Quote Originally Posted by Eric Perromat View Post
Hello Arphaxad,
When I mean negative value it is in the input sheat .... When you have a player with negative skill like -3% or -25% ... In the game all aplayer vith negative skill are writed with 1% but the are not really 1% they hav negative skill ... After the season begening all player loose 20% on each skealpoints so i my player have 15% on creativity, when he loose 20% ... Creativity becomes -5% but in the game creativity is 1% ...
thanks for your reply and sorry for my french english ;-)
Thanks for clarifying. I can open up to allow for negative values if you wish. I'll do it tomorrow or tonight hopefully and upload it.

But I'm trying to understand how the game interprets negative values. For example, if Tackling is 15 % and Marking 199 % next season they will be 1 % and 179 %. When training HOLD THE LINE, will the average be 90 (1+179=180/2=90) or will it be 87 (179-5=174/2=87)? If it's the former, you shouldn't put negative values in the INPUT DATA sheet because the calculations will be wrong then.

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