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  1. #1
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    drazen vtc - You and thousands of other players. We're closing our tournaments due to people leaving the game - serious managers who spent years in the game. We and a few other organizers are stopping any tournaments because of the massive pull out.

    Like I said earlier - if nothing is done to minimize the damage caused - the game is done, at least by the old players who supported the game for years.



    Pangihutan Manik's idea above is great , although it will never see daylight. Why make it free with drills when they can make some profit out of it.
    Face it - nobody cares about how we feel about it. It's all about the Benjamins.. or Euros.. etc.
    vinim and khris like this.

  2. #2
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    There are no magical tips in videos that managers published. all wrong and useless. We have to accept that ideal training setup with low condition spent has been moved to the legacy since playbooks are launched.. so every season day you need to put a quite intelligence with different training&teamplay drills to prepare your squad.

    For me I optimized my trainings and I believe it's best for free users yet. I liked the idea behind new training system will cause duelling teams which are at completely different team bonuses, but also they must listen bad community reviews about new update and they shall change the difficulty of condition loss and time spent on training. Hopefully if Nordeus add significant importance of high training bonuses& sharp players on the calculation of game results, dedicated managers get reward of multiple titles in their bags.
    khris and Peter Neshev like this.

  3. #3
    Spanish Forum Moderator khris's Avatar
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    Just some notes or viewpoints after reading some comments here, and that follow the line of whats been reported for at least, the last year and half,
    And here enter 2 factors,
    Excess of resources given in a Game that kept the original margins
    Excess of stuck avq caused by the first point as result,

    So yeah at some point the analysis by our side as players could be that to "drain" the excess of resources and contain the avq, we have the current design in the training system, at least It could be in part the reason...

    As manager and Ive already shared It, I find It non practical and really if I compare the complexity and amount of time needed to use It, It isnt of my taste.
    It create a Big gap between managers and, its enough with the quality gap that right now the training puts one more barriers. Just the feeling.

  4. #4
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    Quote Originally Posted by khris View Post
    Just some notes or viewpoints after reading some comments here, and that follow the line of whats been reported for at least, the last year and half,
    And here enter 2 factors,
    Excess of resources given in a Game that kept the original margins
    Excess of stuck avq caused by the first point as result,

    So yeah at some point the analysis by our side as players could be that to "drain" the excess of resources and contain the avq, we have the current design in the training system, at least It could be in part the reason...

    As manager and Ive already shared It, I find It non practical and really if I compare the complexity and amount of time needed to use It, It isnt of my taste.
    It create a Big gap between managers and, its enough with the quality gap that right now the training puts one more barriers. Just the feeling.
    gap is, you pay you win, no $ or € from you be a
    cannon meat so that one who pay can score 15 goals in one match and feel happy, no matter in tactics, and time and effort spended in game.
    to be clear that happening before but not on this scale, there was some good ideas and suggestions that would improve games for all but they chose this way, so be it
    vinim and khris like this.

  5. #5
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    simple questions
    1. Why league draws cant be in quality margin of 11 best players and make leagues with gap of 15% betwen weakest and strongest?
    2. If not make leagues on way mention up why not make leagues where ppl that isnt win any trophie are in same league so sooner or later you can win some?
    3. If not make leagues on ways mentioned in 1 and 2 why insist on same lvl why not use algoritam from events like king of kings for example and association tornaments where is quality in play not manager lvl?
    4. Why ending in same leagues with same teams who win 3 or 4 trophies every season, if there is that many managers as they say in game easily you can make leagues where you not face same oponents in like 10 seasons?
    5. Why not make servers visible so players can change servers 3 times a year if they want?
    6. Why players lose moral after good game or if they on top or near top in league? why not change that so 1 goal or asist or rating 8 and up at least keep same lvl of moral?
    7. Why there is no more things where need to buy cant use moral or health packs, like in penalty shootout for example, or in last event saudi arabian tour why pay 9 or 15 or 25 tokens, why not 20 or 30 or 40 morale boosters or health packs, more ppl will try again if they lose for sure?

    why why why, after this update we know way, we cant change the game and devs minds but we can chose to not be part of it anymore

  6. #6
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    Quote Originally Posted by drazen vtc View Post
    simple questions
    1. Why league draws cant be in quality margin of 11 best players and make leagues with gap of 15% betwen weakest and strongest?
    2. If not make leagues on way mention up why not make leagues where ppl that isnt win any trophie are in same league so sooner or later you can win some?
    3. If not make leagues on ways mentioned in 1 and 2 why insist on same lvl why not use algoritam from events like king of kings for example and association tornaments where is quality in play not manager lvl?
    4. Why ending in same leagues with same teams who win 3 or 4 trophies every season, if there is that many managers as they say in game easily you can make leagues where you not face same oponents in like 10 seasons?
    5. Why not make servers visible so players can change servers 3 times a year if they want?
    6. Why players lose moral after good game or if they on top or near top in league? why not change that so 1 goal or asist or rating 8 and up at least keep same lvl of moral?
    7. Why there is no more things where need to buy cant use moral or health packs, like in penalty shootout for example, or in last event saudi arabian tour why pay 9 or 15 or 25 tokens, why not 20 or 30 or 40 morale boosters or health packs, more ppl will try again if they lose for sure?

