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Thread: Let’s talk seriously about tanking (or staying on purpose in the same League level).

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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Buster Keaton View Post
    Dont allow to tank for more then 2 seasons if you tank third season you also lose 20%
    Let hem fix the Cup draws no more managers who are 3 levels higher /manager-level should only 1 level higher if necessary so we can get a fair draw
    My suggestion :
    The C.L./S.L. and Cup can have opponents from different levels (maybe near LV, so to have similar sources and experience) but playing with associations (similar) quality.
    It was like this in the King of the Hill challenge (https://forum.topeleven.com/top-elev...full-time.html)
    The best event by far.
    We were playing every day against 9 teams with similar quality, different levels (but close) and different servers.
    So it can be done from the program.
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  2. #2
    Famous Der_Ryan_M's Avatar
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    I think it's a great idea but to make this work they should go back to the old match calculations where skills actually mattered a whole lot. Friendlies are gone now, upselling is almost dealt with... Please increase the value of high white skills again!
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  3. #3
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Der_Ryan_M View Post
    I think it's a great idea but to make this work they should go back to the old match calculations where skills actually mattered a whole lot. Friendlies are gone now, upselling is almost dealt with... Please increase the value of high white skills again!
    in my opinion the game should return to simplicity.
    Like the old training system where we could make a massive training in whole the team and then adjust the gathered cones.
    But there was a limit in the three categories and skills and must return the limits and minimum numbers.
    It's unrealistic to have a 130% q DC with 10% speed or a ST with 10% Fitness.
    There shouldn't be grey or white skills but every skill can contribute in a different way in game calculations.
    If you have a DC with low speed, then you 'll be vulnerable if opponent sets counters.
    A ST with low fitness will perform bad in the 2nd half of the game.
    Nowadays we are talking more about training (posts, screenshots, examples, players) than formations and tactics.
    This is silly, isn't it ?
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  4. #4
    Addicted IImaestroII's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    There shouldn't be grey or white skills but every skill can contribute in a different way in game calculations.
    THIS, this is the Biggest mistake Nordeus made. Every football managerial game out there is "Every skill matter. Mutants came from this and ruined the game, every exploit that came later( gk training, non stop friendlys with motm, etc.. ) was to train the white skill
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  5. #5
    Moderator milpol's Avatar
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    Quote Originally Posted by IImaestroII View Post
    THIS, this is the Biggest mistake Nordeus made. Every football managerial game out there is "Every skill matter. Mutants came from this and ruined the game, every exploit that came later( gk training, non stop friendlys with motm, etc.. ) was to train the white skill
    As I am a new player I have not used GK Training glitch. I read it was very nice. many people will disagree with me, but I want it back.Combined with removing white and greys skills you will have the freedom to make the player as you want. Returning gk training combined with nikologiorgos ideas Top11 will be a new born game.
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  6. #6
    Famous Der_Ryan_M's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    in my opinion the game should return to simplicity.
    Like the old training system where we could make a massive training in whole the team and then adjust the gathered cones.
    But there was a limit in the three categories and skills and must return the limits and minimum numbers.
    It's unrealistic to have a 130% q DC with 10% speed or a ST with 10% Fitness.
    There shouldn't be grey or white skills but every skill can contribute in a different way in game calculations.
    If you have a DC with low speed, then you 'll be vulnerable if opponent sets counters.
    A ST with low fitness will perform bad in the 2nd half of the game.
    Nowadays we are talking more about training (posts, screenshots, examples, players) than formations and tactics.
    This is silly, isn't it ?
    I kind of disagree here niko. At the end of the day this is an economic simulation game, where you gather (or buy for real money) ressources and use them in the best way possible to do well in the game and be better than other players.
    To be fair, the realistic part in this game doesn't bother me a bit. I don't care if a skills says speed or shooting, because in the numbers of the game it doesn't matter. We just know (or knew) that white skills make your player better.
    And of course this is unrealistic when a DC with 1% speed is a very good player. But who cares? People play this game to win games and trophies and try to outsmart the opposition with the tools the game gives you. And it will always be that way. In a competitive game very few people care about realism, mostly newer players maybe. So if speed would be a white skill for a DC would it be another game? I don't think so, you would maybe just train a bit different, thats all.
    Imo there needs to be a catchy thing about the game, which makes you wanna play more. Gather more ressources, invest more money and dominate your opponent. Skills were that thing for the players, who invested more time into the game than casual players.
    Last edited by Der_Ryan_M; 03-25-2019 at 02:33 PM.
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  7. #7
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Der_Ryan_M View Post
    I kind of disagree here niko. At the end of the day this is an economic simulation game, where you gather (or buy for real money) ressources and use them in the best way possible to do well in the game and be better than other players.
    To be fair, the realistic part in this game doesn't bother me a bit. I don't care if a skills says speed or shooting, because in the numbers of the game it doesn't matter. We just know (or knew) that white skills make your player better.
    And of course this is unrealistic when a DC with 1% speed is a very good player. But who cares? People play this game to win games and trophies and try to outsmart the opposition with the tools the game gives you. And it will always be that way. In a competitive game very few people care about realism, mostly newer players maybe. So if speed would be a white skill for a DC would it be another game? I don't think so, you would maybe just train a bit different, thats all.
    Imo there needs to be a catchy thing about the game, which makes you wanna play more. Gather more ressources, invest more money and dominate your opponent. Skills were that thing for the players, who invested more time into the game than casual players.
    @Der_Ryan i do believe that in some part the game must be managerial but after some point, the preparing of the team must stop and we should have also the coaching part.
    At old times I was very active in the section of the forum about formations and tactics.
    It's been two or more years that I don't reply there any more. Has no meaning.
    Sometimes only I reply with advice in some new players in the Greek forum (thinking myself - what I 'm writing now )
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  8. #8
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    got to be better rewards for winning league/cups etc has to be tokens for top 4, still lose 20%, all those below to bottom 2 lose 20% as well,also lose two best players as this would probably happen in real football

  9. #9
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by iansyorkcityfc View Post
    got to be better rewards for winning league/cups etc has to be tokens for top 4, still lose 20%, all those below to bottom 2 lose 20% as well,also lose two best players as this would probably happen in real football
    Loosing players is unrealistic for the game as the program is very "fragile".
    We must have in our mind to give "easy" technically suggestions.
    If the program will try to find those teams and remove players , it will be a huge mess. causing terrible bugs.
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  10. #10
    Addicted po_zdrach's Avatar
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    Quote Originally Posted by milpol View Post
    As I am a new player I have not used GK Training glitch. I read it was very nice. many people will disagree with me, but I want it back.Combined with removing white and greys skills you will have the freedom to make the player as you want. Returning gk training combined with nikologiorgos ideas Top11 will be a new born game.
    You are right, I am not agree (to bring back GK exploit)
    Last edited by po_zdrach; 03-25-2019 at 04:20 AM.
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