Quote Originally Posted by InvincibleGinger FC View Post
Okay, so suppose I am playing against a stronger opponent. How do I determine the correct "mathematical" action else than just straight up trial and error?

A few things I try is to keep ahead on the defense-normal-attack-defense- circle and tackles based statistics and passing based on player ratings or superior numbers.
Reading the scenario (of course knowing where are the game distances, what I call the Beatability Margin) and understanding the process that the game uses to simulate.
How the engine creates a particular scenario, by doing a simplification of the team players based on previous performances and variables (so thats how you can, manipulate ratings, to get a push in a particular game) and understanding that the game works basically per lists.
...understanding the design of your own team players, and the internal roles assigned, knowing, the streaks that each player can reach (key players get usually 2-3 max. ratings, which are 9-10 as both are the same, so... if a key player have a 7-10-9-8-7- you can expect a push, meaning that he'll very likely be selected to be determinant in the upcoming game once the engine does the team simplification to determine what players will impact in the scenario) and a etc of stuffs.
But at some point the most important is about scenario lecture, read the report and the situation to know what to do just at the minute 20' and ofc this means to be able to read the opponent settings just with the animations and the report.