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Arphaxad TE20 Power Training calculator 06-08-2020, 09:46 AM
SuperDunk I can t download anything on... 06-08-2020, 09:54 AM
Arphaxad It worked for me. Try the new... 06-08-2020, 09:59 AM
SuperDunk That s why the training isn t... 06-08-2020, 10:07 AM
SuperDunk One more thing. Why can t i... 06-08-2020, 10:12 AM
Arphaxad You can type it. You dont... 06-08-2020, 10:19 AM
SuperDunk I have tried the mediafire... 06-08-2020, 10:50 AM
Arphaxad That is strange. I'm... 06-08-2020, 11:00 AM
Rizla @Arphaxad i see that you know... 06-08-2020, 11:15 AM
SuperDunk what do you mean by... 06-08-2020, 11:20 AM
Rizla I mean that we should make... 06-08-2020, 11:26 AM
SuperDunk How would that work tho? i m... 06-08-2020, 11:29 AM
Arphaxad Thanks for your feedback,... 06-08-2020, 11:34 AM
oguzkaganaslan i really need this... 10-28-2022, 01:05 PM
shubh10 Is this still working? I'm... 10-06-2023, 06:45 PM
khris I'm not sure that works...... 10-16-2023, 01:10 AM
Rizla Its not different for fast... 06-08-2020, 11:32 AM
SuperDunk You mean the max value of the... 06-08-2020, 11:33 AM
Rizla @Arphaxad all training... 06-08-2020, 11:47 AM
Arphaxad I don't have those data. I'm... 06-08-2020, 12:11 PM
Rizla Ok I ll start collecting...... 06-08-2020, 12:24 PM
Arphaxad Great. I'd do it myself, but... 06-08-2020, 12:30 PM
Der_Ryan_M It is hard to say and... 06-08-2020, 03:06 PM
Arphaxad Thank you for your input... 06-08-2020, 03:51 PM
Der_Ryan_M Yes thank you for mentioning... 06-08-2020, 04:18 PM
Arphaxad Yes, that's exactly the... 06-08-2020, 04:26 PM
Der_Ryan_M I'm not talking about... 06-08-2020, 05:29 PM
Arphaxad Got it. Should be an easy... 06-08-2020, 07:05 PM
Arphaxad Calculator updated in... 06-08-2020, 09:53 PM
RaiKo Arphaxad, you've done a great... 06-08-2020, 10:49 PM
Arphaxad That is because Michael... 06-09-2020, 06:59 AM
RaiKo You're welcome. One of the... 06-09-2020, 12:07 PM
Rizla @Der_Ryan_M you are wright... 06-08-2020, 06:19 PM
RaiKo Lol. First open the app then... 06-08-2020, 11:20 PM
Rizla Fast trainer gaining per rest... 06-09-2020, 12:01 PM
RaiKo I sort it out for you.:) ... 06-09-2020, 12:24 PM
Rizla 160-180 is 1 per restpack,... 06-09-2020, 04:14 PM
RaiKo Ahh, i supposed you were out... 06-09-2020, 08:29 PM
Arphaxad Still figuring out how I... 06-09-2020, 09:54 PM
Arphaxad Still trying to figure out... 06-10-2020, 08:26 AM
Arphaxad Nevermind. 06-10-2020, 09:00 PM
Arphaxad Problem solved. I've uploaded... 06-10-2020, 10:38 PM
Nebu Thanks guys, I have been... 06-13-2020, 09:02 AM
Arphaxad You can train a specific... 06-13-2020, 09:10 AM
Kwal Hi Arphaxad. Nice tool... 06-14-2020, 04:09 PM
Arphaxad Hi Kwal, Thank you. Yours... 06-14-2020, 07:56 PM
Kwal Thanks. That’s exactly the... 06-14-2020, 09:34 PM
Arphaxad I've re-vamped and improved... 06-20-2020, 10:27 PM
Kwal Nice! You've managed to... 06-21-2020, 07:58 AM
Arphaxad Thanks, it was a lot of work,... 06-21-2020, 10:51 PM
Kwal Thanks if I need anything I... 06-22-2020, 11:22 PM
bhosaleanuraj Please provide instructions... 06-21-2020, 07:11 PM
Arphaxad Tab INPUT DATA: Insert player... 06-21-2020, 10:55 PM
bhosaleanuraj Thank you mate... But what... 06-22-2020, 07:34 AM
Arphaxad The average quality... 06-22-2020, 09:04 AM
Arphaxad NEW UPDATE - Added three... 06-24-2020, 07:55 PM
Arphaxad UPDATE 2020.06.25 - Fixed a... 06-25-2020, 06:28 AM
Arphaxad UPDATE 2020.06.26 A couple... 06-26-2020, 11:52 AM
Kwal Thanks for the mention. It... 06-26-2020, 01:34 PM
Arphaxad Thanks mate, appreciate your... 06-26-2020, 03:11 PM
whizzy @lacosta #008059 looking for a... 06-26-2020, 01:39 PM
Arphaxad UPDATE 2020.07.01 - Fixed... 07-01-2020, 01:36 PM
Arphaxad UPDATE 2020.07.03 - The... 07-03-2020, 08:59 AM
MikeDenvers Ty for power training... 07-08-2020, 02:18 PM
Arphaxad You're welcome. Hope you... 07-08-2020, 02:30 PM
