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  1. #1
    Spanish Forum Moderator khris's Avatar
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    and btw... my sensation regarding the power assigned is that isnt like 30 A 25 B 15C etc.... isnt like that... its complicated to explain, it is more like a fixed number inside a scale.
    Because technically if we have, lets say 12 players with 0%... setting them inside the team would mean a "null" performance.... and it doesnt work like this...

    The ratings vary the players selection for each match to create variety in the simulation, and there can be, lets say, players with a very similar rank of power, and then the engine does the lists based on this. So instead a 11 with 30% 25-15-etc % of animations.... having these player a fixed amount...
    is a full team, that could perfectly have players with parameters from 1 to 10... and with values kinda like the ratings... so a "8" can be the "10" inside a selection of 11 players that have 10 of them, with a "6" to try to explain it...

  2. #2
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    Quote Originally Posted by khris View Post
    when a new player joins your squad, the Dominance power in this case, which means that a old good performer can be eclipsed by a new signing, so a player can be vanished and eclipsed due this.
    I cherry-picked what i just need to know. Lol that means signing a player may cause a significant change on the list from top to bottom. On the other hand, Selling a player is not a big factor as some might think.

    Quote Originally Posted by khris View Post
    and btw... my sensation regarding the power assigned is that isnt like 30 A 25 B 15C etc.... isnt like that... its complicated to explain, it is more like a fixed number inside a scale.
    Definitely it's much more complicated than i assumed here. I'm a bit disappointed, you should have understood me. I was trying to give very basic examples to make up for the confusion. So i want to continue with my way if you don't have a better explanation to make the things clear.

    The list before the sign:
    A:30, B:20, C:15, D:8, Empty slot:3.

    When we've signed with player Z, the list might be;

    Case scenario 1 True/False?
    A:30, B:20, C:15, D:8, Z:3, Empty slot:0.

    Case scenario 2 T/F?
    A:25, B:18, C:12, Z:10, D:8, Empty slot:3.

    Case scenario 3 T/F?
    A:35, B:22, C:10, D:8, Z:5, Empty slot:0.

    Case scenario 4 T/F?
    B:30, A:20, D:15, Z:8, C:3, Empty slot:0.

    Case scenario 5 T/F?
    Z:30, A:20, B:15, C:8, D:3, Empty slot:0.
    Last edited by RaiKo; 05-08-2021 at 06:03 PM.

  3. #3
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by RaiKo View Post
    I cherry-picked what i just need to know. Lol that means signing a player may cause a significant change on the list from top to bottom. On the other hand, Selling a player is not a big factor as some might think.


    Definitely it's much more complicated than i assumed here. I'm a bit disappointed, you should have understood me. I was trying to give very basic examples to make up for the confusion. So i want to continue with my way if you don't have a better explanation to make the things clear.

    The list before the sign:
    A:30, B:20, C:15, D:8, Empty slot:3.

    When we've signed with player Z, the list might be;

    Case scenario 1 True/False?
    A:30, B:20, C:15, D:8, Z:3, Empty slot:0.

    Case scenario 2 T/F?
    A:25, B:18, C:12, Z:10, D:8, Empty slot:3.

    Case scenario 3 T/F?
    A:35, B:22, C:10, D:8, Z:5, Empty slot:0.

    Case scenario 4 T/F?
    B:30, A:20, D:15, Z:8, C:3, Empty slot:0.

    Case scenario 5 T/F?
    Z:30, A:20, B:15, C:8, D:3, Empty slot:0.
    "On the other hand, Selling a player is not a big factor as some might think."

    To know when to discard a player, can save your team really... some managers dont want to sell a 8* because he is a 8* but, you could absolutely notice a change of performance in your team by selling him and searching for a replacement.
    All its about identidy the player internal programming, and then, keep or sack... at some point its so simple,

    Regarding ;

    "When we've signed with player Z, the list might be;"

    all options but the 2nd are posible, thats what I tried to say by telling you that the power isnt exactly re-balanced, but kinda looks like if a fixed assigned power change the players powers till a certain point, inside a margin, and depending on the selected players that will perform in the animation.
    The game will allways fill slots. It doesnt matter even if you set 11 DCs under the field, it will assign attack and defense slots.
    So it doesn't exist the "empty empowered player"


    Ofc. remember that this is an interpretation I do, after years playing and, without any info regarding the developers work, its just interpretation based on loads of games.
    Greeks use this info and the guides I did to test the engine really, their asso was 1st placed for some hours in these new FAs btw so seems they are applying some of the theories to read the scenarios and prepare teams with a decent result. xD

    So, the interpretation have many nuences, and its based too in the feeling that give us the simulation. At certain point you're able to feel when the game is playing fluidly or not, and why.

  4. #4
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    Quote Originally Posted by khris View Post
    "On the other hand, Selling a player is not a big factor as some might think."

    To know when to discard a player, can save your team really... some managers dont want to sell a 8* because he is a 8* but, you could absolutely notice a change of performance in your team by selling him and searching for a replacement.
    All its about identidy the player internal programming, and then, keep or sack... at some point its so simple,

    Regarding ;

    "When we've signed with player Z, the list might be;"

    all options but the 2nd are posible, thats what I tried to say by telling you that the power isnt exactly re-balanced, but kinda looks like if a fixed assigned power change the players powers till a certain point, inside a margin, and depending on the selected players that will perform in the animation.
    The game will allways fill slots. It doesnt matter even if you set 11 DCs under the field, it will assign attack and defense slots.
    So it doesn't exist the "empty empowered player"


    Ofc. remember that this is an interpretation I do, after years playing and, without any info regarding the developers work, its just interpretation based on loads of games.
    Greeks use this info and the guides I did to test the engine really, their asso was 1st placed for some hours in these new FAs btw so seems they are applying some of the theories to read the scenarios and prepare teams with a decent result. xD

    So, the interpretation have many nuences, and its based too in the feeling that give us the simulation. At certain point you're able to feel when the game is playing fluidly or not, and why.
    I used to have a player called Egea. He was amazing. Best player I've had. Then one season my team just started playing poor everytime he was playing so I replaced him and my team clicked again. It was that one player that changed the fortunes of my team. Same again this year with one of my players
    RaiKo likes this.

  5. #5
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    Quote Originally Posted by khris View Post
    Remember that by liberating a role, it will not just "jump" to another player your have. It will be an available role for a new signing, as internal roles are fixed, once these are assigned.
    Quote Originally Posted by khris View Post
    "On the other hand, Selling a player is not a big factor as some might think."

    To know when to discard a player, can save your team really...
    But, it shouldn't change fixed powers, should be something like;

    Before sacking a player:
    A:30, B:20, C:15, D:8,... Empty slot:3

    After sacking player D:
    A:30, B:20, C:15,... Empty slot:11

    If it's true, releasing a player from squad is not a big deal and won't effect the team's behaviour unless you sign a new player to assign him free slots&roles, isn't it?
    Der_Ryan_M likes this.