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minvis80 What is wrong 05-02-2021, 08:07 PM
Der_Ryan_M Yeah last few days the bad... 05-03-2021, 05:53 AM
khris Any latest new signing?... 05-03-2021, 05:59 AM
Der_Ryan_M Latest signing was on sunday,... 05-03-2021, 06:11 AM
RaiKo Just wondering your young... 05-03-2021, 09:16 AM
InvincibleGinger FC Review your midfield... 05-03-2021, 10:54 AM
Ristiina FC Is there a special topic... 05-03-2021, 03:18 PM
InvincibleGinger FC Never that I have found 05-03-2021, 05:02 PM
Der_Ryan_M What do you mean? My bonus is... 05-03-2021, 04:48 PM
InvincibleGinger FC Well trained on skills... 05-03-2021, 05:04 PM
Der_Ryan_M Nope I don't remember. I... 05-03-2021, 05:58 PM
davewootton1964 Can I ask what drills you are... 05-03-2021, 05:46 PM
InvincibleGinger FC It depends on your team and... 05-03-2021, 06:57 PM
minvis80 This season especially after... 05-03-2021, 01:12 PM
minvis80 You are right,something... 05-03-2021, 09:37 PM
Vuslanott Guys, you all should get used... 05-03-2021, 10:02 PM
Vuslanott Midfielders and the... 05-05-2021, 01:05 AM
maurizio2208 About strategy 05-05-2021, 07:30 AM
InvincibleGinger FC I had a opponent like that in... 05-05-2021, 11:04 AM
Ristiina FC Like many managers says here,... 05-05-2021, 12:03 PM
Vuslanott This one works better ... 05-05-2021, 02:02 PM
HeavensAAA Just a suggestion for... 05-06-2021, 10:07 PM
Vuslanott Why I have got 24 green... 05-07-2021, 12:48 PM
khris 1. I know you mentioned... 05-07-2021, 03:12 PM
khris and btw... my sensation... 05-07-2021, 03:24 PM
RaiKo I cherry-picked what i just... 05-08-2021, 04:57 PM
khris "On the other hand, Selling a... 05-08-2021, 05:25 PM
Samson1865 I used to have a player... 05-08-2021, 09:01 PM
RaiKo But, it shouldn't change... 05-09-2021, 08:38 AM
Vuslanott Why I have got my 25th video... 05-07-2021, 04:11 PM
Der_Ryan_M You have 40 daily videos in... 05-08-2021, 08:26 AM
Vuslanott We have only 25, mate.... 05-08-2021, 03:54 PM
khris No, you can add 15+ by adding... 05-08-2021, 04:41 PM
Vuslanott Only 8 maximum for me. I only... 05-08-2021, 04:48 PM
khris Releasing a player from the... 05-09-2021, 09:21 AM
InvincibleGinger FC What are the best ways to... 05-10-2021, 01:55 PM
Hejst Very interesting things in... 05-18-2021, 07:27 AM
InvincibleGinger FC That is how I understand it... 05-18-2021, 12:07 PM
Hejst Thanks for your answer,... 05-18-2021, 03:29 PM
khris I recommend you, to sell... 05-18-2021, 01:15 PM
InvincibleGinger FC In my experience, counter... 05-18-2021, 01:59 PM
khris Lists are filled, depending... 05-18-2021, 02:19 PM
RaiKo Okay. I'm gonna test it for... 05-19-2021, 08:17 PM
khris Npw what yopu do is a... 05-20-2021, 02:17 PM
minvis80 And if more,i know its... 05-18-2021, 11:08 AM
Hejst This is just false. I'm on a... 05-18-2021, 01:39 PM
minvis80 First i thout that tactics... 05-20-2021, 02:34 PM
khris Internal programming, and... 05-20-2021, 03:07 PM
tomu741 Nowdays i see that a lot of... 05-20-2021, 03:00 PM
InvincibleGinger FC It is a called "overloading"... 05-20-2021, 03:26 PM
SuperDunk And people think this game... 05-20-2021, 03:35 PM
minvis80 No tactical sense,like no... 05-20-2021, 05:37 PM
InvincibleGinger FC I know a few managers who use... 05-21-2021, 11:11 AM
Der_Ryan_M I don't think it is the money... 05-21-2021, 06:01 AM
minvis80 Money makes 80% of... 05-21-2021, 10:50 AM
Pangihutan Manik 137470 137471 137472 ... 05-21-2021, 11:57 PM
InvincibleGinger FC Dude..... I just can't. Watch... 05-18-2021, 12:06 PM
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  1. #1
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    Quote Originally Posted by khris View Post
    Remember that by liberating a role, it will not just "jump" to another player your have. It will be an available role for a new signing, as internal roles are fixed, once these are assigned.
    Quote Originally Posted by khris View Post
    "On the other hand, Selling a player is not a big factor as some might think."

