1-Transfer Market on New Servers, visualizing list All platforms: Fix it. Whenever a new season starts, you get connected and load your transfer list being showed at total random either 4* young players autogenerated or 3* young players. Those two categories are split and won't merge togheter and be seen by everyone. It's utterly and plainly unfair to have to rely on the randomness to connect after backup to set the pillars of your new season and facing an idiotic 3* list. Also, it doesn't refresh for HOURS. Transfers should be available for everyone at the same time, not just people who rolled the lucky dice. FIX- On top of that, new servers need more generated players. I reckon letting us buy scouts is better for you, but you should be smart enough to realize that taking a player from TL and power leveling SA and quality is way more expensive (and remunerative for Nordeus).

2-U21 All platforms Why did you bother adding it to the game if it's so evidently useless? Who would spend 12-20 tokens to buy a player who can't even cope with the max quality you can find on market? For that amount i could take a 18 yo with SA from transfer list. Let alone that paying for a youth from your own academy sounds retarded. Erase the free youth, and keep it generating one youth per session, but without the token fee.

3-Illegal formations, GK bug/importance to the game, impossible results All platforms Well. It's again idiotically clear to anyone playing T11 that some things just aren't in the right set of mind. Playing a Q 12 team with a Q50 one should mean like A.C. Milan training session with a non professional team. There is maybe 0,000001% chanche they'd win. On top 11, xpecially lately, it's more like 35% chanche that a team twice or three times weaker might make it.
Illegal formations abandoned winning leagues? Are you serious? Teams with GKs as forwards, MCs as defenders, STs as keepers winning over a normal team?For real?. This happens alwais. I wonder, how rewarding is for Nordeus letting advance and win abandoned teams which don't spend a dollar on the game unfavouring active ones which are spending? Stop being lazy.

3-Cup Format All platforms It doesn't really touch me, but i reckon you can't possibly pretend to group up level 7 and level 10 just due to similar quality. I also reckon that might be a trick to get not-anymore-spenders to reinforce to win the cup, but how can be fair when a 4* player for a level 10 is a 7* for a level 7? really. How could you not figure it out before implementing it? Meet your friend - Beta test.

4-Bonuses, sponsorships, free tokens All platforms We understand that the number of offers differs and depends on the advertizers, but at the present there is too much disparity between countries. In canada or england they have so many free boosters/tokens that it discourages outer players from even deciding to invest in the game. I appreciated the implementing of free videos on IOS, but i, and you, should reckon it's pretty useless if there are alwais NO videos to watch. For the less advertized countried, implement discounts and special offers.. That will lead people to decide investing more in the game.

5-Injuries All platforms I'm not that touched by them untill now, but GOD, at least be a tiny bit less lazy over them? Make them proportional at least to the type of training substained. It has no sense having a broken leg during stretching, or breaking your legament while doing cardio. Set certain types of injuries to certain types of training. Set the gravity of the injury based on the amount of stress of the training (2-3 bars). Reds are too much requiring. Either decrease the amount needed or at least improve the squad capability from 22 to 25.