Quote Originally Posted by Rautz View Post
I've calculated on some fast trainers, and I get something like 24-26 ability increases for 100 condition loss.
Now I don't have access to the best drills yet and you may find some better fast trainers than mine.
So I would make the calculations with 30 increases for 100 condition loss

(as I said previously, I found that friendly game average a bit over the above 0.3 but the problem with them is they're more time consuming and the abilities that increase are more random as opposed to a training program where you know what abilities are increased. however for raising SA and extra positions, it's worth looking into)

So with the above, 4.5% per 15% condition loss, 28% = 97 rest packs
We can conclude also that every % under 99% we buy our player requires 3.5 rest packs to gain
I have built a book/spreadsheet on the kid I picked up.

He got from 71% to 77%, (exactly 80 skill% added) while loosing exactly 236 condition%, which gives the factor 0.34 gain%/condition.loss%. Would give 5.1 per 15% condition loss. But I expect it to slow down a bit once he gets to 5 stars.