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  Click here to go to the first staff post in this thread.   Thread: [Official] Top Eleven 9.0 - New Youth Academy

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  1. #1
    VIP MNK Kaskada's Avatar
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    As I said, the old academy is better than this. In old academy you had 82% players for 12-14 tokens, now they give us 82% academy players for 35 tokens (you have to make place for this player).
    Or is this player 60%, dont understand those 4 dark green stars and 1 light green star.

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    Quote Originally Posted by MNK Kaskada View Post
    As I said, the old academy is better than this. In old academy you had 82% players for 12-14 tokens, now they give us 82% academy players for 35 tokens (you have to make place for this player).
    Or is this player 60%, dont understand those 4 dark green stars and 1 light green star.
    So true, the old academy was way better, for 12 tokens got a fast trainer for sure now you pay 35 tokens for a player, FT we do not know..
    Ee only can hire coaches for many tokens etc....

    This new YA is boring, i like we could work our self on our youth players, train daily our self for example, in stead of giving many tokens etc away...

    Well i look in the market for the 18 year old and train them my self, and take in the new YA only the free one sell them or lower my quality
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    Pro jarharnamme's Avatar
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    Quote Originally Posted by maloukees View Post
    So true, the old academy was way better, for 12 tokens got a fast trainer for sure now you pay 35 tokens for a player, FT we do not know..
    Ee only can hire coaches for many tokens etc....

    This new YA is boring, i like we could work our self on our youth players, train daily our self for example, in stead of giving many tokens etc away...

    Well i look in the market for the 18 year old and train them my self, and take in the new YA only the free one sell them or lower my quality
    Well if you guys compared the mid-season youth suggestion, of course the old youth look better.
    But if you compare with the early-season youth, at max you only spend 6tokens compared to old 8-18tokens for youth.
    My suggestion is to ignore this mid-season youth suggestion. You guys are all experienced pretty sure you guys won't fall for it.
    I just feel bad for new players who might waste their tokens (or worse, their real money) for something that's not worth it.
    My initial thought still remain, the new Youth Academy is still an upgrade compare to old ones.
    but Nodeus are getting greedy every year. If they keep spamming scam options for players I wouldn't surprise if this game going under
    Remember a successful game depends on its users/players/clients/customers. If they keep pushing for this scheme it would be bad for Top11 and Nodeus
    nikolgiorgos and Der_Ryan_M like this.

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    Famous Sillybq's Avatar
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    Quote Originally Posted by maloukees View Post
    So true, the old academy was way better, for 12 tokens got a fast trainer for sure now you pay 35 tokens for a player, FT we do not know..
    Ee only can hire coaches for many tokens etc....

    This new YA is boring, i like we could work our self on our youth players, train daily our self for example, in stead of giving many tokens etc away...

    Well i look in the market for the 18 year old and train them my self, and take in the new YA only the free one sell them or lower my quality
    Think we should reserve judgement till for 2 or 3 cycles. We might be able to identify which are the guaranteed FTs. If we can identify them, I think it’s better. If we can’t, then yes I agree the older one might be better.

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    Quote Originally Posted by Sillybq View Post
    Think we should reserve judgement till for 2 or 3 cycles. We might be able to identify which are the guaranteed FTs. If we can identify them, I think it’s better. If we can’t, then yes I agree the older one might be better.
    The fact that we get 4 18 yo's round about 70% (two free and two for a couple of tokens each) makes it instantly better than the old system in my eyes
    A few hundred greens at them, the same repeating every season, and that's me never having to go to the transfer list again!

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    Quote Originally Posted by gogs67 View Post
    The fact that we get 4 18 yo's round about 70% (two free and two for a couple of tokens each) makes it instantly better than the old system in my eyes
    A few hundred greens at them, the same repeating every season, and that's me never having to go to the transfer list again!
    I actually didn't like that all the players were so high in quality even without any training. We can't choose to stop the youth training as well. But I am thinking in terms of saving tokens on players we can use to lower quality. So to me, that's a minus.

