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  1. #1
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    Quote Originally Posted by khris View Post
    Remember that by liberating a role, it will not just "jump" to another player your have. It will be an available role for a new signing, as internal roles are fixed, once these are assigned.
    So, with 26-27 y.o. will be quite difficult to train him to reach a proper form... I really would check out the team, and think about which players, -that have to be 3-4 mainly- have to be trained more than the rest. The GK is one for sure. Then if that younger 20 aged one plays quite well you can keep him, but if you really want a new amr (as example) with chances to have a good role assigned, you'll need to sell the aml. Still, its posible that if you just have 1 or 2 top performers, there can be space for 1 more, but right now this depend on the other players.
    Hi Khris, 2 tough questions for you!

    1) You've explained very well how 'liberating a role' works. But what about vice versa situation? E.g total amount of the team power is 100. And players are sharing it as A:30, B:20, C:15, D:8 and free power slot is 3. When we sell/sack D player, new assigned power points are proceed as follows; A:30, B:20, C:15... and free power is now 11(3+8).

    What would the shared power points be if we didn't sell D player,but we signed Z player?
    Before: A:30, B:20, C:15, D:8....Available slot:3
    After new sign: A:?, B:?, C:?, D:?...Z:? Available slot:?

    2)How many top performers can we have if we have very dominant and phenomenal scorer(constantly 60+goals league 20+ cup or CL) in our squad ?
    Last edited by RaiKo; 05-07-2021 at 12:12 PM.

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by RaiKo View Post
    Hi Khris, 2 tough questions for you!

    1) You've explained very well how 'liberating a role' works. But what about vice versa situation? E.g total amount of the team power is 100. And players are sharing it as A:30, B:20, C:15, D:8 and free power slot is 3. When we sell/sack D player, new assigned power points are proceed as follows; A:30, B:20, C:15... and free power is now 11(3+8).

    What would the shared power points be if we didn't sell D player,but we signed Z player?
    Before: A:30, B:20, C:15, D:8....Available slot:3
    After new sign: A:?, B:?, C:?, D:?...Z:? Available slot:?

    2)How many top performers can we have if we have very dominant and phenomenal scorer(constantly 60+goals league 20+ cup or CL) in our squad ?
    If you do that you'll face the same situation I had, when I kept old glories inside my team till they retire.
    I bought 7 STs, and I couldnt get a single decent player, ans then I realized cause it was cause I had top performers (1*, 2* 3* inside my reserves) waiting to retire.
    There is a limit of roles, that exist to create realism, and cause the engine needs to lcreate a realistic football simulation so, the team needs real football events, goals, assists, fouls, corners, ao a rank of better/worst contribution and aggressivity too.

    There are mainly 2 powers that we have to consider, one, is the Contributive power. The 2nd is, the Dominance power.
    A live match have 25 animations, the more domination a player have assigned, the more slots he'll take. The more contributive power = the more efficency.
    You can perfectly feel the differance between a fluid match and a stuck one.
    If you buy a player with a lot of dominance power but low contribution, then is when the game looks like stuck, because there is a player who occupy a lot of space for nothing. So, its so important, test players and, discard them if needed.

    You can realize too, that usually there are 2 situations; or a key player, (1) resolves the 70% of your games, or, the power is spread between a couple of players and alternating.
    These players, key ones are basically those earning Top Ratings, and top ratings are 9's and 10's -are the same-

    Then once you know how to identify your players behavior based on internal settings, you can try a next step, which is follow the rating patters to anticipate the next performance of your players, and too, as I do, manipulate ratings intentionally, to force "a push" at certain games, cause even the Key players, only keep the 10's for a streak of 2-3 games, and then another players alternate them as decisive players in a match. You can see patterns like 6-8-6-8-6 so after the 6 you can expect a 8.
    So if you force a rating downgrade by keeping players that got a rating drop as reserves + playing with those who should get a drop, in the upcoming match you can have a push.

    Practice.