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  1. #1
    Famous Der_Ryan_M's Avatar
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    It is hard to say and impossible to calculate how much greens your player will need. Remember there are many different types of fast trainers. I use the method from MNK Kaskada with testing special ability with very easy drills. So there are people getting the first point after 15 very easy drills or after 21. (Factor 15 to Factor 21)
    So I know that per 100 rests it differs at about 6.7 rests for the same training for every factor your players is higher. So for factor 15 you may need 100 rests to achieve something, with factor 16 you will need 106-107 rests, it's just math then. But to calculate the rests is very hard, as you train different drills to different % average.
    For me is not important how many rests it will take exactly, just maybe a general number and this I can tell from experience.

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    Quote Originally Posted by Der_Ryan_M View Post
    It is hard to say and impossible to calculate how much greens your player will need. Remember there are many different types of fast trainers. I use the method from MNK Kaskada with testing special ability with very easy drills. So there are people getting the first point after 15 very easy drills or after 21. (Factor 15 to Factor 21)
    So I know that per 100 rests it differs at about 6.7 rests for the same training for every factor your players is higher. So for factor 15 you may need 100 rests to achieve something, with factor 16 you will need 106-107 rests, it's just math then. But to calculate the rests is very hard, as you train different drills to different % average.
    For me is not important how many rests it will take exactly, just maybe a general number and this I can tell from experience.
    Thank you for your input regarding the matter (and for your insights regarding training regime. I thanked you specifically in the read.me tab). This is my experience as well as there isn't a constant determining a fast trainer. You could do a generic calculator based on minimum requirement factoring in age, drill levels and average quality of targeted skills for a specific value. But that's about as precise as you can be on a generic/collective level.

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    Quote Originally Posted by Arphaxad View Post
    Thank you for your input regarding the matter (and for your insights regarding training regime. I thanked you specifically in the read.me tab). This is my experience as well as there isn't a constant determining a fast trainer. You could do a generic calculator based on minimum requirement factoring in age, drill levels and average quality of targeted skills for a specific value. But that's about as precise as you can be on a generic/collective level.

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    Yes thank you for mentioning me. I have seen it and did have a brief look over the excel, however don't really understand the purpose, is just for seeing a single drill for the max number of skills? Then you also forgot that grey skills only grow at half the speed, so the values are wrong.
    I think it's a good data, in terms of that you can see at which averages the single drills are right now and so could plan your training a bit further. Apart from that it may only serve new players I think.

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    Quote Originally Posted by Der_Ryan_M View Post
    Yes thank you for mentioning me. I have seen it and did have a brief look over the excel, however don't really understand the purpose, is just for seeing a single drill for the max number of skills? Then you also forgot that grey skills only grow at half the speed, so the values are wrong.
    I think it's a good data, in terms of that you can see at which averages the single drills are right now and so could plan your training a bit further. Apart from that it may only serve new players I think.
    Yes, that's exactly the purpose: planning your training in order to consume rest packs efficiently according to drill average. Not for advanced players if you already are familiar with this training regime already. It gives you an idea of how much you can train targeted skills with a given drill. It's been very useful for a beginner like me at level 2.

    I also added the possibility to choose a specific skill which will provide you with the drills that targets it as I, as a newbie, always have needed to go back and look at each drill to know what drill to choose for a specific skill. Also, the possibility to choose positions and see which are the white skills give you a quick overview. As a newbie, if you're not yet familiar with all aspects of a player's characteristics, it provides a quick overview. These features are for beginners of course and not advanced players like you.

    I'm aware that grey skills grow at half the rate of white skills, but I don't think it's relevant for this specific calculator. For example, from my understanding, if you use a drill that targets 3 white skills and 2 grey skills and max out the white skills they'll stop increasing with the specific drill while the grey skills will keep increasing until reaching maximum level. Of course, they'll grow at half the speed of the white skills, but they'll still grow. Do correct me if I'm wrong however.
    Last edited by Arphaxad; 06-08-2020 at 04:31 PM.
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    Quote Originally Posted by Arphaxad View Post
    Yes, that's exactly the purpose: planning your training in order to consume rest packs efficiently according to drill average. Not for advanced players if you already are familiar with this training regime already. It gives you an idea of how much you can train targeted skills with a given drill. It's been very useful for a beginner like me at level 2.

    I also added the possibility to choose a specific skill which will provide you with the drills that targets it as I, as a newbie, always have needed to go back and look at each drill to know what drill to choose for a specific skill. Also, the possibility to choose positions and see which are the white skills give you a quick overview. As a newbie, if you're not yet familiar with all aspects of a player's characteristics, it provides a quick overview. These features are for beginners of course and not advanced players like you.

    I'm aware that grey skills grow at half the rate of white skills, but I don't think it's relevant for this specific calculator. For example, from my understanding, if you use a drill that targets 3 white skills and 2 grey skills and max out the white skills they'll stop increasing with the specific drill while the grey skills will keep increasing until reaching maximum level. Of course, they'll grow at half the speed of the white skills, but they'll still grow. Do correct me if I'm wrong however.
    You should maybe then give the user the option to select the max of a drill and not set it to 180% by default. I only train to 120 or 140 averages max for example because it is way cheaper and you can still build very good players.

    And regarding your second statement. No, it's only about the drill. So if you hypothetically have for example a player with 0% strength, 0% shooting and 0% finishing and train him shooting technique, while only shooting is a white skill (for example MC), he will be maxed out at 180% average for shooting technique and will look something like 270% shooting, 135% strength and 135% finishing.
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    Quote Originally Posted by Der_Ryan_M View Post
    You should maybe then give the user the option to select the max of a drill and not set it to 180% by default. I only train to 120 or 140 averages max for example because it is way cheaper and you can still build very good players.

    And regarding your second statement. No, it's only about the drill. So if you hypothetically have for example a player with 0% strength, 0% shooting and 0% finishing and train him shooting technique, while only shooting is a white skill (for example MC), he will be maxed out at 180% average for shooting technique and will look something like 270% shooting, 135% strength and 135% finishing.
    Thanks for your thoughts.

    Just for my understanding as a novis, so the maximum total average quality is 180 % while there's no limit to the average of a specific drill? You're response is confusing me. But I'm sure that's on me though as I don't possess the understanding for the game mechanics yet.

    This is what I understand from your response: your second statement states that you can only train a drill to the average of 180 % while in your first statement you're suggesting that there shouldn't be such a limit to the calculator. If the max is 180 % then erasing the limit doesn't serve a purpose.

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