    why why why, after this update we know way, we cant change the game and devs minds but we can chose to not be part of it anymore
    15%? In my league, cup and champions, 60% or more

  7. #7
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by drazen vtc View Post
    simple questions
    1. Why league draws cant be in quality margin of 11 best players and make leagues with gap of 15% betwen weakest and strongest?
    2. If not make leagues on way mention up why not make leagues where ppl that isnt win any trophie are in same league so sooner or later you can win some?
    3. If not make leagues on ways mentioned in 1 and 2 why insist on same lvl why not use algoritam from events like king of kings for example and association tornaments where is quality in play not manager lvl?
    4. Why ending in same leagues with same teams who win 3 or 4 trophies every season, if there is that many managers as they say in game easily you can make leagues where you not face same oponents in like 10 seasons?
    5. Why not make servers visible so players can change servers 3 times a year if they want?
    6. Why players lose moral after good game or if they on top or near top in league? why not change that so 1 goal or asist or rating 8 and up at least keep same lvl of moral?
    7. Why there is no more things where need to buy cant use moral or health packs, like in penalty shootout for example, or in last event saudi arabian tour why pay 9 or 15 or 25 tokens, why not 20 or 30 or 40 morale boosters or health packs, more ppl will try again if they lose for sure?

    why why why, after this update we know way, we cant change the game and devs minds but we can chose to not be part of it anymore
    1, 2 and 3 -
    Here I defended a return to the old system, maybe a bit more limited, but if you remember the first game versions you could face +6 levels depending on the AvQ you had.
    Here enters the market factor, as a lower level team you always had a complicated situation if you were level 6 and you faced a level 12 in cup as was my own case around 2013.
    So, thats why I'm more follower of a controlled pairing, just adding teams to +3 or 4 levels max. depending on the % they start each season.
    Till some weeks ago it was like, if you started 100% you faced +1 level, so I would try to set a +2 levels for 120%+ and +3 for 140+.

    Its a complext topic and always, when a calibration has been done, for one reason or another it wasn't perfect for the many ways managers can play the game and try to manipulate different stuff, but now that we had a update on the pairings, I really think that some control has to be given to the managers.
    It was definitely right, to allow managers to lower the AvQ to ensure a CL or Cup with similar level oponents, and it was right to give us the feeling to complete in a quick way the daily training sessions to fill the bonuses.
    Its about to have control of the way we play somehow, and try to obtain a fair and playable ambient.

    4- Absolutely agree, there are around 250 servers, think that the game is set to have no limit on the top so thats a structural issue that many of us mentioned for years.
    Its like the universe metaphor, the more it expands, the more close to collapse it is due the distance between elements, and here enters the top server situation.
    I really would set the level 90 as Max. server and send the L90 promoters to level 20 so to guarante a fluid server.
    Of course the less levels + a fluid server system sending teams to the beginning again once they 'complete the game somehow reaching L90 or a lower one', the better.
    For now servers aren't designed to work in another way, like divided in divisions until you reach the 1st o so...

    5- Time ago we used the command prompt to see the server but, some years ago and with the Unity version it is no longer posible to check the number.
    In the first versions too, until... 2015 we had the chance to send a gift to a FB friend that had no top eleven account and he started playing in our server, so we used this tool to join with 14 teams in a Level 1 league and we played competitions here in the forum, so I miss that really... good times.
    IMO it should be visible for practical reasons and a function to unlink the acount from Facebook and Gmail should exist too..

    6- It was discussed when the feature was launched... mostly of managers coincide in the idea that it punishes excessively, so lets say it can have a better calibration, based on rating or performance.

    7- Here of course we could suggest a good list of ways to spend reds and blue packs and, ways to have more chances in events...money and the billions many managers stuck are a common topic too, ex.- these could be used to extend contracts when players retire, or we could have a economical system controlling the AvQ so with more differance in salaries...

    Last edited by khris; 11-30-2023 at 04:40 AM.

  8. #8
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    Quote Originally Posted by khris View Post
    1, 2 and 3 -
    Here I defended a return to the old system, maybe a bit more limited, but if you remember the first game versions you could face +6 levels depending on the AvQ you had.
    Here enters the market factor, as a lower level team you always had a complicated situation if you were level 6 and you faced a level 12 in cup as was my own case around 2013.
    So, thats why I'm more follower of a controlled pairing, just adding teams to +3 or 4 levels max. depending on the % they start each season.
    Till some weeks ago it was like, if you started 100% you faced +1 level, so I would try to set a +2 levels for 120%+ and +3 for 140+.

    Its a complext topic and always, when a calibration has been done, for one reason or another it wasn't perfect for the many ways managers can play the game and try to manipulate different stuff, but now that we had a update on the pairings, I really think that some control has to be given to the managers.
    It was definitely right, to allow managers to lower the AvQ to ensure a CL or Cup with similar level oponents, and it was right to give us the feeling to complete in a quick way the daily training sessions to fill the bonuses.
    Its about to have control of the way we play somehow, and try to obtain a fair and playable ambient.

