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  1. #1
    Elite Tactician's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    I saw that. 4-4-2 flat vs 4-2-3-1 is not the perfect counter.
    Try 4-1-4-1 or 3w-1DMC-4f-1 or 3w-1DMC-3f-1AMC-1
    The point of 4-4-2 is to block the opponent high up in the pitch while still having enough in front to score a lot of goals. There is no need to put a DMC if you block service to the AMC from high up (high pressing) and using man-on-man marking makes it even harder for the opponent. I have some experience with 4-1-4-1 against 4-2-3W-1; it would be a defensive counter, but the match would at slow pace with tighter scores. 3w-1-4-1-1 or 3w-1-4-2 might work but logically that would be something to be used against much weaker opponents.
    Last edited by Tactician; 10-01-2019 at 08:12 PM.

  2. #2
    Apprentice Kelpie Grant's Avatar
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    Cant seem to get an even share of the ball in these games ,always seem to be under 50% no matter what I do against whoever. Just lost the possession count against a team 23% less than me and lost the match as well. So much for the "superior" match engine.
    LEAGUE WINNER 8
    LEAGUE RUNNER UP 5
    CUP WINNER 4
    CUP RUNNER UP 4
    C.L. WINNER 2
    C.L. RUNNER UP 4
    TREBLES 1
    SUPER CUP WINNER 2
    CUP DOUBLES 3
    CUP TREBLES 1

  3. #3
    Elite Tactician's Avatar
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    Another update.

    My team was 1-0 down early in the match and was struggling to get a goal. Highlights were coming mostly for the opponent. I changed the orders a lot, and even changed to formation later, and my team finally won 2-1. So, it seems that changing things during the match has an effect in this competition engine, but the right orders are not that logical at times.

  4. #4
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    For the second match that I was struggling, I started 4-5-1-V versus 3n-1-4-2, with counter-attacking orders. 451V was not good at all, 1-0 down, and there was not much improvement with other orders, and I changed to 4-4-2 and started to take control of the match which in the end I won.

  5. #5
    Elite Tactician's Avatar
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    Could it be possible that the engine favours weaker teams to beat stronger teams? In my group, I have noticed that there are some teams that did well for their quality. Either they are good managers or the game favoured them.

  6. #6
    Elite Tactician's Avatar
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    I just caught a weaker team in tanking formation in the Kings of Kings challenge with players mostly in front and the GK as an outfield player too, but only 5-0? Not so good engine, isn't it?

  7. #7
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Tactician View Post
    I just caught a weaker team in tanking formation in the Kings of Kings challenge with players mostly in front and the GK as an outfield player too, but only 5-0? Not so good engine, isn't it?
    That's not a Myth, that's a fact.
    It started when the fixed the game engine on purpose, to reduce the super-domination scores vs illegal/ very weak abandoned teams.
    https://forum.topeleven.com/top-elev...opponents.html
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  8. #8
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    Lost once against 3N-1-4-2, and was on the verge of losing a second time till I decided to go against logic. The passing focus to attack him seems to be set to middle instead of flanks despite that he was clearly open on the flanks, and on top, his ML and MR were slightly up from their neutral position which means more vunerable to flank counter-attacks. Counter-attack not work, attacking not work, nothing much worked. I persisted with passing down the flanks with all sort of others orders, could not do much until I switched to mixed focus as I still did not want risk with passing in middle only given that it was way against logic. Orders do not make sense, and not only that but they change too with time as I beat him in the previous step with flank attacks. So, same opponent, same formation, only difference is the day. So, 1 day passing focus is flanks and other day it is in middle despite against logic. Again, not so good engine.
    Last edited by Tactician; 10-02-2019 at 06:17 PM.

  9. #9
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    I told you I felt the troll effect but I kept fighting fighting till the end of the match. They may not be fixed matches as such, that is, the result can be overturned, but they are relatively very hard to win, and harder the closer the quality of the two teams involved, where the manager must keep working his brain to find ways to beat the opponent. Sometimes, the orders are themselves the trolls, like attacking or passing in middle or flanks when should not be (complete opposite). Lets put it this way, poor rolls of dice + unexpected orders to be used. If you watched my last match, I went through the middle with a narrow formation versus a flanked based formation with 3 MCs - something many would not have done - and in the middle of the match, I changed to another narrow but more defensive formation, and the results were better than expected.
    Last edited by Tactician; 10-02-2019 at 07:12 PM.

  10. #10
    Greek Forum Moderator nikolgiorgos's Avatar
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    I think I have a new case under investigation.
    A new algorithm of the game engine which spot tanking formations and promotes them to win or not to loose.
    I 've heard about other cases and I have mine too.

    This team for example
    - All the players are out of position (yellow or red triangle).
    - I have set my 2* GK or all the corners, f-k, penalties and a 2* ST for GK (who was motm in that game - lol)
    - All the other teams in my league are abandoned but with players in their positions.
    Still I have managed to win 4 games and get 3 draws with that formation.

    Mythbusters of top eleven-elen-tank-2-game.jpg

    Mythbusters of top eleven-elen-tank-2-game-form.jpg

    Mythbusters of top eleven-elen-tank-2-game-rates.jpg
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

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