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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Arrows TE 2019

    Arrows are back again,
    Arrows TE 2019-new-arrows.jpg


    so for the new players I have some old threads you can take a look.
    The philosophy is the same I guess

    https://forum.topeleven.com/top-elev...tml#post260875
    https://forum.topeleven.com/top-elev...-arrows-4.html
    https://forum.topeleven.com/top-elev...24-arrows.html

    if you read in old threads red is attack arrow, blue is the defense
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  2. #2
    Dreamer jcohen42's Avatar
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    Man... "Ask the Devs"... what a throwback. A simpler time when the managers were the most important thing.
    DRAGONS SC

    THE PERMANENT END

  3. #3
    Addicted IImaestroII's Avatar
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    Hunter and Ποσιδονας like this.

    “Football is born in the brain, not in the body"

  4. #4
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    This is just their work rate right? You can choose if you want your DMC to have an attacking work rate (Red) defensive work rate (blue) or dual work rate (yellow) right? Similar options in FIFA managing if that's the case.
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  5. #5
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    Thanks nik.
    I was just thinking to search over the forum for this.

  6. #6
    Famous Ποσιδονας's Avatar
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    As this is a simulation game and not real players , I believe that arrows actually aren't changing some behavior of the players but just contribute some % in attack or defense in game engine.
    For every game we see this screen.
    Every player considering his quality, skills and position, contributes more or less in those three areas.
    With our orders, we affect little more the calculations + the % training bonus.
    No arrows is the default.
    Using defense or attack arrows, we take a little from defense and add to attack or vice versa.
    If some +% in attack will be "translated" to goals, that's another story.
    That's all.

    Arrows TE 2019-arrows-1.jpg
    Last edited by Ποσιδονας; 01-22-2019 at 08:26 AM.
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  7. #7
    Rookie pele's Avatar
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    Quote Originally Posted by Ποσιδονας View Post
    As this is a simulation game and not real players , I believe that arrows actually aren't changing some behavior of the players but just contribute some % in attack or defense in game engine.
    For every game we see this screen.
    Every player considering his quality, skills and position, contributes more or less in those three areas.
    With our orders, we affect little more the calculations + the % training bonus.
    No arrows is the default.
    Using defense or attack arrows, we take a little from defense and add to attack or vice versa.
    If some +% in attack will be "translated" to goals, that's another story.
    That's all.

    <snip>
    I think you're right. I believe that the mentality button transfers a small percentage of ability between attacking and defending. For example, a DM with an attacking mentality might received 1% attacking bonus, but will lose 1% defensive ability (for instance, Liverpool's Fabinho). Similarly, an AMR with a defensive mentality will get a 1% defensive bonus and lose 1% attacking bonus (for instance, Chelsea's Willian).

    I really want to give my fullbacks attacking mentality, but my league is so tight at the moment, I dare not take a risk. So here's hoping someone else will carry the burden of testing it out over a stretch of games.
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  8. #8
    Famous Ποσιδονας's Avatar
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    Quote Originally Posted by pele View Post
    I think you're right. I believe that the mentality button transfers a small percentage of ability between attacking and defending. For example, a DM with an attacking mentality might received 1% attacking bonus, but will lose 1% defensive ability (for instance, Liverpool's Fabinho). Similarly, an AMR with a defensive mentality will get a 1% defensive bonus and lose 1% attacking bonus (for instance, Chelsea's Willian).

    I really want to give my fullbacks attacking mentality, but my league is so tight at the moment, I dare not take a risk. So here's hoping someone else will carry the burden of testing it out over a stretch of games.
    Or having Marcelo in Real M. , give attack arrow and he 'll play as a winger. But don't expect from him to contribute much in defense.
    So you cannot have the same tactics for every game.

    I remember the old times ther were many conversations about "imaginary" game scenes as effect of the arrows.
    Forget about it.
    it just % numbers.

  9. #9
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    Does up arrow on aml says that he stay forward or get in behind? . What is different between dc with down arrow and no arrow?

  10. #10
    Greek Forum Moderator nikolgiorgos's Avatar
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    In the practical thing, the final result, I agree with the analysis of @Ποσιδονας.

    Always keep in the back of your mind the Matrix
    There is no spoon.
    Arrows TE 2019-spoon.jpg

    Now, visually, as far as I remember the old times
    DC > has no effect
    DR-DL more often see them as wingers
    DMC > DC or MC
    MR > AMR
    ML > AML
    MC don't remember having effect
    AMs more peripheral strikers
    ST no effect
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