Quote Originally Posted by khris View Post
"On the other hand, Selling a player is not a big factor as some might think."

To know when to discard a player, can save your team really... some managers dont want to sell a 8* because he is a 8* but, you could absolutely notice a change of performance in your team by selling him and searching for a replacement.
All its about identidy the player internal programming, and then, keep or sack... at some point its so simple,

Regarding ;

"When we've signed with player Z, the list might be;"

all options but the 2nd are posible, thats what I tried to say by telling you that the power isnt exactly re-balanced, but kinda looks like if a fixed assigned power change the players powers till a certain point, inside a margin, and depending on the selected players that will perform in the animation.
The game will allways fill slots. It doesnt matter even if you set 11 DCs under the field, it will assign attack and defense slots.
So it doesn't exist the "empty empowered player"


Ofc. remember that this is an interpretation I do, after years playing and, without any info regarding the developers work, its just interpretation based on loads of games.
Greeks use this info and the guides I did to test the engine really, their asso was 1st placed for some hours in these new FAs btw so seems they are applying some of the theories to read the scenarios and prepare teams with a decent result. xD

So, the interpretation have many nuences, and its based too in the feeling that give us the simulation. At certain point you're able to feel when the game is playing fluidly or not, and why.
I used to have a player called Egea. He was amazing. Best player I've had. Then one season my team just started playing poor everytime he was playing so I replaced him and my team clicked again. It was that one player that changed the fortunes of my team. Same again this year with one of my players