Well... if I have to explain the experience of have a 9* player, is what I was imagining.... xD
because I always defend that, a player show near the 100% of what he can give to you with 5-6*, then all we know that we can play against teams of +15 levels and, loose only 3-0... so is not a +3* stars, now the defender scores, +6* now scores double, +50* now scores 15 goals.
Thats not how T11 works.
With 9* too, he don't appear always with the super speed that he have and save me of all and always.
Simply, to try to explain the change, as Cocu with 9*, he have "peaks" in his form to play, and when he appear, can be decisive, for example doing 3 assistances in 16 minutes as he did one day, then after 2-3 matches another, then another... he played 7 matches in league and did 5 assistances + 1 MoM + good matches in defense, so is a mix. LOL
That shows me a lot of the game, and allow me to see that I'm not too wrong when I talk of the internal programming, of... players that don't appear in comments during matches, players that are protagonists... a limit/max. that for me is at 5-6* in the players potential, that is OK for a game that is played in seasons of 28 days... so all these things needs a control... ...the game needs all these things to make the managers work, decide during matches and all these stuffs.