I wrote this in 2 mins. and it really contains a lot of particular terminology.
All is about underatsnd the game processes, how the engine creates a team, calibrates it to be realistic, etc.
Better ask me point per point where you're lost and I'll try to reply the best I can, because it's only me talking about internal programming and creating new terms to define every game aspect, still many people have read me.


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 But it's ok, it seems you know what you're talking about, so I'll follow your comments and hopefully learn something slowly
 But it's ok, it seems you know what you're talking about, so I'll follow your comments and hopefully learn something slowly 