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  1. #1
    Famous Ποσιδονας's Avatar
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    As this is a simulation game and not real players , I believe that arrows actually aren't changing some behavior of the players but just contribute some % in attack or defense in game engine.
    For every game we see this screen.
    Every player considering his quality, skills and position, contributes more or less in those three areas.
    With our orders, we affect little more the calculations + the % training bonus.
    No arrows is the default.
    Using defense or attack arrows, we take a little from defense and add to attack or vice versa.
    If some +% in attack will be "translated" to goals, that's another story.
    That's all.

    Arrows TE 2019-arrows-1.jpg
    Last edited by Ποσιδονας; 01-22-2019 at 08:26 AM.
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  2. #2
    Rookie pele's Avatar
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    Quote Originally Posted by Ποσιδονας View Post
    As this is a simulation game and not real players , I believe that arrows actually aren't changing some behavior of the players but just contribute some % in attack or defense in game engine.
    For every game we see this screen.
    Every player considering his quality, skills and position, contributes more or less in those three areas.
    With our orders, we affect little more the calculations + the % training bonus.
    No arrows is the default.
    Using defense or attack arrows, we take a little from defense and add to attack or vice versa.
    If some +% in attack will be "translated" to goals, that's another story.
    That's all.

    <snip>
    I think you're right. I believe that the mentality button transfers a small percentage of ability between attacking and defending. For example, a DM with an attacking mentality might received 1% attacking bonus, but will lose 1% defensive ability (for instance, Liverpool's Fabinho). Similarly, an AMR with a defensive mentality will get a 1% defensive bonus and lose 1% attacking bonus (for instance, Chelsea's Willian).

    I really want to give my fullbacks attacking mentality, but my league is so tight at the moment, I dare not take a risk. So here's hoping someone else will carry the burden of testing it out over a stretch of games.
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  3. #3
    Famous Ποσιδονας's Avatar
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    Quote Originally Posted by pele View Post
    I think you're right. I believe that the mentality button transfers a small percentage of ability between attacking and defending. For example, a DM with an attacking mentality might received 1% attacking bonus, but will lose 1% defensive ability (for instance, Liverpool's Fabinho). Similarly, an AMR with a defensive mentality will get a 1% defensive bonus and lose 1% attacking bonus (for instance, Chelsea's Willian).

    I really want to give my fullbacks attacking mentality, but my league is so tight at the moment, I dare not take a risk. So here's hoping someone else will carry the burden of testing it out over a stretch of games.
    Or having Marcelo in Real M. , give attack arrow and he 'll play as a winger. But don't expect from him to contribute much in defense.
    So you cannot have the same tactics for every game.

    I remember the old times ther were many conversations about "imaginary" game scenes as effect of the arrows.
    Forget about it.
    it just % numbers.