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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    In every third training set, he must gain 2 points (or else, he is not so fast- 1st class).
    You must use attacking drills, like Shooting technique .
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  2. #2
    Elite Tactician's Avatar
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    Quote Originally Posted by EREN5847 View Post
    A Guide for fast trainers-screenshot_2019-07-16-22-20-06.jpg
    İ think İ found my FT . İ took +1 sp per %14.25 condition. İ done this 9 times and ı took +1 sp every train section. This player is from my Academy
    Quote Originally Posted by nikolgiorgos View Post
    In every third training set, he must gain 2 points (or else, he is not so fast- 1st class).
    You must use attacking drills, like Shooting technique .
    Why attacking drills? Logically, it should not matter for the case of adding a special ability or another position as long as the levels of the drills are the same, that is, the gain per condition loss should be the same.
    Last edited by Tactician; 09-07-2019 at 02:38 AM.
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  3. #3
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Tactician View Post
    Why attacking drills? Logically, it should not matter for the case of adding a special ability or another position as long as the levels of the drills are the same, that is, the gain per condition loss should be the same.
    It matters. The individual skills now represent in a way the quality of the player.
    A basic characteristic of the training is that the lower the quality, the more the gaining.
    So for a defender who has 40% shooting and 70% marking, the engine calculations consider him as 2-3* quality player if set attacking drills or 4-5* if set defensive drills.
    So we are using the opposite (to player's position) drills to give faster a sa or extra position.
    Read more here
    https://forum.topeleven.com/tutorial...day-after.html
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  4. #4
    Elite Tactician's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    It matters. The individual skills now represent in a way the quality of the player.
    A basic characteristic of the training is that the lower the quality, the more the gaining.
    So for a defender who has 40% shooting and 70% marking, the engine calculations consider him as 2-3* quality player if set attacking drills or 4-5* if set defensive drills.
    So we are using the opposite (to player's position) drills to give faster a sa or extra position.
    Read more here
    https://forum.topeleven.com/tut;)ori...day-after.html
    Ah... I need to check that. If that is true, then it is another flaw that can be exploited in the game.
    Last edited by Tactician; 09-07-2019 at 01:40 PM.
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  5. #5
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Tactician View Post
    Ah... I need to check that. If that is true, then it is another flaw that can be exploited in the game.
    well it's not exactly a flaw, it's for promoting the anti-mutant training
    But yes, with this we can keep the ft (specially the attackers and defenders) for 2-3 more years.
    Check #876 Robinho
    https://forum.topeleven.com/tutorial...ainers-88.html
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