    4- Absolutely agree, there are around 250 servers, think that the game is set to have no limit on the top so thats a structural issue that many of us mentioned for years.
    Its like the universe metaphor, the more it expands, the more close to collapse it is due the distance between elements, and here enters the top server situation.
    I really would set the level 90 as Max. server and send the L90 promoters to level 20 so to guarante a fluid server.
    Of course the less levels + a fluid server system sending teams to the beginning again once they 'complete the game somehow reaching L90 or a lower one', the better.
    For now servers aren't designed to work in another way, like divided in divisions until you reach the 1st o so...

    5- Time ago we used the command prompt to see the server but, some years ago and with the Unity version it is no longer posible to check the number.
    In the first versions too, until... 2015 we had the chance to send a gift to a FB friend that had no top eleven account and he started playing in our server, so we used this tool to join with 14 teams in a Level 1 league and we played competitions here in the forum, so I miss that really... good times.
    IMO it should be visible for practical reasons and a function to unlink the acount from Facebook and Gmail should exist too..

    6- It was discussed when the feature was launched... mostly of managers coincide in the idea that it punishes excessively, so lets say it can have a better calibration, based on rating or performance.

    7- Here of course we could suggest a good list of ways to spend reds and blue packs and, ways to have more chances in events...money and the billions many managers stuck are a common topic too, ex.- these could be used to extend contracts when players retire, or we could have a economical system controlling the AvQ so with more differance in salaries...

    We just keep spinning our wheels on this game and getting nowhere. I said it a hundred times if not more and I will say it again, the game needs to undergo some drastic structural changes. Leagues should be scheduled according to a percentage of differences between AVQ of teams with a difference no greater than 15% between strongest and weakest teams. The leagues should be structured as the FA is structured, promotion, stay, and relegation. The first 4 promote, the last 4 relegate and the rest stay at that level, No loss of 20% for any team. This in time would equalize all % of quality in each league. There should also be the creation of a so-called Premier League where a team finally arrives after promotion through several levels until one reaches the big league, when one is promoted into the big league it is then that they will qualify for CL and Super League Cup should remain at all other levels. All leagues and all competitions should also have a reward system like FA. Tokens, boosters and all top scorers, assists and rating winners in all competitions should get rewarded. In addition, tokens should always be awarded to every win at least 3 tokens per win. Let me ask a question, How long has it been since the token amount has been increased in the monthly sponsor? Why is it still the same amount for the longest? They increase the money every season, so why not the tokens? In the context of training, I find disturbing that we cannot choose the playbooks we want and need especially if we are paying for them. Even the random ones should be given with more fairness and logic. If I get a random attack or whatever, then the next one should not be the same. And I could go on and on about many other things that need changes

  9. #9
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by MARCO CAIA View Post
    We just keep spinning our wheels on this game and getting nowhere. I said it a hundred times if not more and I will say it again, the game needs to undergo some drastic structural changes. Leagues should be scheduled according to a percentage of differences between AVQ of teams with a difference no greater than 15% between strongest and weakest teams. The leagues should be structured as the FA is structured, promotion, stay, and relegation. The first 4 promote, the last 4 relegate and the rest stay at that level, No loss of 20% for any team. This in time would equalize all % of quality in each league. There should also be the creation of a so-called Premier League where a team finally arrives after promotion through several levels until one reaches the big league, when one is promoted into the big league it is then that they will qualify for CL and Super League Cup should remain at all other levels. All leagues and all competitions should also have a reward system like FA. Tokens, boosters and all top scorers, assists and rating winners in all competitions should get rewarded. In addition, tokens should always be awarded to every win at least 3 tokens per win. Let me ask a question, How long has it been since the token amount has been increased in the monthly sponsor? Why is it still the same amount for the longest? They increase the money every season, so why not the tokens? In the context of training, I find disturbing that we cannot choose the playbooks we want and need especially if we are paying for them. Even the random ones should be given with more fairness and logic. If I get a random attack or whatever, then the next one should not be the same. And I could go on and on about many other things that need changes
    Lets say that in general terms many of us don't feel confortable with the current developement line...
    Btw keep in mind that many players have been playing for so long precisely for the dynamism that provides the particular league system that t11 has, so groups of 14 teams where 4 of them play the CL has worked quite well to keep people engaged, Im agree so, as an old player that I am, in the essence of your message, but I can't share the same opinion regarding servers/league format and structure, as this is something quite exclusive of t11 that allow many managers to keep a constant competitive level.
    AvQs can be more controlled on pairings, thats for sure, sponsors can have more daily rewards aligned with the current tokens value and need, and regarding playbooks Im full follower of a full elimination of the current training system, just caused an unnecessary headache to an excessive amount of players.

  10. #10
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    Very good. Some of my Indonesian friends have also begun to give up on this game, even though they can get tens of thousands of TOKENS for free.

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