Arphaxad UPDATE 2020.07.09 - Added a... 07-09-2020, 10:06 AM
Kwal The radar chart looks sweet!... 07-09-2020, 01:11 PM
Arphaxad Yeah, I thought it would be a... 07-09-2020, 02:57 PM
Elson Olá, sou engenheiro da Team... 07-10-2020, 04:31 AM
Arphaxad I'm adding yet another cool... 07-10-2020, 12:43 PM
mvmatos Arphaxad, thanks for the... 07-12-2020, 04:08 PM
Arphaxad I'm not at my computer right... 07-12-2020, 04:10 PM
mvmatos Arphaxad, Sorry for the... 07-12-2020, 04:20 PM
Arphaxad Of course my friend. I'll get... 07-12-2020, 04:46 PM
Arphaxad UPDATE 2020.07.13 - Re-added... 07-13-2020, 09:09 AM
Appwe Báo giá thiết kế App Mobile,... 07-13-2020, 09:16 AM
Arphaxad UPDATE 2020.07.16 - Fixed... 07-16-2020, 07:42 AM
Arphaxad UPDATE 2020.07.21 - Fixed... 07-21-2020, 04:34 PM
Eric Perromat Hi and great job ! One... 07-22-2020, 07:51 AM
Arphaxad Hello Eric and thanks for... 07-22-2020, 08:16 AM
Eric Perromat Hello Arphaxad, When I mean... 07-23-2020, 09:44 AM
Arphaxad Thanks for clarifying. I can... 07-23-2020, 12:49 PM
Eric Perromat For me ... When i train a... 07-23-2020, 05:17 PM
Arphaxad UPDATE 2020-07-29 - Allowed... 07-29-2020, 02:11 PM
BBrunoBB Noob question in here. How... 08-05-2020, 10:32 PM
Arphaxad Hello mate, Not a noob... 08-05-2020, 11:04 PM
BBrunoBB Thx Arphaxad! I still a... 08-06-2020, 09:33 PM
Arphaxad No problem mate. SHOOTING... 08-07-2020, 04:31 AM
Arphaxad Power training period is... 08-17-2020, 10:17 AM
RaiKo Hi Arphaxad, Some drills are... 08-29-2020, 11:15 PM
Arphaxad Thanks for discovering it,... 08-30-2020, 05:52 AM
Arphaxad UPDATE 2020.08.30 - Fixed an... 08-30-2020, 05:53 AM
khris Later I'll add this in the... 09-15-2020, 09:40 AM
Arphaxad Thanks for you kind words,... 09-15-2020, 04:48 PM
Tiago Rosa I have this player but I... 09-21-2020, 10:51 AM
Arphaxad Hello mate, and thank you for... 09-21-2020, 11:34 AM
Tiago Rosa ok tou to see, but why did... 09-21-2020, 01:36 PM
Arphaxad OK, now I understand what you... 09-21-2020, 02:04 PM
princezane First, thanks for your tool... 11-11-2020, 08:53 PM
kolpodere i'm sorry but still can't... 12-07-2020, 05:42 AM
ahhamt "Average drill quality" is... 12-07-2020, 11:50 AM
trishulin What is the QA in sheet... 04-15-2021, 04:57 AM
Coach M Hello, thank you again for... 04-16-2021, 09:31 AM
Amoun Hello, re-download the excel,... 04-30-2021, 06:33 PM
sont2k23 Hi im from vietnamese so my... 07-23-2021, 03:45 PM
Lacres FC Thanks for that work :) 08-12-2022, 05:21 PM
StewieW I use this spreadsheet all... 11-08-2023, 08:33 AM
Franc maybe not the same but... 11-09-2023, 10:03 PM
Cloverfield Who is the owner of this one... 12-17-2023, 08:56 AM
Thomasnl Hello everyone, I don't... 12-18-2023, 09:27 AM
mindsetglitched Hello guys, i am a new... 01-01-2024, 02:40 AM
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  1. #1
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    Quote Originally Posted by Rizla View Post
    @Arphaxad all training calculators do that...but the thing is that for advanced players this kind of calc's are not so helpfull.
    Fast trainers gaining are the same no matter the position.
    So we should find out how much a FT gains for 15% condition loss in a specific range of driil value.
    Example for 15% condition loss a FT should gain aproxx 7skills per green if the drill value is below 30%.
    I don't have those data. I'm only familiar with the fact that a 5* fast trainer should gain 4 skill points per 15-18 condition loss. If you could let me know how many skill points a fast trainer should gain for a drill that has the average of 0-19, 20-39, 40-59, 60-79, 80-99, 100-119, 120-139, 140-159 and 160-179 I might be able to develop a calculator for your needs. Assuming the rate of rest packs increases with the rate of the decrease of progression for each interval.

