Watching many games where weak or not active beats good prepared,teams and in unreal results.is it just nordeus f.... up his engine or whats happening.thanks for your thoughts
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Watching many games where weak or not active beats good prepared,teams and in unreal results.is it just nordeus f.... up his engine or whats happening.thanks for your thoughts
Yeah last few days the bad results are hitting me as well after being unbeaten for over 80 matches before... It feels like nothing I supposedly know about the game is working. The engine just decides my team is going to lose these matches and waste every chance.
I guess it happens from time to time, nothing you can do. You just have to play through it somehow and better times will come.
Latest signing was on sunday, first day of the season. But season start was going well also. I know the 28 man squad is not exactly the same like last season...
Imo it's just normal, that you cannot win every single match and Nordeus doesn't want you to. Especially when you play vs active opponents as well. You just have to hope others will face such a slump as well somewhen later.
The thing is, that each new signing, change the internal list of contributive roles, because the game works per lists.
You know, the game have internal roles, these, are limited, so you can't have 8 key players. Some players, are scorers, some do assistances, some have aggressivity linked... roles, have animations assigned.
The, once the live match starts a scenario is selected, the previous ratings and the variations (players with 10-10-10-8-10, so max. x3 top ratings, others have 2 as max and lower, others have 8-6-8-6-8 etc) affect the current scenario in where the engine does a simplification, selectitng 6-7 players that will be determinant in the current game.
Once simplification is done, what means that the animations linked to the players and their roles, can be activated, so show up during the game, the game does 2 lists, one for defensive and one for attacking animations.
the game doesnt simulate never, the defensive playing, as basically all mentalities are created to have the game control and game control means = attacking chances.
The bar, and it's virtual center which is displaced, tell you the state of the simulation, which allow you to get the attacking animations.
Then, to have effectivity, if the attack list have no active animations available, means that you need to change players between lists,
You can add a DR arrow, simplify 3 sides and keep only 2 to focuss power in the predetermined selected areas etc...
As the engine assign internally 2 powers to the players to create all this, which are the Contributive (effectivitym % of successful animations linked) and dominance power (linked to the animations inside a scenario, that have 25 animations per game) and can happen that a player have a lot of dominance ower but have low contribution, he'll take all the slots only to miss despite having the control of the whole match, so thats why then you need to modify the lists, even a def' arrow to a ST can remove the ST from the attacking animations list and put a better player.
So, as said, once new players join the team, one have to take a lot of care, because as roles are limited, may happen that some subs or reserves have better dominance/contributive roles, and thats why I always recommend, before finding new players or do new signins (as the market players are empty of role, or animations assigned, it is assigned once a player join your team, if its a key player or not, aggressive or not, etc) to liberate the superb roles assigned to the reserves, because if you do like me, keeping old players to retire in my squad, it can happen that you keep 5 key players as reserves, so will be imposible for you -as happened to me- to buy a new player having a key player role, as these contributive roles are limited. I bought 7 STs and all of them were a epic fail, till I realized about this, sold them and then, yeah, it worked.
And thats the resume of the day about internal programming. lol
The thing is, that each new signing, change the internal list of contributive roles, because the game works per lists.
You know, the game have internal roles, these, are limited, so you can't have 8 key players. Some players, are scorers, some do assistances, some have aggressivity linked... roles, have animations assigned.
Then, once the live match starts a scenario is selected, the previous ratings and the variations (players with 10-10-10-8-10, so max. x3 top ratings, others have 2 as max and lower, others have 8-6-8-6-8 etc) affect the current scenario in where the engine does a simplification, selectitng 6-7 players that will be determinant in the current game.
Once simplification is done, what means that the animations linked to the players and their roles, can be activated, so show up during the game, the game does 2 lists, one for defensive and one for attacking animations.
The game doesnt simulate never, the defensive playing, as basically all mentalities are created to have the game control and game control means = attacking chances.
So or its attacking for you, or for your oppo**
The bar, and it's virtual center which is displaced, tell you the state of the simulation, which allow you to get the attacking animations.
Then, to have effectivity, if the attack list have no active animations available, means that you need to change players between lists,
You can add a DR arrow, simplify 3 sides and keep only 2 to focuss power in the predetermined selected areas etc...