    To know when to discard a player, can save your team really...
    But, it shouldn't change fixed powers, should be something like;

    Before sacking a player:
    A:30, B:20, C:15, D:8,... Empty slot:3

    After sacking player D:
    A:30, B:20, C:15,... Empty slot:11

    If it's true, releasing a player from squad is not a big deal and won't effect the team's behaviour unless you sign a new player to assign him free slots&roles, isn't it?
    Der_Ryan_M likes this.

  2. #2
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    Why I have got my 25th video at this moment?
    Sorry for opening new accounts. I forgot my old’s password.

  3. #3
    Famous Der_Ryan_M's Avatar
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    Quote Originally Posted by Vuslanott View Post
    Why I have got my 25th video at this moment?
    You have 40 daily videos in total and every video you use is available again 24 hours later.

  4. #4
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    Quote Originally Posted by Der_Ryan_M View Post
    You have 40 daily videos in total and every video you use is available again 24 hours later.
    We have only 25, mate. Sometimes 8 free 15% conditions for player if you don’t use the 2x bonus reward. If you do, it is 4. We are not Europeans unfortunately, mate.
    Sorry for opening new accounts. I forgot my old’s password.

  5. #5
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Vuslanott View Post
    We have only 25, mate. Sometimes 8 free 15% conditions for player if you don’t use the 2x bonus reward. If you do, it is 4. We are not Europeans unfortunately, mate.
    No, you can add 15+ by adding 1 by one in the player profile. Are 2 different spaces, the 25 from regular video/boosters screen, and then, for example, go training and select add booster to recovery a player there, inside a player profile - watch video. It will show up available inside the player profile, until 15 more videos.

  6. #6
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    Quote Originally Posted by khris View Post
    No, you can add 15+ by adding 1 by one in the player profile. Are 2 different spaces, the 25 from regular video/boosters screen, and then, for example, go training and select add booster to recovery a player there, inside a player profile - watch video. It will show up available inside the player profile, until 15 more videos.
    What are you up to there? lol Somehow the videos have been opened miraculously and I could have indeed watched at least 6 more. Bizarre, the miraculous account issue solver: Khris Payet. He is the hero of us!
    khris likes this.
    Sorry for opening new accounts. I forgot my old’s password.

  7. #7
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    Only 8 maximum for me. I only use one device by the way to not punished by Nordeus’s weird policies. Back then, whenever I used two devices, I couldn’t had the green ads some days. Don’t believe much too what the staff tell. After all those years, I believe everything is in their control instead of the providers.

    I haven’t still had a response regarding my ban case, as an instance although I could have received quite a few responses regarding other topics.
    Sorry for opening new accounts. I forgot my old’s password.

  8. #8
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by RaiKo View Post
    But, it shouldn't change fixed powers, should be something like;

    Before sacking a player:
    A:30, B:20, C:15, D:8,... Empty slot:3

    After sacking player D:
    A:30, B:20, C:15,... Empty slot:11

    If it's true, releasing a player from squad is not a big deal and won't effect the team's behaviour unless you sign a new player to assign him free slots&roles, isn't it?
    Releasing a player from the squad eliminates him, meaning that there is no weight or effect coming from that player in the simulation, as he doesn't take space.
    The team will always have 11 slots for field players, and you try to calculate this in a fixed way, which isnt. Because Where you say Empty slot 11, in this case, we need to remember that there are 2 powers, one of contribution, and another of dominance, and here, we are considering the dominance power, what can mean that you could buy a player and see how he gets 25 of power. Then, to create the animations the engine check out the selected players and spread the slots kinda proportionally based on this.
    So the roles, the internal ones would set a cap in the whole squad regarding the player that can be assigned considering that you can have, like 3,4,5 Key players with a high power (so its more a cap per Role, and thats why sometimes we have a unique Key player resolving the 70% of our games).
    Usually in this case, when we have like 3 players with similar high dominance power assigned to them, what happens is that the team have 2-3 high performers, as due the rating variations the engine selects one or another of them to resolve the scenarios.

    Remember the engine will simplify the team to create an scenario, meaning that 6-7 players will be selected to be determinant 8based on Dominance power + rating variation) and then ofc. sets, between all the conditionants (settings, win bonus, condition, morale, etc) some options in On and others in OFF to affect in the scenario.
    So, if you have like 3 players with a lot of dominance power, then, each one have a behavior by default in its ratings. Key players usually have 2-3 consecutive Max. ratings, that are 9-10 ratings (is the same a 9 than a 10, is a max.) so, depending on these variables, the players are, available to be selected or not, and, then at this point, what the engine does is to fill spaces, meaning that maybe 2 of these 3 players will not be counted to be determinant in a scenario if they have to have a rating drop...