    If there's data showing how much a player's development potential decreases for different ages, I'd be able to add that as well giving us the option to choose age as well.

  2. #2
    Dreamer Rizla's Avatar
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    Ok I ll start collecting...
    I f someone have this data allready please feel free to share it and save me from the hard work

  3. #3
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    Quote Originally Posted by Rizla View Post
    Ok I ll start collecting...
    I f someone have this data allready please feel free to share it and save me from the hard work
    Great. I'd do it myself, but I'm only a level 2 manager and don't have sufficient experience with fast trainers or rest packs.

    Maybe someone already has the required data
    @milpol
    @nikolgiorgos
    @Der_Ryan_M
    @GLFC
    @khris
    @owlique

    Quote Originally Posted by Arphaxad View Post
    I don't have those data. I'm only familiar with the fact that a 5* fast trainer should gain 4 skill points per 15-18 condition loss. If you could let me know how many skill points a fast trainer should gain for a drill that has the average of 0-19, 20-39, 40-59, 60-79, 80-99, 100-119, 120-139, 140-159 and 160-179 I might be able to develop a calculator for your needs. Assuming the rate of rest packs increases with the rate of the decrease of progression for each interval.

    If there's data showing how much a player's development potential decreases for different ages, I'd be able to add that as well giving us the option to choose age as well.
    Last edited by Arphaxad; 06-08-2020 at 12:37 PM.
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  4. #4
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    It is hard to say and impossible to calculate how much greens your player will need. Remember there are many different types of fast trainers. I use the method from MNK Kaskada with testing special ability with very easy drills. So there are people getting the first point after 15 very easy drills or after 21. (Factor 15 to Factor 21)
    So I know that per 100 rests it differs at about 6.7 rests for the same training for every factor your players is higher. So for factor 15 you may need 100 rests to achieve something, with factor 16 you will need 106-107 rests, it's just math then. But to calculate the rests is very hard, as you train different drills to different % average.
    For me is not important how many rests it will take exactly, just maybe a general number and this I can tell from experience.

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    Quote Originally Posted by Der_Ryan_M View Post
    It is hard to say and impossible to calculate how much greens your player will need. Remember there are many different types of fast trainers. I use the method from MNK Kaskada with testing special ability with very easy drills. So there are people getting the first point after 15 very easy drills or after 21. (Factor 15 to Factor 21)
    So I know that per 100 rests it differs at about 6.7 rests for the same training for every factor your players is higher. So for factor 15 you may need 100 rests to achieve something, with factor 16 you will need 106-107 rests, it's just math then. But to calculate the rests is very hard, as you train different drills to different % average.
    For me is not important how many rests it will take exactly, just maybe a general number and this I can tell from experience.
    Thank you for your input regarding the matter (and for your insights regarding training regime. I thanked you specifically in the read.me tab). This is my experience as well as there isn't a constant determining a fast trainer. You could do a generic calculator based on minimum requirement factoring in age, drill levels and average quality of targeted skills for a specific value. But that's about as precise as you can be on a generic/collective level.

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    Quote Originally Posted by Arphaxad View Post
    Thank you for your input regarding the matter (and for your insights regarding training regime. I thanked you specifically in the read.me tab). This is my experience as well as there isn't a constant determining a fast trainer. You could do a generic calculator based on minimum requirement factoring in age, drill levels and average quality of targeted skills for a specific value. But that's about as precise as you can be on a generic/collective level.

    Skickat från min VOG-L29 via Tapatalk
    Yes thank you for mentioning me. I have seen it and did have a brief look over the excel, however don't really understand the purpose, is just for seeing a single drill for the max number of skills? Then you also forgot that grey skills only grow at half the speed, so the values are wrong.
    I think it's a good data, in terms of that you can see at which averages the single drills are right now and so could plan your training a bit further. Apart from that it may only serve new players I think.

