ok tou to see, but why did you decide to choose the agility ability? and how did you get to the values of 70 in long run? and that’s what I don’t understand. if the sheet is giving a focus training should we not use the training he says?
ok tou to see, but why did you decide to choose the agility ability? and how did you get to the values of 70 in long run? and that’s what I don’t understand. if the sheet is giving a focus training should we not use the training he says?
OK, now I understand what you mean.
First of all, the sheet is not suggesting any focus training for you. You chose the focus training option. This option is available in order to allow you to understand which drills target specific skills. For example, if you chose focus AGILITY, the sheet will highlight the drills that train the agility skill. If you chose focus REFLEXES, the sheet will highlight the drills that train the reflex skill.
You have to chose drills yourself depending on which skills you want to develop. Different drills train different skills. Try to use drills that train white skills.
The level (AQ) is up to you as well. I just chose a random level. But you should chose a level that fulfils your needs and requirements. The higher the number, the better your player will become. But a higher number will require more green packs (rests). I chose 70 for long run because I thought that would be sufficient in order to increase the Fitness skill to the desired level. But I chose 140 for others because I wanted to increase those skills more than the rest.
The calculator will not tell you HOW to train your player. It only helps you to calculate what the player will look like when you train him with different drill orders and levels (AQ). You have to chose drills and levels yourself. Depending on the drill orders and levels, you'll have different results.
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Download my power training tool here https://forum.topeleven.com/tutorial...alculator.html
First, thanks for your tool and efforts to keep the community having fun and informed!
Just one follow up... I'm mostly following so far with everything that's been discussed. But regarding the AQ level, what does the number itself represent? In your example you used AQ 70... would it mean you need 70 instances of the training to get the desired results (I have 5 training boxes per session, so to get AQ 70 results I would need to run all 5 boxes of the same training 14 times as 14*5=70?), or that it will take 70 training sessions because you only need that particular training listed in one of the boxes as the rest don't add efficient value (diminishing returns so to speak)? Or something else entirely?
Separately, what about the level of training? For shooting/finishing, the spreadsheet says Wing Play is better than Shooting Technique. Cool. But what if my Wing Play is only amateur (level 1/1 whistle) but Shooting Technique is semi-pro (level 2/2 wistles)? Does this even matter for the effectiveness of the training or only reduce the condition penalty?
Thanks in advance![]()
i'm sorry but still can't figure how to use it.
what is "Average Drill Quality" means? how can we choose a number to fill it?
"Average drill quality" is the average of skills that the drill give
for example skill drill trains creativity dribbling and heading
so if a player has 109 creativity, 113 dribbling and 90 heading the average would be 104
now keep in mind that the maximum average a drill can have is 180, beyond that point your player would no longer gain experience training
so if for your player all the above 3 skills are white, and we know the average is 104, we can say that we are left with 180-104% to train = 76% meaning that if you use skill drills as many times as you can until you reach the maximum each of the 3 drills would each increase by 76% resulting in 185 creativity, 189 dribbling and 166 heading for a total average of 180
here the sheet asks you how far you want to use a drill, do you want to use it until the average of the skills is 140? or do you want to use it to the max? all the way to 180?
the higher the value you set for average drill quality the more greens that would be required to train
Please note that if a drill gives both whites and grey skills, the experience is gained at a ratio of 2:1
so if our previous player was only an AMR (which would make heading grey), then we know that he would gain 2 points of creativity and 2 points of dribbling for each point of heading he would gain so in that case, if you use skill drill to 180 average you would have a player with 200 creativity, 204 dribbling and 135 heading
sorry if its not well organized
Firstly thanks for making this tool to learn more about the game and understand the game.
I was going through the sheet "Example" Cell D11, and could not understand from where I can get the AQ ( Drill Quality) value.
Thanks in Advance.
Hello, thank you again for creating this tool, it is very useful.
On the other hand small problem but I cannot modify the file to add my players (for example I cannot change the position it is blocked on GK), it puts me in read only, can you help me?
Thanks in advance.
Hi im from vietnamese so my english isn't good. Could you explain the "AQ" column mean? I dont know what i need to fill in that.
Thanks for that work![]()
Last edited by Lacres FC; 08-12-2022 at 07:01 PM.