But this works with variables, a player, after x3 10 ratings 10-10-10, will have a drop -just to put an example- and this will set him as non available to have any kind of power in the upcoming game. So, the engine just fill slots to cover animations. Here the opponent had a good assistant in corners and that action had to be successful, so, to score and make it valid, the engine selected an available player to score based on variables.
Told you, this isn't lineal, if a player gets a role as scorer internally you will not be able to convert him in a assistant by own will, and viceversa, a assistant will not be a full scorer if the animations linked to the player are "assistant animations" mainly.
Then there are mainly 2 powers that the engine used to calibrate the actions, the contributive power, and the dominance power. The one affects the effectivity ratio of success in actions, and the second the amount of slots that a player takes during the live match that have 25 animations.
Try always, to have players with high levels in both powers. If a player have a high dominance power but low contrivutive power, you will see that player occuping animation slots for nothing, just to miss.
Try to understand this, not in a logical way, because thats a game and have a system to work, that can not be real nor proportional if the idea is, that you have to discover what players are the best programmed, and this means that you need to discard players. Even a 9* missing and taking many slots cause his dominance power could be covering another player with better dominance ratio in the internal lists that the game uses to fill animation slots.
Just remember this, the game works basically using lists, based on these 2 powers, filling animation slots based in a variable -previous ratings- and after assigning a internal role = with animations linked to it once you sign any player.
Don't try to interpret this logically, or in a real way because you'll spend the next 2 years with the same rage.
Try to follow my point. The visuals doesn't matter, the quality just sets the beatability margin, which affects the slots given to each team caused by the quality differance between both.