
Originally Posted by
khris
Releasing a player from the squad eliminates him, meaning that there is no weight or effect coming from that player in the simulation, as he doesn't take space.
The team will always have 11 slots for field players, and you try to calculate this in a fixed way, which isnt. Because Where you say Empty slot 11, in this case, we need to remember that there are 2 powers, one of contribution, and another of dominance, and here, we are considering the dominance power, what can mean that you could buy a player and see how he gets 25 of power. Then, to create the animations the engine check out the selected players and spread the slots kinda proportionally based on this.
So the roles, the internal ones would set a cap in the whole squad regarding the player that can be assigned considering that you can have, like 3,4,5 Key players with a high power (so its more a cap per Role, and thats why sometimes we have a unique Key player resolving the 70% of our games).
Usually in this case, when we have like 3 players with similar high dominance power assigned to them, what happens is that the team have 2-3 high performers, as due the rating variations the engine selects one or another of them to resolve the scenarios.
Remember the engine will simplify the team to create an scenario, meaning that 6-7 players will be selected to be determinant 8based on Dominance power + rating variation) and then ofc. sets, between all the conditionants (settings, win bonus, condition, morale, etc) some options in On and others in OFF to affect in the scenario.
So, if you have like 3 players with a lot of dominance power, then, each one have a behavior by default in its ratings. Key players usually have 2-3 consecutive Max. ratings, that are 9-10 ratings (is the same a 9 than a 10, is a max.) so, depending on these variables, the players are, available to be selected or not, and, then at this point, what the engine does is to fill spaces, meaning that maybe 2 of these 3 players will not be counted to be determinant in a scenario if they have to have a rating drop...
What happens if you're lucky and you get many players with high dominance power too in different lines? and with a high Contributive power assigned? that you can have fluid matches in your favour, with loads of goals, and effective chances ofc.
Believe me, Its so complicated to explain lol because this is more like a feeling that the game gives to you once you play for so long...
But ,the engine always fill animations and have caps based in the interenal roles, so, Imagine it like that, like, you can have max. arround 4-5 key players in the whole squad, then, the game works per lists so fills slots and sets like a limit, because you can't set 5 attacking players and see all of them, scoring 5 goals, there is a limit applied by the own engine. you can feel it and thats what Im talking about.