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Thread: A Guide for fast trainers

  1. #751
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    Thanks a lot mate.......

  2. #752
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Hunter View Post
    one more question - my player when he was 18 and 19 he was gaining faster so i gave him SA + extra position. Now when he is 20 he gains a little bit slower. Takes extra rests than before. Is it normal for Fast Trainers or my player isn't a fast trainer at all?
    Players between 18-21 y.o. have the same gaining ability.
    But what is changing is the balance in their skills.
    When you start training a 18 y.o. defender, normally should start his training with defending (white) skills.
    The same next season, but the third season, his defending/white have increased so much so he doesn't earn the same as before two seasons .
    Even if his gen.quality is , let's say 95%, his def. skills are 130-140% so he becomes slow trainer to that.

    Here an example
    This is Gullit, an AMR-MR I bought previous season and added also MC position but I want to use him more for attack so I increased his attacking skills.
    A Guide for fast trainers-train-gulit-1.jpg


    I train Gullit with attacking drills and he got 12 skills for 5 sets.
    A Guide for fast trainers-train-gulit-12p.jpg

    Now I train Gullit with defending/MP skills, where he has low %.
    He got 21 skills for 5 sets.
    A Guide for fast trainers-train-gulit-3-21p.jpg

    So it's your decision which path you 're gonna take.
    Making him a "semi-mutant" (ok, not this player specific because he has too many white skills) but spending lot of greens for development ?
    Or continue training with less greens for more balance skills but higher quality ?
    If you aim for asso platinum, I guess it's the first choice.
    But I suggest to wait and see first the new TE2019.
    Maybe we will have new features.
    dsio, Hunter, Altiplano and 2 others like this.
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  3. #753
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    Thanks for the great explanation nik. and the time you spent editing the pics.

    just below the 2nd pic you quoted "defending/MP skills". What is MP?

    how do you get know all this?
    Last edited by Hunter; 11-14-2018 at 03:21 AM. Reason: question

  4. #754
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Hunter View Post
    just below the 2nd pic you quoted "defending/MP skills". What is MP?
    MP > Mental- Physical, the 3rd column skills and blue drills.
    how do you get know all this?
    by spending a lot of time I guess
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  5. #755
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    How u calculate in simple way a fast trainer or not for 18yo? 1 green equal to what average of skill gain?

  6. #756
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    From what I have understood-
    If a player gains at least 4% attributes in a set of drills with 15% - 18% condition drop then he is a fast trainer. We should conduct about 5-6 sets of such drills and look for the average of at least 4% per set. If player meets this requirement then he is a fast trainer. If
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  7. #757
    Greek Forum Moderator nikolgiorgos's Avatar
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    correct.
    But this is in the beginning.
    If you start loading (for example) the attacking skills in an attacker to 120% and more, don't expect the same gaining to continue.
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  8. #758
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    Hi Niko, as a level 4 player, the value of the fast trainer for market player shoud be between 7,5M and 8M even during the season? The 5* stars player should have a quality close to 100%, that’s it?

  9. #759
    Greek Forum Moderator nikolgiorgos's Avatar
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    Fares87;586574]Hi Niko, as a level 4 player, the value of the fast trainer for market player should be between 7,5M and 8M even during the season?
    yes, because the players from market are from bot teams, not from real teams which train them.

    The 5* stars player should have a quality close to 100%, that’s it?
    Not necessarily, could be 90%,
    or 81% with 6.5-7 M'
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  10. #760
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    What about the academy token player (6 T), il’s worthy to invest greens ( 62% quality, value 3,89M) or should sell him
    Last edited by Fares87; 12-22-2018 at 09:15 AM.

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