    I really don't wanna waste greens on anyone that isn't a fast trainer. I had a 22 year old train faster than an 18 year old before so I really value FT. But if we can identify easily which are fast trainers, coupled with our investments. We could have a pretty good young fast trainer before we even start using our precious greens. So only if we can identify fast trainers will it be better to/for me.

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    Quote Originally Posted by Sillybq View Post
    I actually didn't like that all the players were so high in quality even without any training. We can't choose to stop the youth training as well. But I am thinking in terms of saving tokens on players we can use to lower quality. So to me, that's a minus.

    I really don't wanna waste greens on anyone that isn't a fast trainer. I had a 22 year old train faster than an 18 year old before so I really value FT. But if we can identify easily which are fast trainers, coupled with our investments. We could have a pretty good young fast trainer before we even start using our precious greens. So only if we can identify fast trainers will it be better to/for me.
    I get around 600 Greens a season so they're not that precious to me. I only ever use them for training youngsters so this works in my favour I'd say.

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    Famous Sillybq's Avatar
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    Quote Originally Posted by gogs67 View Post
    I get around 600 Greens a season so they're not that precious to me. I only ever use them for training youngsters so this works in my favour I'd say.
    Fair enough. But would you use a substantial amount of greens on a youngster who isn't an FT?

  9. #9
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by MNK Kaskada View Post
    As I said, the old academy is better than this. In old academy you had 82% players for 12-14 tokens, now they give us 82% academy players for 35 tokens (you have to make place for this player).
    Or is this player 60%, dont understand those 4 dark green stars and 1 light green star.
    I don't think the old academy was better than this.
    I got 3 free players and this one for 6 tokens.
    So far I have spent 26 tokens, 75 greens and 10 blue packs and gonna have a 85% q player with 2 positions and sa at day one.
    Not bad I would say.
    Because those 12-14 tokens old academy players maybe had a position you don't need and don't come the first days of the season.
    [Official] Top Eleven 9.0 - New Youth Academy-5-step-sum-so-far.jpg

    What you must do (in generals) when a TE new feature is coming :
    - Do not spend much, try to invest the minimum and test it
    - Wait for the others to spend and learn from their mistakes (or the mistakes/bugs of the program)
    - The programmers often do mistakes (with the logic - ok, we don't need/use some beta testing, let's start something, see the problems and fix them)
    - The devs are not playing seriously TE, don't know the way of an experience manager, just implement ideas.
    So some new features focus mostly for some new profit but maybe benefit the manager too - in a specific kind of form (or exploit some times).

    We will be sure after 1-2 more seasons.
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  10. #10
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    Quote Originally Posted by nikolgiorgos View Post
    I don't think the old academy was better than this.
    I got 3 free players and this one for 6 tokens.
    So far I have spent 26 tokens, 75 greens and 10 blue packs and gonna have a 85% q player with 2 positions and sa at day one.
    Not bad I would say.
    Because those 12-14 tokens old academy players maybe had a position you don't need and don't come the first days of the season.
    Click image for larger version. 

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    What you must do (in generals) when a TE new feature is coming :
    - Do not spend much, try to invest the minimum and test it
    - Wait for the others to spend and learn from their mistakes (or the mistakes/bugs of the program)
    - The programmers often do mistakes (with the logic - ok, we don't need/use some beta testing, let's start something, see the problems and fix them)
    - The devs are not playing seriously TE, don't know the way of an experience manager, just implement ideas.
    So some new features focus mostly for some new profit but maybe benefit the manager too - in a specific kind of form (or exploit some times).

    We will be sure after 1-2 more seasons.
    Cheers Nik, i knew someone sensible would come along and do all the stuff I couldn't be bothered to do!
    This does look a good addition compared to the old system if used correctly.
    You've set the blueprint out nicely there lol!

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