1. Friendlies (all platforms) - Obviously keep the friendlies, but you should not be forced into friendlies when someone arranges a friendly match. I'm sure people have most likely suffered injuries and/or lost an important match as a result. Also, allow the opportunity to arrange a time for friednlies, not have a friendly within the next 5 minutes.

2. Injuries (all platforms) - As with others, I have noticed that my injuries have increased considerably this season, despite upgrading my stadium overall for the home matches at least. While my injury list is not that bad and that I have the tokens and red packs to cope with this, others that don't buy tokens or complete offers often are going to be at a heavy disadvantage, maybe even turned away from the game. Also, the amount needed to heal players should come down a little as well for some short term injuries for the same reason.

3. Youth Players/U21 (all platforms) - After upgrading the youth facilities, you should not have to pay an excessive amount of tokens just to sign your own youth player in the youth academy you put the time and money in to upgrade. As an example, I paid 24 tokens for a new ST (as I could sell an older ST that was only marginally better), which is 1 shy of halfway to buying a much higher rated Scout player with an SA, which would take a lot more than the 26 token difference to train a youth player up to that scout level and get an SA (especially if you want the youth player to take full advantage of his age). I would propose either eliminating the need to use tokens to sign your own youth player altogether (preferred) or, if there is a need that tokens must be used, have it as a maximum of 9 tokens. This way, those that disregard the youth system as pointless as the season's continue (such as some of the members on here) might find it worthwhile again, while those that do not buy or complete offers for tokens can actually afford the player and not waste over half of a seasons worth of gathering the free tokens that come with the game signing their own player.

As for the two star youth player, while you get him for free, unless you do not have the squad/quality needed/tokens/money for a new player, he is practically useless and only worth signing for free money. For this, they should still be free, but improved to a point where they might be worthwhile (basically somewhere at least in the 3* quality of the managers level).

Lastly, unless I just haven't seen enough of the youth products yet, a bit of variation wouldn't go amiss (for example, maybe you get a player now and then that might play in DL/DC or MR/MC/AMR, or even get a player with an SA on rare occasions).

4. App discrepencies (iOS and Android at least) - When an update occurs on both versions, it seems that those on iOS get better updates than those on Android (for example, the recent update allows iOS users to watch videos to gain extra rests and packs similar to the Facebook platform, yet the Android update only gives you the referral system. While it is not a major issue, things like this seem to give an unfair advantage just because someone is using an Apple product and another is using an Android system. Updates should be the same for both app versions unless someone can explain the reason why the updates are different.

5. Negotiations on Apps (iOS and Android at least) - There have been a few times where I want to train a player via the app (as I am not near a computer at the time), yet I am unable to because someone has made an offer via the negotiations. This is frustrating as it seems like I can't improve my player just because someone has made an offer and I might not be able to do said training until I get back to my computer, reject the offer and improve the player then. This is not a major issue, but it's a bit long winded just to reject an offer and train a player. Simple answer would be to add the negotiation function onto the apps so that they can be looked at and accepted/rejected on the spot (or make offers for other players).