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    Quote Originally Posted by Der_Ryan_M View Post
    Yes thank you for mentioning me. I have seen it and did have a brief look over the excel, however don't really understand the purpose, is just for seeing a single drill for the max number of skills? Then you also forgot that grey skills only grow at half the speed, so the values are wrong.
    I think it's a good data, in terms of that you can see at which averages the single drills are right now and so could plan your training a bit further. Apart from that it may only serve new players I think.
    Yes, that's exactly the purpose: planning your training in order to consume rest packs efficiently according to drill average. Not for advanced players if you already are familiar with this training regime already. It gives you an idea of how much you can train targeted skills with a given drill. It's been very useful for a beginner like me at level 2.

    I also added the possibility to choose a specific skill which will provide you with the drills that targets it as I, as a newbie, always have needed to go back and look at each drill to know what drill to choose for a specific skill. Also, the possibility to choose positions and see which are the white skills give you a quick overview. As a newbie, if you're not yet familiar with all aspects of a player's characteristics, it provides a quick overview. These features are for beginners of course and not advanced players like you.

    I'm aware that grey skills grow at half the rate of white skills, but I don't think it's relevant for this specific calculator. For example, from my understanding, if you use a drill that targets 3 white skills and 2 grey skills and max out the white skills they'll stop increasing with the specific drill while the grey skills will keep increasing until reaching maximum level. Of course, they'll grow at half the speed of the white skills, but they'll still grow. Do correct me if I'm wrong however.
    Last edited by Arphaxad; 06-08-2020 at 04:31 PM.
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  8. #8
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    Quote Originally Posted by Arphaxad View Post
    Yes, that's exactly the purpose: planning your training in order to consume rest packs efficiently according to drill average. Not for advanced players if you already are familiar with this training regime already. It gives you an idea of how much you can train targeted skills with a given drill. It's been very useful for a beginner like me at level 2.

    I also added the possibility to choose a specific skill which will provide you with the drills that targets it as I, as a newbie, always have needed to go back and look at each drill to know what drill to choose for a specific skill. Also, the possibility to choose positions and see which are the white skills give you a quick overview. As a newbie, if you're not yet familiar with all aspects of a player's characteristics, it provides a quick overview. These features are for beginners of course and not advanced players like you.

    I'm aware that grey skills grow at half the rate of white skills, but I don't think it's relevant for this specific calculator. For example, from my understanding, if you use a drill that targets 3 white skills and 2 grey skills and max out the white skills they'll stop increasing with the specific drill while the grey skills will keep increasing until reaching maximum level. Of course, they'll grow at half the speed of the white skills, but they'll still grow. Do correct me if I'm wrong however.
    You should maybe then give the user the option to select the max of a drill and not set it to 180% by default. I only train to 120 or 140 averages max for example because it is way cheaper and you can still build very good players.

    And regarding your second statement. No, it's only about the drill. So if you hypothetically have for example a player with 0% strength, 0% shooting and 0% finishing and train him shooting technique, while only shooting is a white skill (for example MC), he will be maxed out at 180% average for shooting technique and will look something like 270% shooting, 135% strength and 135% finishing.
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  9. #9
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    I'm not talking about removing the limit, just don't make it 180% but let the user decide if he wants it at 180, 140 or something else. It is very ressource consuming to train a drill to a average of 180% and it is absolutely not necessary in many cases, in my opinion.

    The maximum quality of a player is 180% and the maximum average of a drill is also 180%, like I stated in my example with shooting technique in my previous post. After you reached these values, shooting technique would be a useless drill.
    But single skills can be trained to unlimited heights. So again, if we take the example above who has 270% shooting, if we now train pass go shoot and passing and speed would still be 0%, we could also add to shooting, because the average of the pass go shoot drill is only 90%. (270 shooting + 0 passing + 0 speed / 3 = 90)

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    Quote Originally Posted by Der_Ryan_M View Post
    I'm not talking about removing the limit, just don't make it 180% but let the user decide if he wants it at 180, 140 or something else. It is very ressource consuming to train a drill to a average of 180% and it is absolutely not necessary in many cases, in my opinion.

    The maximum quality of a player is 180% and the maximum average of a drill is also 180%, like I stated in my example with shooting technique in my previous post. After you reached these values, shooting technique would be a useless drill.
    But single skills can be trained to unlimited heights. So again, if we take the example above who has 270% shooting, if we now train pass go shoot and passing and speed would still be 0%, we could also add to shooting, because the average of the pass go shoot drill is only 90%. (270 shooting + 0 passing + 0 speed / 3 = 90)
    Got it. Should be an easy fix. And I agree with you, training to 120-140 is sufficient.

    I'll update the calculator accordingly.
    Last edited by Arphaxad; 06-08-2020 at 07:54 PM.
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