Results 1 to 10 of 48
Like Tree7Likes

Thread: Need answers from Nordeus...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Addicted
    Join Date
    Dec 2018
    Posts
    676
    Quote Originally Posted by khris View Post
    Aren't scripts exactly. Every time you sign a new player, the engine assigns him a internal role. These are limited roles to have determinant players and a realistic squad, so thats why you can not buy 11 STs that scored 40 goals with the porevious team, and have 11 players, or even 3 scoring that amount, since the roles always will be linked to animations which have limitations in contributive (% efficency that each player have) and dominance power (% of animation slots, from the 25 match animations that a player can have) so, it isn't a script exactly, it is the way the roles are given, and these roles are usually stable, so a key player that have the role as key player will be determinant because of the internal programming, and then, the visual skills just affect slightly the player behaviour, since these affect the beatability margin -quality diffeance between your team and the oppo- and this margin is what sets the starting scenario parameters.

    Rememebr that a 2* inside the team have no impact at all because the engine takes the team AvQ vs team AvQ to simulate this, and you can see people in FAs with x5 9*s and x6 1*s that because of this, because the engine never simualates a 1vs1, they still win.
    If the engine was realist, a 1* defender would be always overcomed, by a 9* or even a 4*.
    Well, isnt it a point of buying strong player that he will be overpower or overplay weaker one? Why buy a expensive players if game decide that they cant pass trough defenders 50% weaker? no sense in it
    Cant remember any other game where strengthening team dont make you stronger if oponent are weak, think ppl will play iron mask for example, if 20 lvl ship can beat 85 lvl ?

  2. #2
    Spanish Forum Moderator khris's Avatar
    Join Date
    Jun 2013
    Posts
    16,358
    Quote Originally Posted by drazen vtc View Post
    Well, isnt it a point of buying strong player that he will be overpower or overplay weaker one? Why buy a expensive players if game decide that they cant pass trough defenders 50% weaker? no sense in it
    Cant remember any other game where strengthening team dont make you stronger if oponent are weak, think ppl will play iron mask for example, if 20 lvl ship can beat 85 lvl ?
    It isn't the same, a L20 beating a L85, compared with a 7* vs 7* squads, one, full of 120% players and the 2nd, wih 9*+1*.
    We have 2 different situations, and the engine variables change the list of players that will determine the result of a match, for a reason.
    One day, the 1* defender, will look like he overcome the 9* ST because of the engine system, and in another scenario if the 1* have to have an impact, will lose all attempts to stop the 9*.
    In a case where the 9* meets a 1* and, lets imagine that of course by power, the 9* overcomes the 1* defender, this would turn the game in something crazy, with the players doing 50 movements, to always face a lower player with each one of the 11 players available on the field, and at this point then we will need to think about, the calculation to stop a 9* between 2 players, so? how many 5* are needed to stop a 9*? and the development of this option, would bring us to a real non sense and a game without stability, and not playable.

    So thats why at some point is OK that the engine uses the main team quality vs team quality to set the basic parameters, and a margin and then to create a different scenario each time, the engine selects a different number of players thta will matter during the match.
    You can like it, or hate it, but, precisely, this formula is what doesn't create a rigged game, with a L85 winning a L20 by default. The variability in the scenarios and thats what managers should learn to read.