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Thread: This is how bad the game has gotten!!!

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  1. #1
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    Quote Originally Posted by Cat Harrison View Post

    I would expect that zonal would work less well, actually.. because it relies on position. Man on man makes your guys try to cover theirs... again.. *my* opinion only.
    Really? You appear to have described the two options in a basic way, then come to the wrong conclusion based your valid assessment of the two.

    Zonal marking, in essence, covers gaps through intelligent positioning.......which would be necessary to cover a huge gap down one side of the pitch.

    How do you man mark someone 30yards away from you?

    Think it through and you;ll get there.

  2. #2
    English Forum Moderator Cat Harrison's Avatar
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    I do think that 25 v 14 (1.75) is rather close to 90 v 50 (1.8)? It isn't out of 100.
    How do you mark a man? You run. A lot. (Disclaimer: when I was taught to play, we only ever played Zonal..[and I can still hear coach "THIS is your patch to cover. THAT is not!" her other favorite aphorism was "when in doubt kick it out." ])
    I think that we each see this game quite differently, and the illegal formations, such as you had, as they are really not like real life shouldnt actually be compared... because no actual manager would ever do that!
    as well, I think there is a base computation Q v Q and then the others are modifiers.
    Last edited by Cat Harrison; 02-20-2014 at 02:22 AM.
    Expressed above is my own opinion. Your results may vary.
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  3. #3
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    The fa cup proves every year superior teams are beaten by weaker teams. Last seasons winners Wigan were ridiculous odds to win even at 1/4 finals (i made a fortune on the progress) even in final against man city the bookies were expecting 4 or 5-0 results. Many. Bookies offering daft odds that wigan would even score 5-1 in one.
    This year sheffield united are in third tier of english football and in 1/4 final. On the day its 11 against 11. I think the makers trying to make it realistic as many lower teams raise their game against far superior teams.


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  4. #4
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    I lost interest in this game ... all that money I invested gone in vain ...no more money investment ....only for timepass
    fugazi and V6FAZ like this.
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  5. #5
    Pro Celtic's Avatar
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    This thread is pure gold.

  6. #6
    Dreamer fugazi's Avatar
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    I believe that a game by definition should follow a set of rules which either increases or decreases chances of winning.. If these rules work concistently like they should, results should be reproducable in order for it to be called a game instead of a slotmachine. These rules should be the same for everyone. I´m an analyst by nature and profession, and really, all logic flies out of the window far too many times. I don´t mind losing to a team if I clearly should have, based on a paper rock scissors format, which in essence all games are, as opposed to slotmachines. So far the only things that are concistent in the game are based on a businessmodel.

    The 2 things that trump everything over a period of time are the 2 variables closest related to Token spending, quality and marketvalue, and to be fair, they should. Another thing is that abandoned teams, or managers who don´t watch their matches, many times perform better then they should to be called fair. THis happens in other games too, It´s like the game recognizes you´re about to quit and voila, an easy screeen appears a few days later, or in this game, a better performance. I am leaning more and more towards the notion this is not a pay to win game literally, perhaps even closer to pay to lose by the way Nordeus pairs teams together in competitions.

    I recognize these patterns in my competitions and teams so often that I suspect these negate almost anything else. Added to this, i also believe a lot is programmed in the way khris keeps saying. I´m going to try this with 1 team and literally only buy goals from now on. I will only look at goalscoringstats when buying players, everything else like quality, age, formation, condition etc. shouldn´t matter much when they´r programmed to score.

    I´m still having some fun, but my main high Q account only gives me headaches so to speak, being constantly bombarded with trolls, unexplained, bad results ie. triggers enticing me to spend more.
    dec2k, rastaman70, Celtic and 1 others like this.

  7. #7
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    Quote Originally Posted by fugazi View Post
    * If these rules work concistently like they should, results should be reproducable in order for it to be called a game instead of a slotmachine.
    Exactly. notice how there are minimal instructions on a slot machine?

    Quote Originally Posted by fugazi View Post
    * I don´t mind losing to a team if I clearly should have, based on a paper rock scissors format, which in essence all games are, as opposed to slotmachines.
    there are even better odds in rock paper scissors and certain outcomes are more predictable.

    Quote Originally Posted by fugazi View Post
    * So far the only things that are concistent in the game are based on a businessmodel.
    This is only obvious to some. others say this game is fair, blah blah blah but its made to suck as much money as they can with the semblance of a game. time to make it an actual game with actual rules and then you will see more money come in. Cant believe they dont realize this. But it makes me think, do they have the skill and programming knowledge to do it? Based on the past 2 years, they dont have the skill, its pretty obvious.

    Quote Originally Posted by fugazi View Post
    * The 2 things that trump everything over a period of time are the 2 variables closest related to Token spending, quality and marketvalue, and to be fair, they should.
    Well this game was made only to make money, so yes, its quite obvious.

    Quote Originally Posted by fugazi View Post
    * Another thing is that abandoned teams, or managers who don´t watch their matches, many times perform better then they should to be called fair.
    They wouldnt be able to profess so many accounts playing if they got rid of the abandoned teams. Frankly I dont think they have as much players as they claim. Get rid of all the bots and they go from 10 million to 2 million and then how many multi-accounts? cant be more than a couple hundred thousand. but they are managerless, they shouldnt have direction and therefore should not win as often.

    Quote Originally Posted by fugazi View Post
    * I am leaning more and more towards the notion this is not a pay to win game literally, perhaps even closer to pay to lose by the way Nordeus pairs teams together in competitions.
    dude I couldnt have said it better. well, maybe I could - it is pay to win per se, but its most like: "pay to win, but the more you pay, the more we will make you lose when you think you should have won, in effect, to make you more frustrated which will make you pay more to increase your teams quality and MORE MONEY FOR US!"

  8. #8
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    the game engine proves itself to be **** AGAIN!!

    This is how bad the game has gotten!!!-104.jpg
    This is how bad the game has gotten!!!-103.jpg
    This is how bad the game has gotten!!!-102.jpg
    This is how bad the game has gotten!!!-101.jpg
    rastaman70 and Skidz like this.

  9. #9
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    Quote Originally Posted by V6FAZ View Post
    the game engine proves itself to be **** AGAIN!!

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    Lol, thats just ridiculous!, just goes to show you that morale,condition, injuries dont make a slight bit of difference!. Hey bud you should play that team every match, dont upgrade and see if you finish in the top 7 and get promoted!, now that would really take the piss!!!!!!.
    V6FAZ likes this.
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    Every comment I make on this forum is based on my own experiences and so should be taken as such!.

  10. #10
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    Quote Originally Posted by Skidz View Post
    Lol, thats just ridiculous!, just goes to show you that morale,condition, injuries dont make a slight bit of difference!. Hey bud you should play that team every match, dont upgrade and see if you finish in the top 7 and get promoted!, now that would really take the piss!!!!!!.
    I did a whole season of that and almost got promoted. I was worried at the end because I was mathematically in there for 7th place until the last game and luckily lost to make sure i didnt get promoted. It was a tanking season for that account so it worried me that I could actually play with no condition and no morale and still win enough to get promoted.

    how the hell can you win when you players have 0% condition. that game in the pic shows 50% possession and almost the same shots etc. How is that even close to being a realistic simulation? forget the morale for a min and just think about being completely tired and then playing a 90 min game against a fresh side and actually win.
    V6FAZ likes this.

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