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Thread: A Guide for fast trainers

  1. #251
    English Forum Moderator Cat Harrison's Avatar
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    I've just been training a couple six and seven star players and Buffs numbers match my experience.
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    Expressed above is my own opinion. Your results may vary.
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  2. #252
    Greek Forum Moderator nikolgiorgos's Avatar
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    LV13 p46 "Lucky or not, here I come"
    Here I am again. Now at the "lucky" 13 level.
    No bad luck for me. I found some nordgen in the morning of the first day and the next day I also bought a player from a "human" team, who was also good trainer.
    So, here they are
    A Guide for fast trainers-lv13-new-nordgens.jpg

    also drop an auction for another player. It was going for a bidding war and I didn't like the "penalty specialist" sa.
    A Guide for fast trainers-lost-dc.jpg

    they had good results
    A Guide for fast trainers-5-31-new-players.jpg

    After that, I did a power train in those two players : Ze Roberto, a nordgen I bought previous season and Neymar, the star of the team, ex-nordgen whom I want to keep for 1-2 more seasons.
    A Guide for fast trainers-roberto-neymar-training.jpg

    A Guide for fast trainers-roberto-neymar-training-2.jpg

    I spent 100 greens for those 45+15 sp (without any injuries ).
    Ze Roberto had the triple gaining of Neymar, which numbers aren't so bad for his age.

    Now I 'm searching for two wingers I need to replace my second pair from the beginning of my career - let's see.
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  3. #253
    Greek Forum Moderator nikolgiorgos's Avatar
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    LV13 p47 "Academy vs nordgen vs scout"

    After about ten seasons I decided to sign with an academy player.
    My motive to do that, was to see some records or test that maybe I lost the first time and to compare him with some other players.
    The three basic rules (which I had in that case) are :
    -It must be in the beginning of the season
    -He must be playing in a position you want
    -He must have some high quality (meaning he must be at least 21T or 24T).

    The other three are next –
    -You must have a lot of greens (and reds) to feed him
    -He must perform good
    -He must be fast trainer

    So this is the player after testing him in some games. Seem that he has talent and the most important for a ST, he likes to score.
    A Guide for fast trainers-a1-acad-maroulis-d7.jpg

    So after that I decided to invest to him. Those are the results in 3bars/practice. He had some good numbers so I spend about 60 greens to give him 1 extra star, +5 quality. (without an injury)
    A Guide for fast trainers-a2-6-6-maroulis-pt.jpg
    A Guide for fast trainers-a3-maroulis-1.jpg

    After that I trained him with my other two nordgen of this season.
    Those are defenders which I already gave defending special abilities (spending about 60 greens each).
    Those are the results, spending 100 greens for the three.
    Mauro Galvao won 18sp, Sylvinho 20 sp and Maroulis 24 sp because as lower q 5* player, had better numbers.
    A Guide for fast trainers-a4-3-players-train.jpg
    A Guide for fast trainers-a5-mauro-galvao.jpg
    A Guide for fast trainers-a6-sylvinho.jpg


    I continued testing my academy player in the games and he got a MoM. Also test him as a Free-kick specialst (in the right side) and scored one goal, so I decided to give him also this sa (this period I don’t have this sa in my team) another 60 greens
    as to rename him – giving another 1T
    So far, about 150 greens, + 15 reds for an injury and he is still a 5* player.
    A Guide for fast trainers-a7-pele.jpg

    Here I want to say that I bought a GK, from scout list, 50T, who is now a 7* player with a sa, without spending a single green or red booster for him.
    A Guide for fast trainers-a8-leao.jpg

    now, he is 23 y.o. but still can play in 6* quality at least for the next 3 years.

    And this is Pele again, in d16, after spending some more greens
    – I have to admit that he has talent
    A Guide for fast trainers-a9-pele.jpg

    So, is an academy player a good investment ?
    I believe no, at least when you can find good nordgens - Even a scout/list player is better investment (considering that 46T = 50 green packs).
    but if there isn’t anyone good, then it’s not bad choice.
    And also it’s fan.
    Last edited by nikolgiorgos; 06-15-2015 at 07:09 PM.
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  4. #254
    Champion Tactician's Avatar
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    I have seen a mixture of recommendations for power training. A senior has recommended the non-free academy players, and now I see that 'nordgens' are recommended.

    But, I am not interested into that level of power training as I can't afford to buy so many tokens, especially for green packs.

    So far, I agree that 'nordgens' are the best investment for the low-average token buyers.

