in the High Scores calibration (we had time ago 16-0's 12-0's easily) and that now caused that the old proportion between the simulation of 2 teams is not compensated (so we can barely have a 2-0 vs a -140% team perfectly.
    -And once this is done, adjust the beatability margin more close to the 30% as before.
    Who would not agree with this? Well said.

    Regarding 6th sense:
    I haven't developed 6th sense till now. If something hasn't be gifted we earn it through learning. Can someone please help me develop 6th sense?