    What happens if you're lucky and you get many players with high dominance power too in different lines? and with a high Contributive power assigned? that you can have fluid matches in your favour, with loads of goals, and effective chances ofc.

    Believe me, Its so complicated to explain lol because this is more like a feeling that the game gives to you once you play for so long...
    But ,the engine always fill animations and have caps based in the interenal roles, so, Imagine it like that, like, you can have max. arround 4-5 key players in the whole squad, then, the game works per lists so fills slots and sets like a limit, because you can't set 5 attacking players and see all of them, scoring 5 goals, there is a limit applied by the own engine. you can feel it and thats what Im talking about.

  9. #9
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    Quote Originally Posted by khris View Post
    Releasing a player from the squad eliminates him, meaning that there is no weight or effect coming from that player in the simulation, as he doesn't take space.
    The team will always have 11 slots for field players, and you try to calculate this in a fixed way, which isnt. Because Where you say Empty slot 11, in this case, we need to remember that there are 2 powers, one of contribution, and another of dominance, and here, we are considering the dominance power, what can mean that you could buy a player and see how he gets 25 of power. Then, to create the animations the engine check out the selected players and spread the slots kinda proportionally based on this.
    So the roles, the internal ones would set a cap in the whole squad regarding the player that can be assigned considering that you can have, like 3,4,5 Key players with a high power (so its more a cap per Role, and thats why sometimes we have a unique Key player resolving the 70% of our games).
    Usually in this case, when we have like 3 players with similar high dominance power assigned to them, what happens is that the team have 2-3 high performers, as due the rating variations the engine selects one or another of them to resolve the scenarios.

    Remember the engine will simplify the team to create an scenario, meaning that 6-7 players will be selected to be determinant 8based on Dominance power + rating variation) and then ofc. sets, between all the conditionants (settings, win bonus, condition, morale, etc) some options in On and others in OFF to affect in the scenario.
    So, if you have like 3 players with a lot of dominance power, then, each one have a behavior by default in its ratings. Key players usually have 2-3 consecutive Max. ratings, that are 9-10 ratings (is the same a 9 than a 10, is a max.) so, depending on these variables, the players are, available to be selected or not, and, then at this point, what the engine does is to fill spaces, meaning that maybe 2 of these 3 players will not be counted to be determinant in a scenario if they have to have a rating drop...

    What happens if you're lucky and you get many players with high dominance power too in different lines? and with a high Contributive power assigned? that you can have fluid matches in your favour, with loads of goals, and effective chances ofc.

    Believe me, Its so complicated to explain lol because this is more like a feeling that the game gives to you once you play for so long...
    But ,the engine always fill animations and have caps based in the interenal roles, so, Imagine it like that, like, you can have max. arround 4-5 key players in the whole squad, then, the game works per lists so fills slots and sets like a limit, because you can't set 5 attacking players and see all of them, scoring 5 goals, there is a limit applied by the own engine. you can feel it and thats what Im talking about.
    What are the best ways to spot dominance powers and contributive powers?
    How should I interpret player ratings in a game?

  10. #10
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    Very interesting things in this thread. I have one question though. Let's assume I have a very strong key player as my left winger (which I do) and at the moment he is 30 yo. I also have two other strong key players, both a bit shadowed by this aml. Still they all score more than 1 goal per game.

    That aml will play easily a couple more seasons, maybe until he retires. I haven't trained him in a long long time, but due to a constant scoring titles and motm nominations he is still over 130%. Anyway, there will be a time I have to replace him.

    The question is, is it better to sell the old player first, so the role he is carrying is released and the new player can acquire it? Because if I understood this correctly, if I get the replacement first and then sell the old star, this new guy can never get that star role?

    Edit: For example, I have good team at the moment, but I have planned three changes for the next season. I was thinking of changing both fullbacks and one MC. DL is coming from the academy (I'm still very unsure about academy players), but both DR and MC I have already bought from the market. So now what I mean is will there be some potential wasted as I buy these replacements so early on? They will get to starting XI next season and the old players will be sold this season. Should I buy those replacements only after I have sold the players they are replacing?

    Ok, I have another question. Is there some kind of limit for good ratings? My three frontmen are constantly getting those 9s and 10s, but is it realistic to think, that I could have all of my team having at least 8s? Or can I assume that because my attackers are taking all the good ratings, it's ok that my mc's get mostly 7s?
    Last edited by Hejst; 05-18-2021 at 07:37 AM.

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