Quote Originally Posted by khris View Post
Aren't scripts exactly. Every time you sign a new player, the engine assigns him a internal role. These are limited roles to have determinant players and a realistic squad, so thats why you can not buy 11 STs that scored 40 goals with the porevious team, and have 11 players, or even 3 scoring that amount, since the roles always will be linked to animations which have limitations in contributive (% efficency that each player have) and dominance power (% of animation slots, from the 25 match animations that a player can have) so, it isn't a script exactly, it is the way the roles are given, and these roles are usually stable, so a key player that have the role as key player will be determinant because of the internal programming, and then, the visual skills just affect slightly the player behaviour, since these affect the beatability margin -quality diffeance between your team and the oppo- and this margin is what sets the starting scenario parameters.

Rememebr that a 2* inside the team have no impact at all because the engine takes the team AvQ vs team AvQ to simulate this, and you can see people in FAs with x5 9*s and x6 1*s that because of this, because the engine never simualates a 1vs1, they still win.
If the engine was realist, a 1* defender would be always overcomed, by a 9* or even a 4*.
Well, isnt it a point of buying strong player that he will be overpower or overplay weaker one? Why buy a expensive players if game decide that they cant pass trough defenders 50% weaker? no sense in it
Cant remember any other game where strengthening team dont make you stronger if oponent are weak, think ppl will play iron mask for example, if 20 lvl ship can beat 85 lvl ?