As the engine assign internally 2 powers to the players to create all this, which are the Contributive (effectivity % of successful animations linked) and dominance power (linked to the amount of animations inside a scenario, that have 25 animations per game) and can happen that a player have a lot of dominance ower but have low contribution, he'll take all the slots only to miss despite having the control of the whole match, so thats why then you need to modify the lists, even a def' arrow to a ST can remove the ST from the attacking animations list and put a better player.
So, as said, once new players join the team, one have to take a lot of care, because as roles are limited, may happen that some subs or reserves have better dominance/contributive roles, and thats why I always recommend, before finding new players or do new signings (as the market players are empty of role, or animations assigned, it is assigned once a player join your team, if its a key player or not, aggressive or not, etc) to liberate the superb roles assigned to the reserves, because if you do like me, keeping old players to retire in my squad, it can happen that you keep 5 key players as reserves, so will be imposible for you -as happened to me- to buy a new player having a key player role, as these contributive roles are limited. I bought 7 STs and all of them were a epic fail, till I realized about this, sold them and then, yeah, it worked.
So, selling low avq players (former key players with a lot of dominance power assigned), works, to obtain a signing earning this Key Player role.
And thats the resume of the day about internal programming. lol
Yeah I know your take on all of this, khris and it might be true...
But in reality, there is nothing I can do, because my subs mostly are way weaker than my starting players. And I need to buy and sell players to do the sponsor tasks or just find new talent to train and replace the older guys. If I was playing on a 70% team I could just sell the bad players and buy new ones everytime they perform poorly. :D But it is not an option.
One more thing is, the bar has been really poor for me in the last matches. Even when I always have the 20% possession bonus with all the support, it was mostly on my side when the opponent phase was on, despite him having the weaker team.
Review your midfield training. My midfield training is very good where I can have greater possession against a stronger opponent. Although there seems to be no acknowledgment of this, my experience has shown that your training drills have a almost immediate and direct impact on how your players play on the field. Unfortunately, how players seem to react to certain drills is sometimes quite contrary to the drill itself which, especially with no guidance on this anywhere, basically means you will probably have to do several seasons of trial and error training drills. I was very meticulous about maximizing my training so it took my 6 seasons to find my recipe, although you probably could have decent results in 3 seasons. To give you an idea about my possession, how about 51% possession against a +28% team in away match in league.
This season especially after update, everything going wrong.rating of players going down,never was like this in previous seasons,one game scoring 10 goals against equal team when next hardly can beat very weak team.position bar like said has no impact on game.only few of them lost position but not lost games.even all match showing position bar in my favour it not affecting result.i have strong team,never taking any academy player,training myself, goalscorers scoring 80% at least of team goals,5seasons in row after changed some players for retired ones getting topscorers award,seasons before never saw such poor ratings for players performance,and now making much more shots and shots on target,position 68% against 32% and can manage to loose.for example my friend wanted to loose cup,made team 14% against 101% and lost 1-0,goal camed in last minute.and many more matches i saw with same problems where everything team doing better but getting negative result no matter playing against active or not.thats what never was happening before.tactics and well trained players was working well especially against poor,not trained teams.now everything going opposite way
By playing a friendly vs a 1* team you can perfectly spot the internal role of each single player of your team, as you oversize the internal programming.
And yes, the team is calibrated by the engine limitating the roles, so if the reserves have too much power assigned, the only way to get a good signing is by selling them.
It depends on your team and style of play. I don't have a fixed set since I adapt in accordance to my opponents. Choose the drills that match your style of play. Possessive means heavy passing and pressing drills while long balls would be more counter attacking, passing, and shooting drills. There is no one fits all solution. It takes several seasons of trial and error since there is no guidance on this topic. Unfortunately, the "garbage" 4 note assistant remarks were crucial to developing that. What is your preferred style of play?
Sorry bud, but if weaker teams are dominating you in midfield..... as much as it might hurt..... they are doing something better than you. I would reconsider your midfield strategy if you really are dominated by weaker teams and don't feel you can influence the match by much. Good skills are great but usually not enough to cut it.
Unfortunately, these "nonsense" manager note's were the key to developing elements of the game not easily seen in statitics
Every match I watch this season turns into a bad result. Not going to say troll.
Don't watch and I win by half a dozen or more goals.
Engine is FUBAR.
Game is SNAFU.
Had enough......really.
