1, 2 and 3 -
Here I defended a return to the old system, maybe a bit more limited, but if you remember the first game versions you could face +6 levels depending on the AvQ you had.
Here enters the market factor, as a lower level team you always had a complicated situation if you were level 6 and you faced a level 12 in cup as was my own case around 2013.
So, thats why I'm more follower of a controlled pairing, just adding teams to +3 or 4 levels max. depending on the % they start each season.
Till some weeks ago it was like, if you started 100% you faced +1 level, so I would try to set a +2 levels for 120%+ and +3 for 140+.
Its a complext topic and always, when a calibration has been done, for one reason or another it wasn't perfect for the many ways managers can play the game and try to manipulate different stuff, but now that we had a update on the pairings, I really think that some control has to be given to the managers.
It was definitely right, to allow managers to lower the AvQ to ensure a CL or Cup with similar level oponents, and it was right to give us the feeling to complete in a quick way the daily training sessions to fill the bonuses.
Its about to have control of the way we play somehow, and try to obtain a fair and playable ambient.
4- Absolutely agree, there are around 250 servers, think that the game is set to have no limit on the top so thats a structural issue that many of us mentioned for years.
Its like the universe metaphor, the more it expands, the more close to collapse it is due the distance between elements, and here enters the top server situation.
I really would set the level 90 as Max. server and send the L90 promoters to level 20 so to guarante a fluid server.
Of course the less levels + a fluid server system sending teams to the beginning again once they 'complete the game somehow reaching L90 or a lower one', the better.
For now servers aren't designed to work in another way, like divided in divisions until you reach the 1st o so...
5- Time ago we used the command prompt to see the server but, some years ago and with the Unity version it is no longer posible to check the number.
In the first versions too, until... 2015 we had the chance to send a gift to a FB friend that had no top eleven account and he started playing in our server, so we used this tool to join with 14 teams in a Level 1 league and we played competitions here in the forum, so I miss that really... good times.
IMO it should be visible for practical reasons and a function to unlink the acount from Facebook and Gmail should exist too..
6- It was discussed when the feature was launched... mostly of managers coincide in the idea that it punishes excessively, so lets say it can have a better calibration, based on rating or performance.
7- Here of course we could suggest a good list of ways to spend reds and blue packs and, ways to have more chances in events...money and the billions many managers stuck are a common topic too, ex.- these could be used to extend contracts when players retire, or we could have a economical system controlling the AvQ so with more differance in salaries...