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Thread: Help to finish this matrix [table of prices]

  1. #41
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    Quote Originally Posted by cracicot View Post
    Updated. Still missing info obviously. Started a new account but dummy me, started on last day of season and the team was promoted so missed out. will start another shit account to find out.
    Hi, im kind of new here, if i can help you out just let me know, im lvl 1 and i didnt get promoted...

    The Pitch Lvl 0 (grass) comes by default ($0)


    PS: Excuse me if i wrote something wrong, english isnt my language

  2. #42
    Newbie Stijn Eckes's Avatar
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    Is there anyone that has the full stadium?
    It would be awesome to see so! =D

  3. #43
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    good post

  4. #44
    VIP spornybol's Avatar
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    research center level 13 cost 8.4 million building now

    large garage cost 2.1 mil

    edit pro metro 111 million but won`t build till next season
    Last edited by spornybol; 06-12-2013 at 04:05 AM.

  5. #45
    Dreamer Nicky's Avatar
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    Grass at level 0 is free
    Chris Rath likes this.
    Mad Horses
    Level 29 (Italian team, season 31)
    League: 1st place: 16 - 2nd place: 6 - 3rd place: 2
    Champions: 1st place: 8 - 2nd place: 5 - 3rd place: 2
    Cup: 1st place: 3, 2nd place: 1 - 3rd place: 2

  6. #46
    Banned
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    Updated. still need some obvious ones.
    jklm_37 likes this.

  7. #47
    Addicted Razz's Avatar
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    Stadium - -- Medium City: $9.25M 19 days

    Pitch: -- Water Drainage $550k
    Undersoil Heating requires Level 9


    Lights -

    Scoreboard: -- Video Wall Scoreboard $1.2M

    Infirmary - -- Clinic: $2.2M
    Hospital requires Level 8

    Utilities: -- Club Museum $1.38m

    Under 21: ---

    Parking: -- Underground Garage requires Level 7 (note: you have it listed as Underground Parking)

    Training - -- Training Hall requires level 7

    That should fill in a lot of the remaining gaps
    ~^~*~^~ My opinions are best when taken with a grain of salt. No iodine added. ~^~*~^~

  8. #48
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    Quote Originally Posted by Bluebird Hewitt View Post
    A good idea this. I think someone else was doing something similar to this before, but never heard from them afterwards.

    The training ground and infirmary, I believe, give you an extra booster per upgrade up to a max of 7 every 4 days (think July Fourth mentioned this bit as I'm not quite there myself yet either).

    One suggestion I made in the other topic is what are the effects of the upgrades, as some of them are never very clear (Like a 'Benefit' column as such. For example, I am currently upgrading the training facility. This will give me an extra rest booster, but it mentions that it will 'maximise training conditions and player progress'.

    How does it improve player progress exactly?
    Do your players train better (get more % of skill gained to the next SP) and if so, what is the difference in training before and now?

    Same with the Infirmary part. We get an extra treatment booster, but it lowers the recovery period for bigger injuries each upgrade.

    What is the difference between two injuries the same (how many days is it reduced by, etc.)?
    Do smaller injuries like a concussion mean the player is out for less time when the infirmary is upgraded (for example, a concussion could mean your out for 3 days, when you upgrade once, it might go down to two, but upgrading further could lower it to one. Does that make sense?)?

    Hope you get where I am going with this.
    I was also wondering whether the training points increase or not after upgrades of training facilities. Actually I am prioritizing training facilities in my upgrades. Is it worth it?

  9. #49
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    Medium city (lvl 7): 9.25M
    Water Drainage: 550k (goes from lvl 6 to 9?)
    Video-wall: 1.2M
    Clinic: 2.2M
    Hospital overall need: lvl 8
    Club Museum: 1.38M
    Large car park gives: 2.000 cars
    Underground parking overall need: lvl 7
    Training hall overall need: lvl 7

    Here you go

  10. #50
    Addicted
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    Jan 2013
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    North Carolina
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    great table!

    Was wondering if you wanted to add 4 things to the table

    1) Bank Loans - how much money you get for your tokens at each level

    Level 5: 7.2M = 25 tokens; 14.4M = 45 tokens; 28.8M = 85 tokens
    Level 6: 10M = 25 tokens; 20M = 45 tokens; 40M = 85 tokens

    2) Manager Level - The descriptive word that goes with your level's number

    1-Newbie
    2-Rookie
    3-Apprentice
    4-Dreamer
    5-Addicted
    6-Pro

    3) Video money - How much money you receive for watching a video at each level.
    investment
    1=10K
    2=20K
    3=37.5K
    4=57.5K
    5=90K
    6=125K

    4) Sponsorship Money - Money you get for signing a season long contract.

    1=600K
    2=600K
    3=600K
    4=600K
    5=1.1M
    6=1.6M

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