You are right,something happend,results coming unreal good teams strugling, like no trained and not active teams winning against real favorites,well trained players are not performing like seasons before,one game against strong active team you scoring 10 goals next against poor team strugling to play.for example my second account where im making players for my main team is not trained not active in matches and is not loosing no matter what team stronger or weaker playing.games are predetermined and simulated how nordeus want.engine is not working.some teams will be winning a lot and will be thinking how great managers they are dime will be loosing games they dont expect to loose,maybe when nordeus will fix their simuliation engine then will come normality to game
Guys, you all should get used to this. Whenever these guys implement an update, they change sth within the engine. Quite strange it always runs into the times I start to play again.
I wrote this in 2 mins. and it really contains a lot of particular terminology.
All is about underatsnd the game processes, how the engine creates a team, calibrates it to be realistic, etc.
Better ask me point per point where you're lost and I'll try to reply the best I can, because it's only me talking about internal programming and creating new terms to define every game aspect, still many people have read me.
Bro, really no offense here to you, but I play this game for over 8 years now. I am in the highest level of my server and won several trophies there in the last few seasons, where I have beaten very strong teams (160%+) to win these trophies.
To tell me, that a weaker team, I have beaten almost every time during the last seasons, is suddenly doing so much better than me and "dominates me in midfield", sorry it's just ridiculous.
I am always willing to learn, but the advise you gave up to this point is absolutely useless as well. What does it mean to "reconsider my midfield strategy"? Are we talking the same game here? Explain yourself and don't speak in riddles all the time. So khris is even coming up with some backed up theories worth considering. You listen to the assistant manager, good for you. For me it's not an viable advise.
Isn't the midfield... this game doesn't work by the logic, domination doesn't mean midfield since the engine doesn't work with formations, counters don't exist technically neither...
The assistant is a visual feature linking visual data with comments... to give it a realistic sense, it could have a improvement at some point to help more actively... but it doesn't tell you much more in managerial terms...
Midfielders and the possession indeed basically related. However, sometimes there are uncontrollable parameters, just like my Mourinho experience.
Let me insert my question in this thread because is something related to strategy.
My team is now 108%, really equilibrate (players between 100% and 112%).
In my next cup match I have to face a team that is about 99% and plays with 4-1-2-2-1 (DL DC DC DR DMC MC MC AML AM ST).
Despite to his mean lower quality he has a 180% AMR a 150% AML a 120% ST and a 120% GK. All other players really poor (some 60% and even 1 player 1%).
He won every cup match with teams similar to mine with final results like 4-0 or 5-0 dominating all matches.
Is this the winning Topeleven's strategy? Have a couple of top players in a poor team?
I read your discussion about internal programming and I'm trying to learn from it but this behavior with a couple of top player in a poor team is totally unrealistic. I supposed that topeleven was a better real simulator.
And this other thing that every game release causes changes in the team performance in unbelievable.
2 final questions... which strategy do you suggest for my next match considering that as I said my team is really equilibrate and I could play with 442, 2332, 4141 or any other module?
which strategy do you suggest for a long term? Train a couple of top ST as my next opponent? How many green bag could be necessary to train a 120% player to 180%?
Finally.. I read about tweaked apps to obtain unlimited token...do you think that people with 180% players are using this kind of tricks?
I had a opponent like that in my King of kings who had a very good GK, DC, and ST. For that situation, an marking worked well since my striker pulled the DC away during attack allowing my AML/AMR to go 1-on-1 with weak defenders to the goal. By means of high press I prevented play build-up to great success. That trick worked really well but that was several versions again (about 6 months ago). Now I have these type of opponents again and that trick doesn't work anymore.
So for now I have been trying to make myself more knowledgeable about playing the way Khris does since real life football strategies, despite working great results in the last 12 seasons, have become increasingly problematic. I don't totally understand how to determine the changes to make in game yet, leading to some more losses than needed. However, if that is the way to play, that is how I want to build my tactic. Although I still get salty some days that 6 seasons worth of development in skills, training, and tactics actually was a hokes despite their great success for many seasons.
I appreciate all the tips and tricks you share with us, Khris. I do have a couple questions for you:
1. How can you spot the internal role of each significant player?
2. Is there a pattern or logical to assigning internal roles to players or is it just trial and error until you get what you want?
3. How do tactics effect internal roles and how can you use tactics to maximize player potency?
Thanks in advance!