    I have not bought any scout players so far. What is the flop chance for a scout player?
    What if you invested green packs on a 22 year old scout player, does he become a superstar? How fast is his gain in skill points?
    Last edited by Tactician; 06-24-2015 at 05:34 PM.
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  5. #255
    Greek Forum Moderator nikolgiorgos's Avatar
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    No, 0T academy players are slow trainers (90%). I keep some low q (for under-leveling) purpose and test them. Avoid - (for training, as players depends as for everyone).
    Nordgen, scout/list and T academy players can give the added value but only for a player who has extra sources (farming, buying, down loading apps for mobile).
    For a 35T player (only with the sources from the game), the best investment is buying 5* players, 28-30 y.o., who can perform good, bought with few T and play for 2-3 seasons as good performers - I 've tried that too
    If a manager can save some packs after 3-4 season, then can try 1-2 nordgen.
    I have bought so far (I 'm not quite sure) 12-13 scout list players - avg 1 per season.
    1 GK, very good
    3 def. very good
    6 MC , 3 very good, 3 flops
    3 ST, 1 flop, 1 good, 1 hmm (not bad but not a scorer).
    It's not worthy to invest greens to scouters. Because of their age and high q, they do a training of a (about) +35, 3bars/practice - the young ones, 22-23 y.o. .At their 8*, much less, +10-15% - with the risk of injuries of course.
    But it's worthy to invest some greens the third season, when they are 5* player, so can keep them for a couple of seasons as high q players.
    I don't train my players over 6*.
    - It needs a lot of greens (even for a farmer)
    -I 'm not sure if a 8*-9* player can guarantee that he 'll perform always good or get more rates of 8-9 from a 5*-6* player
    -Having so far a team of 6* + 5* players was enough for me to won any title - even a tremble.
    Last edited by nikolgiorgos; 06-24-2015 at 06:13 PM.
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  6. #256
    Champion Tactician's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    No, 0T academy players are slow trainers (90%). I keep some low q (for under-leveling) purpose and test them. Avoid - (for training, as players depends as for everyone).
    Nordgen, scout/list and T academy players can give the added value but only for a player who has extra sources (farming, buying, down loading apps for mobile).
    For a 35T player (only with the sources from the game), the best investment is buying 5* players, 28-30 y.o., who can perform good, bought with few T and play for 2-3 seasons as good performers - I 've tried that too
    If a manager can save some packs after 3-4 season, then can try 1-2 nordgen.
    I have bought so far (I 'm not quite sure) 12-13 scout list players so far - avg 1 per season.
    1 GK, very good
    3 def. very good
    6 MC , 3 very good, 3 flops
    3 ST, 1 flop, 1 good, 1 hmm (not bad but not a scorer).
    It's not worthy to invest to scouters. Because of their age and high q, they do a training of a (about) +35, 3bars/practice - the young ones, 22-23 y.o. .At their 8*, much less, +15% - with the risk of injuries of course.
    But it's worthy to invest some greens the third season, when they are 5* player, so can keep them for a couple of seasons as high q players.
    I don't train my players over 6*.
    - It needs a lot of greens (even for a farmer)
    -I 'm not sure if a 8*-9* player can guarantee that he 'll perform always good or get more rates of 8-9 from a 5*-6* player
    -Having so far a team of 6* + 5* players was enough for me to won any title - even a tremble.
    Thanks. You are right; cost-wise, it seems that 18 year old 5 star fast training players are the best for power training. We just have to identify the flops as quickly as possible after signing them, and then sell them, keeping only the good performers in both training and match.

    I meant the academy players that cost tokens to sign.

  7. #257
    Greek Forum Moderator nikolgiorgos's Avatar
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    When I 'm buying nordgen, first test them in a couple of games and then power train them.
    That's the advantage of nordgen (vs scout vs academy). Fist test, then invest (if you didn't involve in a bidding war of course).
    But for my experience so far, defenders are guarantee while MCs is 50/50
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  8. #258
    Champion Tactician's Avatar
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    Two more questions.
    If you train a good performing player for another position, given that he has the attributes to play for this position, does he do well in that position?
    For the players that you have added a special ability, have you noticed positive effect in the performance of the player or for the whole team?

  9. #259
    Greek Forum Moderator nikolgiorgos's Avatar
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    Better trying first (playing out of position) in one-two non important games, but for my stats :
    a DC, DL, DR can play also good in anther position, so I have DC-DR & DC-DL (to switch from narrow to wide if necessary).
    Try a DC or MC for DMC position. Usually working.
    MC for ML or MR. Well, it's hard to find a functional MC, not to add one more position - lol.
    MR (or ML) >> AMR or AML usually working.
    AMC/AMR + AML, all around AM. Usually working.

    Special abilities - one of the unanswered mysteries of t11 - lol
    I don't think anyone can answer for sure about function of sa but I use to set some of them
    GK > one-to-one
    Defenders > aerial or defensive wall
    I always try to give those sa. I had during my career good defense and low avg of conc.goals but I don't know what the part of sa for that.
    Sometimes I give free-kick in some Mdf or attackers.
    It working sometimes, for some players, for some periods - lol
    * but when I 'm buying a scout/list MC, I prefer to take my chance with this sa.
    I tried some times sudden striker for wingers. They performed good but still don't know how % it's the participation of the sa.
    One-to-one for my ST. It seems that it's working some times.
    I don't have any solid conclusion about corner specialist.
    Penalty specialist, dribbler, play maker, were invisible to me.
    Usually I 'm buying nordgen 18 y.o. and keep them for two contracts, 6 years.
    An extra special ability for a 18 y.o. good trainer it's about 60-70 greens (+ reds for 1 injury avg). So if I keep a player for 6 season, it's about 10-12 packs/season. I think it's worthy. Also it's easier to sell this player later.
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  10. #260
    Champion Tactician's Avatar
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    Yes, playmaker and dribbler abilities definitely looks 'fake'; they do not seem to do anything, which put doubts on the other remaining abilities. Or may be the playmaker and dribbler abilities do raise the quality of certain attributes of the player, but the game does not seem to be based on passing and dribbling (which should not be the case, especially for passing). This why many midfielders appear to do little in the game.
    So far, it seems that a new position is a better investment than a special ability.
    Last edited by Tactician; 06-24-2015 at 09:03 PM.

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