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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    No, 0T academy players are slow trainers (90%). I keep some low q (for under-leveling) purpose and test them. Avoid - (for training, as players depends as for everyone).
    Nordgen, scout/list and T academy players can give the added value but only for a player who has extra sources (farming, buying, down loading apps for mobile).
    For a 35T player (only with the sources from the game), the best investment is buying 5* players, 28-30 y.o., who can perform good, bought with few T and play for 2-3 seasons as good performers - I 've tried that too
    If a manager can save some packs after 3-4 season, then can try 1-2 nordgen.
    I have bought so far (I 'm not quite sure) 12-13 scout list players - avg 1 per season.
    1 GK, very good
    3 def. very good
    6 MC , 3 very good, 3 flops
    3 ST, 1 flop, 1 good, 1 hmm (not bad but not a scorer).
    It's not worthy to invest greens to scouters. Because of their age and high q, they do a training of a (about) +35, 3bars/practice - the young ones, 22-23 y.o. .At their 8*, much less, +10-15% - with the risk of injuries of course.
    But it's worthy to invest some greens the third season, when they are 5* player, so can keep them for a couple of seasons as high q players.
    I don't train my players over 6*.
    - It needs a lot of greens (even for a farmer)
    -I 'm not sure if a 8*-9* player can guarantee that he 'll perform always good or get more rates of 8-9 from a 5*-6* player
    -Having so far a team of 6* + 5* players was enough for me to won any title - even a tremble.
    Last edited by nikolgiorgos; 06-24-2015 at 06:13 PM.
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  2. #2
    Elite Tactician's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    No, 0T academy players are slow trainers (90%). I keep some low q (for under-leveling) purpose and test them. Avoid - (for training, as players depends as for everyone).
    Nordgen, scout/list and T academy players can give the added value but only for a player who has extra sources (farming, buying, down loading apps for mobile).
    For a 35T player (only with the sources from the game), the best investment is buying 5* players, 28-30 y.o., who can perform good, bought with few T and play for 2-3 seasons as good performers - I 've tried that too
    If a manager can save some packs after 3-4 season, then can try 1-2 nordgen.
    I have bought so far (I 'm not quite sure) 12-13 scout list players so far - avg 1 per season.
    1 GK, very good
    3 def. very good
    6 MC , 3 very good, 3 flops
    3 ST, 1 flop, 1 good, 1 hmm (not bad but not a scorer).
    It's not worthy to invest to scouters. Because of their age and high q, they do a training of a (about) +35, 3bars/practice - the young ones, 22-23 y.o. .At their 8*, much less, +15% - with the risk of injuries of course.
    But it's worthy to invest some greens the third season, when they are 5* player, so can keep them for a couple of seasons as high q players.
    I don't train my players over 6*.
    - It needs a lot of greens (even for a farmer)
    -I 'm not sure if a 8*-9* player can guarantee that he 'll perform always good or get more rates of 8-9 from a 5*-6* player
    -Having so far a team of 6* + 5* players was enough for me to won any title - even a tremble.
    Thanks. You are right; cost-wise, it seems that 18 year old 5 star fast training players are the best for power training. We just have to identify the flops as quickly as possible after signing them, and then sell them, keeping only the good performers in both training and match.

    I meant the academy players that cost tokens to sign.